-(use-modules (8sync systems actors)
- (8sync agenda)
- (ice-9 format)
- (ice-9 match)
- (oop goops))
-
-
-(define %default-server #f)
-(define %default-port 8889)
-
-(define-class <network-manager> (<actor>)
- (server-socket #:accessor nm-server-socket)
- (clients #:accessor nm-clients
- #:init-thunk make-hash-table)
- (message-handler
- #:init-value
- (make-action-dispatch
- ((start-listening actor message)
- (nm-install-socket actor (message-ref message 'server %default-server)
- (message-ref message 'port %default-port))))))
-
-(define-method (nm-close-everything (nm <network-manager>) remove-from-agenda)
- ;; close all clients
- (hash-for-each
- (lambda (client _)
- (close client)
- (if remove-from-agenda
- (8sync-port-remove client)))
- (nm-clients nm))
- ;; close the server
- (close (nm-server-socket nm))
- (if remove-from-agenda
- (8sync-port-remove (nm-server-socket nm))))
-
-;; Maximum number of backlogged connections when we listen
-(define %maximum-backlog-conns 128) ; same as SOMAXCONN on Linux 2.X,
- ; says the intarwebs
-
-(define-method (nm-install-socket (nm <network-manager>) server port)
- "Install socket on SERVER with PORT"
- (let ((s (socket PF_INET ; ipv4
- SOCK_STREAM ; two-way connection-based byte stream
- 0))
- (addr (if server
- (inet-pton AF_INET server)
- INADDR_LOOPBACK)))
- ;; Totally mimed from the Guile manual. Not sure if we need this, but:
- ;; http://www.unixguide.net/network/socketfaq/4.5.shtml
- (setsockopt s SOL_SOCKET SO_REUSEADDR 1) ; reuse port even if port is busy
- ;; Connecting to a non-specific address:
- ;; (bind s AF_INET INADDR_ANY port)
- ;; Should this be an option? Guess I don't know why we'd need it
- ;; @@: If we wanted to support listening on a particular hostname,
- ;; could see 8sync's irc.scm...
- (bind s AF_INET addr port)
- ;; Listen to connections
- (listen s %maximum-backlog-conns)
-
- ;; Throw a system-error rather than block on an (accept)
- ;; that has nothing to do
- (fcntl s F_SETFL
- (logior O_NONBLOCK
- (fcntl s F_GETFL)))
-
- ;; @@: This is used in Guile's http server under the commit:
- ;; * module/web/server/http.scm (http-open): Ignore SIGPIPE. Keeps the
- ;; server from dying in some circumstances.
- ;; (sigaction SIGPIPE SIG_IGN)
- ;; Will this break other things that use pipes for us though?
-
- (set! (nm-server-socket nm) s)
-
- (format #t "Listening for clients in pid: ~s\n" (getpid))
- (8sync-port s #:read (lambda (s) (nm-new-client nm s)))
- ;; TODO: set up periodic close of idle connections
- ))
-
-(define-method (nm-new-client (nm <network-manager>) s)
- (let* ((client-connection (accept s))
- (client-details (cdr client-connection))
- (client (car client-connection)))
- (format #t "New client: ~s\n" client-details)
- (format #t "Client address: ~s\n"
- (gethostbyaddr
- (sockaddr:addr client-details)))
-
- (hash-set! (nm-clients nm) client #f)
- (8sync-port client #:read (nm-make-client-receive nm))))
-
-(define-method (nm-make-client-receive (nm <network-manager>))
- (let ((buffer '()))
- (define (reset-buffer)
- (set! buffer '()))
- (define (should-read-char client)
- (and (not (port-closed? client))
- (char-ready? client)
- (not (eof-object? (peek-char client)))))
- (define (receive-handler client)
- (display "Horray, we got something!\n")
- (while (should-read-char client)
- (set! buffer (cons (read-char client) buffer))
- (match buffer
- (;; @@: Do we need the "char?"
- (#\newline #\newline (? char? line-chars) ...)
- (let ((ready-line (list->string (reverse line-chars))))
- ;; reset buffer
- (set! buffer '())
- ;; run it
- (nm-handle-line nm client ready-line)))
- (_ #f)))
- ;; Shut things down on closed port or EOF object
- (cond
- ((port-closed? client)
- ;; TODO: replace with nm-handle-port-closed
- (display "port closed time\n")
- (8sync-port-remove client))
- ((and (char-ready? client)
- (eof-object? (peek-char client)))
- (display "port eof time\n")
- ;; TODO: replace with nm-handle-port-eof
- (close client)
- (8sync-port-remove client))))
- receive-handler))
-
-(define-method (nm-handle-line (nm <network-manager>) client line)
- "Handle an incoming line of input from a client"
- (format #t "Got line: ~s\n" line))
-
-
-;; (define-method (nm-close-port (nm <network-manager>)))
-
-
-(define-generic gm-init-world)
-(define-class <game-master> (<actor>)
- (message-handler
- #:init-value
- (make-action-dispatch
- ;; init-world
- )))
-
+;;; Mudsync --- Live hackable MUD
+;;; Copyright © 2016 Christopher Allan Webber <cwebber@dustycloud.org>
+;;; Copyright © 2012, 2014 Ludovic Courtès <ludo@gnu.org>
+;;;
+;;; This file is part of Mudsync.
+;;;
+;;; Mudsync is free software; you can redistribute it and/or modify it
+;;; under the terms of the GNU General Public License as published by
+;;; the Free Software Foundation; either version 3 of the License, or
+;;; (at your option) any later version.
+;;;
+;;; Mudsync is distributed in the hope that it will be useful, but
+;;; WITHOUT ANY WARRANTY; without even the implied warranty of
+;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+;;; General Public License for more details.
+;;;
+;;; You should have received a copy of the GNU General Public License
+;;; along with Mudsync. If not, see <http://www.gnu.org/licenses/>.
+
+(define-module (mudsync)
+ #:use-module (8sync systems actors)
+ #:use-module (8sync agenda)
+ #:use-module (ice-9 format)
+ #:use-module (ice-9 match)
+ #:use-module (oop goops))
+
+
+;;; Composite model stuff borrowed from Guix. Thanks, Ludo!
+(eval-when (eval load compile)
+ (begin
+ (define %public-modules
+ '(game-master
+ gameobj
+ networking
+ command
+ player
+ room
+ run-game
+ thing))
+
+ (for-each (let ((i (module-public-interface (current-module))))
+ (lambda (m)
+ (module-use! i (resolve-interface `(mudsync ,m)))))
+ %public-modules)))