#!/usr/bin/python3
-# This is the new open-adventure dungeon generator. It'll eventually replace the existing dungeon.c It currently outputs a .h and .c pair for C code.
+# This is the new open-adventure dungeon generator. It'll eventually
+# replace the existing dungeon.c It currently outputs a .h and .c pair
+# for C code.
import yaml
h_name = "newdb.h"
c_name = "newdb.c"
+statedefines = ""
+
h_template = """/* Generated from adventure.yaml - do not hand-hack! */
#ifndef NEWDB_H
#define NEWDB_H
#include <stdio.h>
+#include <stdbool.h>
+
+#define SILENT -1 /* no sound */
+
+/* Symbols for cond bits */
+#define COND_LIT 0 /* Light */
+#define COND_OILY 1 /* If bit 2 is on: on for oil, off for water */
+#define COND_FLUID 2 /* Liquid asset, see bit 1 */
+#define COND_NOARRR 3 /* Pirate doesn't go here unless following */
+#define COND_NOBACK 4 /* Cannot use "back" to move away */
+#define COND_ABOVE 5
+#define COND_DEEP 6 /* Deep - e.g where dwarves are active */
+#define COND_FOREST 7 /* In the forest */
+#define COND_FORCED 8 /* Only one way in or out of here */
+/* Bits past 10 indicate areas of interest to "hint" routines */
+#define COND_HBASE 10 /* Base for location hint bits */
+#define COND_HCAVE 11 /* Trying to get into cave */
+#define COND_HBIRD 12 /* Trying to catch bird */
+#define COND_HSNAKE 13 /* Trying to deal with snake */
+#define COND_HMAZE 14 /* Lost in maze */
+#define COND_HDARK 15 /* Pondering dark room */
+#define COND_HWITT 16 /* At Witt's End */
+#define COND_HCLIFF 17 /* Cliff with urn */
+#define COND_HWOODS 18 /* Lost in forest */
+#define COND_HOGRE 19 /* Trying to deal with ogre */
+#define COND_HJADE 20 /* Found all treasures except jade */
typedef struct {{
const char* inventory;
+ int plac, fixd;
+ bool is_treasure;
const char** longs;
+ const char** sounds;
+ const char** texts;
}} object_description_t;
typedef struct {{
typedef struct {{
descriptions_t description;
+ const long sound;
+ const bool loud;
}} location_t;
typedef struct {{
const char* hint;
}} hint_t;
-extern location_t locations[];
-extern object_description_t object_descriptions[];
-extern const char* arbitrary_messages[];
-extern const class_t classes[];
-extern turn_threshold_t turn_thresholds[];
-extern obituary_t obituaries[];
-extern hint_t hints[];
-
-extern const size_t CLSSES;
-extern const int maximum_deaths;
-extern const int turn_threshold_count;
-#define HINT_COUNT {}
+extern const location_t locations[];
+extern const object_description_t object_descriptions[];
+extern const const char* arbitrary_messages[];
+extern const const class_t classes[];
+extern const turn_threshold_t turn_thresholds[];
+extern const obituary_t obituaries[];
+extern const hint_t hints[];
+extern long conditions[];
+
+#define NLOCATIONS {}
+#define NOBJECTS {}
+#define NHINTS {}
+#define NCLASSES {}
+#define NDEATHS {}
+#define NTHRESHOLDS {}
enum arbitrary_messages_refs {{
{}
{}
}};
+/* State definitions */
+
+{}
#endif /* end NEWDB_H */
"""
c_template = """/* Generated from adventure.yaml - do not hand-hack! */
+#include "common.h"
#include "{}"
const char* arbitrary_messages[] = {{
{}
}};
-turn_threshold_t turn_thresholds[] = {{
+const turn_threshold_t turn_thresholds[] = {{
{}
}};
-location_t locations[] = {{
+const location_t locations[] = {{
{}
}};
-object_description_t object_descriptions[] = {{
+const object_description_t object_descriptions[] = {{
{}
}};
-obituary_t obituaries[] = {{
+const obituary_t obituaries[] = {{
{}
}};
-hint_t hints[] = {{
+const hint_t hints[] = {{
{}
}};
-const size_t CLSSES = {};
-const int maximum_deaths = {};
-const int turn_threshold_count = {};
+long conditions[] = {{
+{}
+}};
/* end */
"""
return trn_str
def get_locations(loc):
- template = """ {{
+ template = """ {{ // {}
.description = {{
.small = {},
.big = {},
}},
+ .sound = {},
+ .loud = {},
}},
"""
loc_str = ""
- for item in loc:
+ for (i, item) in enumerate(loc):
short_d = make_c_string(item[1]["description"]["short"])
long_d = make_c_string(item[1]["description"]["long"])
- loc_str += template.format(short_d, long_d)
+ sound = item[1].get("sound", "SILENT")
+ loud = "true" if item[1].get("loud") else "false"
+ loc_str += template.format(i, short_d, long_d, sound, loud)
loc_str = loc_str[:-1] # trim trailing newline
return loc_str
def get_object_descriptions(obj):
- template = """ {{
+ template = """ {{ // {}
.inventory = {},
+ .plac = {},
+ .fixd = {},
+ .is_treasure = {},
.longs = (const char* []) {{
+{}
+ }},
+ .sounds = (const char* []) {{
+{}
+ }},
+ .texts = (const char* []) {{
{}
}},
}},
"""
obj_str = ""
- for item in obj:
- i_msg = make_c_string(item[1]["inventory"])
+ for (i, item) in enumerate(obj):
+ attr = item[1]
+ i_msg = make_c_string(attr["inventory"])
longs_str = ""
- if item[1]["longs"] == None:
+ if attr["longs"] == None:
longs_str = " " * 12 + "NULL,"
else:
- for l_msg in item[1]["longs"]:
+ labels = []
+ for l_msg in attr["longs"]:
+ if not isinstance(l_msg, str):
+ labels.append(l_msg)
+ l_msg = l_msg[1]
longs_str += " " * 12 + make_c_string(l_msg) + ",\n"
longs_str = longs_str[:-1] # trim trailing newline
- obj_str += template.format(i_msg, longs_str)
+ if labels:
+ global statedefines
+ statedefines += "/* States for %s */\n" % item[0]
+ for (i, (label, message)) in enumerate(labels):
+ if len(message) >= 45:
+ message = message[:45] + "..."
