(special-dir #:init-thunk make-hash-table
#:getter gm-special-dir)
- ;; Room directory. Room symbols to locations.
- (room-dir #:init-thunk make-hash-table
- #:getter gm-room-dir)
-
;; A mapping of client ids to in-game actors
;; and a reverse ;p
(client-dir #:init-thunk make-hash-table
#:getter gm-reverse-client-dir)
;; Network manager
- (network-manager #:accessor gm-network-manager
+ (network-manager #:getter gm-network-manager
#:init-value #f)
;; How we get a new connection acclimated to the system
- (new-conn-handler #:accessor gm-new-conn-handler
+ (new-conn-handler #:getter gm-new-conn-handler
#:init-keyword #:new-conn-handler)
(message-handler
(make-action-dispatch
(init-world (wrap-apply gm-init-world))
(client-input (wrap-apply gm-handle-client-input))
- (lookup-room (wrap-apply gm-lookup-room))
+ (lookup-special (wrap-apply gm-lookup-special))
(new-client (wrap-apply gm-new-client))
- (write-home (wrap-apply gm-write-home)))))
+ (write-home (wrap-apply gm-write-home))
+ (client-closed (wrap-apply gm-client-closed)))))
;;; .. begin world init stuff ..
;; TODO
;; Init basic rooms / structure
- (gm-init-rooms gm (message-ref message 'room-spec))
+ (gm-init-game-spec gm (message-ref message 'game-spec))
;; Restore database-based actors
;; TODO
;; Set up the network
(gm-setup-network gm))
-(define (gm-init-rooms gm rooms-spec)
- "Initialize the prebuilt rooms"
- (define rooms
+(define (gm-init-game-spec gm game-spec)
+ "Initialize the prebuilt special objects"
+ (define set-locs '())
+ (define specials
(map
(match-lambda
- ((room-symbol room-class
- room-args ...)
- ;; initialize the room
- (let ((room
- (apply create-actor* gm room-class "room"
+ ((symbol class loc args ...)
+ ;; initialize the special object
+ (let ((special-obj
+ (apply create-actor* gm class
+ ;; set cookie to be the object's symbol
+ (symbol->string symbol)
#:gm (actor-id gm)
- room-args)))
- ;; register the room
- (hash-set! (gm-room-dir gm) room-symbol room)
+ args)))
+ ;; register the object
+ (hash-set! (gm-special-dir gm) symbol special-obj)
+ ;; Give ourselves an instruction to set the location
+ (set! set-locs (cons (cons special-obj loc) set-locs))
;; pass it back to the map
- room)))
- rooms-spec))
+ special-obj)))
+ game-spec))
- ;; now wire up all the exits
+ ;; Set all initial locations
+ (for-each
+ (match-lambda
+ ((special-obj . loc)
+ (if loc
+ (<-wait gm special-obj 'set-loc!
+ #:loc (hash-ref (gm-special-dir gm) loc)))))
+ set-locs)
+
+ ;; now init all the objects
(for-each
- (lambda (room)
- (format #t "Wiring up ~s...\n" (address->string room))
- (<-wait gm room 'wire-exits!))
- rooms))
+ (lambda (special-obj)
+ (format #t "Initializing ~s...\n" (address->string special-obj))
+ (<-wait gm special-obj 'init))
+ specials))
(define (gm-setup-network gm)
;; Create a default network manager if none available
- (set! (gm-network-manager gm)
- (create-actor* gm <network-manager> "netman"
+ (slot-set! gm 'network-manager
+ (create-actor* gm <network-manager> "netman"
#:send-input-to (actor-id gm)))
;; TODO: Add host and port options
(<- actor player 'handle-input
#:input input))
-(define-mhandler (gm-lookup-room actor message symbol)
+(define-mhandler (gm-lookup-special actor message symbol)
(<-reply actor message
- #:room-id (hash-ref (slot-ref actor 'room-dir) symbol)))
+ #:room-id (hash-ref (slot-ref actor 'special-dir) symbol)))
(define-mhandler (gm-write-home actor message text)
(define client-id (hash-ref (gm-reverse-client-dir actor)
#:client client-id
#:data text))
+(define-mhandler (gm-client-closed gm message client)
+ ;; Do we have this client registered to an actor? Get the id if so.
+ (define actor-id (hash-ref (gm-client-dir gm) client))
+
+ ;; Have the actor appropriately disappear / be removed from its
+ ;; room, if we have one.
+ ;; (In some games, if the user never connected)
+ (when actor-id
+ (<-wait gm actor-id 'disconnect-self-destruct)
+ ;; Unregister from the client directories.
+ (gm-unregister-client! gm client)))
+
;;; GM utilities
(hash-set! (gm-client-dir gm) client-id player)
(hash-set! (gm-reverse-client-dir gm) player client-id))
-(define (gm-unregister-client! gm client-id)
+(define* (gm-unregister-client! gm client-id #:optional destroy-player)
"Remove a connection/player combo and ask them to self destruct"
(match (hash-remove! (gm-client-dir gm) client-id) ; Remove from our client dir
((_ . player-id)
;; Remove from reverse table too
(hash-remove! (gm-reverse-client-dir gm) client-id)
;; Destroy player
- (<- gm player-id 'destroy-self))
+ (if destroy-player
+ (<- gm player-id 'self-destruct)))
(#f (throw 'no-client-to-unregister
"Can't unregister a client that doesn't exist?"
client-id))))
(define (make-default-room-conn-handler default-room)
"Make a handler for a GM that dumps people in a default room
with an anonymous persona"
- (display "right before breakage?\n")
(let ((count 0))
(lambda (gm client-id)
(set! count (+ count 1))
(let* ((guest-name (string-append "Guest-"
(number->string count)))
(room-id
- (hash-ref (gm-room-dir gm) default-room))
+ (hash-ref (gm-special-dir gm) default-room))
;; create and register the player
(player
(create-actor* gm (@@ (mudsync player) <player>) "player"
- #:username guest-name
+ #:name guest-name
#:gm (actor-id gm)
#:client client-id)))
- (display "Are we broke yet?\n")
;; Register the player in our database of players -> connections
(gm-register-client! gm client-id player)
;; Dump the player into the default room