from = game.fixed[object - NOBJECTS];
else
from = game.place[object];
- if (from != NOWHERE && from != CARRIED && !SPECIAL(from))
+ if (from != LOC_NOWHERE && from != CARRIED && !SPECIAL(from))
CARRY(object, from);
DROP(object, where);
}
void bug(enum bugtype num, const char *error_string)
{
- fprintf(stderr, "Fatal error %d, %s.\n", num, error_string);
- exit(EXIT_FAILURE);
+ fprintf(stderr, "Fatal error %d, %s.\n", num, error_string);
+ exit(EXIT_FAILURE);
}
/* end */