+ statedefines += "#define %s\t%d /* %s */\n" % (label, i, message)
+ statedefines += "\n"
+ sounds_str = ""
+ if attr.get("sounds") == None:
+ sounds_str = " " * 12 + "NULL,"
+ else:
+ for l_msg in attr["sounds"]:
+ sounds_str += " " * 12 + make_c_string(l_msg) + ",\n"
+ sounds_str = sounds_str[:-1] # trim trailing newline
+ texts_str = ""
+ if attr.get("texts") == None:
+ texts_str = " " * 12 + "NULL,"
+ else:
+ for l_msg in attr["texts"]:
+ texts_str += " " * 12 + make_c_string(l_msg) + ",\n"
+ texts_str = texts_str[:-1] # trim trailing newline
+ locs = attr.get("locations", ["LOC_NOWHERE", "LOC_NOWHERE"])
+ immovable = attr.get("immovable", False)
+ try:
+ if type(locs) == str:
+ locs = [locnames.index(locs), -1 if immovable else 0]
+ else:
+ locs = [locnames.index(x) for x in locs]
+ except IndexError:
+ sys.stderr.write("dungeon: unknown object location in %s\n" % locs)
+ sys.exit(1)
+ treasure = "true" if attr.get("treasure") else "false"
+ obj_str += template.format(i, i_msg, locs[0], locs[1], treasure, longs_str, sounds_str, texts_str)
obj_str = obj_str[:-1] # trim trailing newline
return obj_str
hnt_str = hnt_str[:-1] # trim trailing newline
return hnt_str
+def get_condbits(locations):
+ cnd_str = ""
+ for (name, loc) in locations:
+ conditions = loc["conditions"]
+ hints = loc.get("hints") or []
+ flaglist = []
+ for flag in conditions:
+ if conditions[flag]:
+ flaglist.append(flag)
+ line = "|".join([("(1<<COND_%s)" % f) for f in flaglist])
+ trail = "|".join([("(1<<COND_H%s)" % f['name']) for f in hints])
+ if trail:
+ line += "|" + trail
+ if line.startswith("|"):
+ line = line[1:]
+ if not line:
+ line = "0"
+ cnd_str += " " + line + ",\t// " + name + "\n"
+ return cnd_str
+
+def recompose(word):
+ "Compose the internal code for a vocabulary word from its YAML entry"
+ parts = ("motion", "action", "object", "special")
+ try:
+ attrs = db["vocabulary"][word]
+ return attrs["value"] + 1000 * parts.index(attrs["type"])
+ except KeyError:
+ sys.stderr.write("dungeon: %s is not a known word\n" % word)
+ sys.exit(1)
+ except IndexError:
+ sys.stderr.write("%s is not a known word classifier" % attrs["type"])
+ sys.exit(1)
if __name__ == "__main__":
with open(yaml_name, "r") as f:
db = yaml.load(f)
- h = h_template.format(
- len(db["hints"]),
- get_refs(db["arbitrary_messages"]),
- get_refs(db["locations"]),
- get_refs(db["object_descriptions"]),
- )
+ locnames = [x[0] for x in db["locations"]]
c = c_template.format(
h_name,
get_object_descriptions(db["object_descriptions"]),
get_obituaries(db["obituaries"]),
get_hints(db["hints"], db["arbitrary_messages"]),
+ get_condbits(db["locations"]),
+ )
+
+ h = h_template.format(
+ len(db["locations"])-1,
+ len(db["object_descriptions"])-1,
+ len(db["hints"]),
len(db["classes"]),
len(db["obituaries"]),
len(db["turn_thresholds"]),
+ get_refs(db["arbitrary_messages"]),
+ get_refs(db["locations"]),
+ get_refs(db["object_descriptions"]),
+ statedefines,
)
with open(h_name, "w") as hf: