typedef struct {{
const string_group_t words;
- const long message;
+ const char* message;
}} action_t;
typedef struct {{
const char* message;
}} special_t;
+enum desttype_t {{dest_goto, dest_special, dest_speak}};
+
typedef struct {{
const long motion;
const long cond;
- const long dest;
+ const enum desttype_t desttype;
+ const long destval;
+ const bool nodwarves;
const bool stop;
}} travelop_t;
* inherited from FORTRAN, someday. To understand these, read the
* encoding description for travel.
*/
-#define T_DESTINATION(entry) (entry).dest
-#define T_CONDITION(entry) (entry).cond
-#define T_NODWARVES(entry) (T_CONDITION(entry) == 100)
#define T_TERMINATE(entry) ((entry).motion == 1)
-#define L_SPEAK(loc) ((loc) - 500)
extern const location_t locations[];
extern const object_t objects[];
#define NTRAVEL {}
#define NKEYS {}
+#define BIRD_ENDSTATE {}
+
enum arbitrary_messages_refs {{
{}
}};
return trn_str
def get_locations(loc):
- template = """ {{ // {}
+ template = """ {{ // {}: {}
.description = {{
.small = {},
.big = {},
long_d = make_c_string(item[1]["description"]["long"])
sound = item[1].get("sound", "SILENT")
loud = "true" if item[1].get("loud") else "false"
- loc_str += template.format(i, short_d, long_d, sound, loud)
+ loc_str += template.format(i, item[0], short_d, long_d, sound, loud)
loc_str = loc_str[:-1] # trim trailing newline
return loc_str
def get_objects(obj):
- template = """ {{ // {}
+ template = """ {{ // {}: {}
.words = {},
.inventory = {},
.plac = {},
else:
labels = []
for l_msg in attr["descriptions"]:
- if not isinstance(l_msg, str):
- labels.append(l_msg)
- l_msg = l_msg[1]
descriptions_str += " " * 12 + make_c_string(l_msg) + ",\n"
+ for label in attr.get("states", []):
+ labels.append(label)
descriptions_str = descriptions_str[:-1] # trim trailing newline
if labels:
global statedefines
statedefines += "/* States for %s */\n" % item[0]
- for (i, (label, message)) in enumerate(labels):
- if len(message) >= 45:
- message = message[:45] + "..."
- statedefines += "#define %s\t%d /* %s */\n" % (label, i, message)
+ for (i, label) in enumerate(labels):
+ statedefines += "#define %s\t%d\n" % (label, i)
statedefines += "\n"
sounds_str = ""
if attr.get("sounds") == None:
immovable = attr.get("immovable", False)
try:
if type(locs) == str:
- locs = [locnames.index(locs), -1 if immovable else 0]
- else:
- locs = [locnames.index(x) for x in locs]
+ locs = [locs, -1 if immovable else 0]
except IndexError:
sys.stderr.write("dungeon: unknown object location in %s\n" % locs)
sys.exit(1)
treasure = "true" if attr.get("treasure") else "false"
- obj_str += template.format(i, words_str, i_msg, locs[0], locs[1], treasure, descriptions_str, sounds_str, texts_str, changes_str)
+ obj_str += template.format(i, item[0], words_str, i_msg, locs[0], locs[1], treasure, descriptions_str, sounds_str, texts_str, changes_str)
obj_str = obj_str[:-1] # trim trailing newline
return obj_str
raise ValueError
def cencode(cond, name):
if cond is None:
- return 0;
+ return 0
+ elif cond == ["nodwarves"]:
+ return 100
elif cond[0] == "pct":
return cond[1]
elif cond[0] == "carry":
sys.stderr.write("dungeon: unknown object name %s in with clause of \n" % (cond[1], name))
sys.exit(1)
elif cond[0] == "not":
- # FIXME: Allow named as well as numbered states
try:
obj = objnames.index(cond[1])
if type(cond[2]) == int:
state = cond[2]
+ elif cond[2] in objs[obj][1].get("states", []):
+ state = objs[obj][1].get("states").index(cond[2])
else:
for (i, stateclause) in enumerate(objs[obj][1]["descriptions"]):
if type(stateclause) == list:
tt = [i]
dest = dencode(rule["action"], name) + 1000 * cencode(rule.get("cond"), name)
tt.append(dest)
- tt += [verbmap[e] for e in rule["verbs"]]
+ tt += [motionnames[verbmap[e]].upper() for e in rule["verbs"]]
if not rule["verbs"]:
tt.append(1)
ltravel.append(tuple(tt))
#
# In order to de-crypticize the runtime code, we're going to break these
# magic numbers up into a struct.
- travel = [[0, 0, 0, False]]
+ travel = [[0, "LOC_NOWHERE", 0, 0, 0, 0, "false", "false"]]
tkey = [0]
oldloc = 0
while ltravel:
tkey.append(len(travel))
oldloc = loc
elif travel:
- travel[-1][-1] = not travel[-1][-1]
+ travel[-1][-1] = "false" if travel[-1][-1] == "true" else "true"
while rule:
- travel.append([rule.pop(0), newloc // 1000, newloc % 1000, False])
- travel[-1][-1] = True
+ cond = newloc // 1000
+ dest = newloc % 1000
+ if dest <= 300:
+ desttype = "dest_goto";
+ destval = locnames[dest]
+ elif dest > 500:
+ desttype = "dest_speak";
+ destval = msgnames[dest - 500]
+ else:
+ desttype = "dest_special";
+ destval = locnames[dest - 300]
+ travel.append([len(tkey)-1,
+ locnames[len(tkey)-1],
+ rule.pop(0),
+ cond,
+ desttype,
+ destval,
+ "true" if cond==100 else "false",
+ "false"])
+ travel[-1][-1] = "true"
return (travel, tkey)
def get_travel(travel):
- template = """ {{
+ template = """ {{ // from {}: {}
.motion = {},
.cond = {},
- .dest = {},
+ .desttype = {},
+ .destval = {},
+ .nodwarves = {},
.stop = {},
}},
"""
out = ""
for entry in travel:
- out += template.format(entry[0], entry[1], entry[2], entry[3]).lower()
+ out += template.format(*entry)
out = out[:-1] # trim trailing newline
return out
locnames = [x[0] for x in db["locations"]]
msgnames = [el[0] for el in db["arbitrary_messages"]]
objnames = [el[0] for el in db["objects"]]
+ motionnames = [el[0] for el in db["motions"]]
(travel, tkey) = buildtravel(db["locations"],
db["objects"])
get_hints(db["hints"], db["arbitrary_messages"]),
get_condbits(db["locations"]),
get_motions(db["motions"]),
- get_actions(db["actions"]),
+ get_specials(db["actions"]),
get_specials(db["specials"]),
bigdump(tkey),
get_travel(travel),
ignore,
)
+ # 0-origin index of birds's last song. Bird should
+ # die after player hears this.
+ deathbird = len(dict(db["objects"])["BIRD"]["sounds"]) - 1
+
h = h_template.format(
len(db["locations"])-1,
len(db["objects"])-1,
len(db["specials"]),
len(travel),
len(tkey),
+ deathbird,
get_refs(db["arbitrary_messages"]),
get_refs(db["locations"]),
get_refs(db["objects"]),