/* fallback handler for commands not handled by FORTRANish parser */
{
long sv;
- char buf[LINESIZE];
+ char buf[2 * LINESIZE + 1];
sprintf(buf, "%s %s", command.raw1, command.raw2);
if (sscanf(buf, "seed %ld", &sv) == 1) {
break;
game.hintlc[hint] = 0;
return;
- default:
+ default: // LCOV_EXCL_LINE
BUG(HINT_NUMBER_EXCEEDS_GOTO_LIST); // LCOV_EXCL_LINE
- break;
}
/* Fall through to hint display */
rspeak(stick > 1 ? MULTIPLE_HITS : (stick == 1 ? ONE_HIT : NONE_HIT), stick);
} else {
rspeak(KNIFE_THROWN);
- rspeak(MISSES_YOU);
+ rspeak(stick ? GETS_YOU : MISSES_YOU);
}
if (stick == 0)
return true;
croak();
return;
}
- default:
+ default: // LCOV_EXCL_LINE
BUG(SPECIAL_TRAVEL_500_GT_L_GT_300_EXCEEDS_GOTO_LIST); // LCOV_EXCL_LINE
}
}
* lamp give out. When it gets close, we come here to warn him.
* First following arm checks if the lamp and fresh batteries are
* here, in which case we replace the batteries and continue.
- * Second is for other cases of lamp dying. Eve after it goes
+ * Second is for other cases of lamp dying. Even after it goes
* out, he can explore outside for a while if desired. */
if (game.limit <= WARNTIME) {
if (HERE(BATTERY) && game.prop[BATTERY] == FRESH_BATTERIES && HERE(LAMP)) {
if (!get_command_input(&command))
return false;
-Lclosecheck:
++game.turns;
if (closecheck()) {
}
if (command.id1 == ENTER && command.id2 != WORD_NOT_FOUND && command.id2 != WORD_EMPTY) {
command.id1 = command.id2;
- command.type1 = command.type2;
- strncpy(command.raw1, command.raw2, LINESIZE - 1);
+ command.type1 = command.type2;
+ strncpy(command.raw1, command.raw2, LINESIZE - 1);
command.id2 = WORD_EMPTY;
- command.type2 = NO_WORD_TYPE;
- strncpy(command.raw2, "", LINESIZE - 1);
+ command.type2 = NO_WORD_TYPE;
+ strncpy(command.raw2, "", LINESIZE - 1);
} else {
if (!((command.id1 != WATER && command.id1 != OIL) || (command.id2 != PLANT && command.id2 != DOOR))) {
- if (AT(command.id2))
- {
- command.id2 = POUR;
- command.type2 = ACTION;
- strncpy(command.raw2, "POUR", LINESIZE - 1);
+ if (AT(command.id2)) {
+ command.id2 = POUR;
+ command.type2 = ACTION;
+ strncpy(command.raw2, "POUR", LINESIZE - 1);
command.wd2 = token_to_packed("POUR");
- }
+ }
}
- if (command.id1 == CAGE && command.id2 == BIRD && HERE(CAGE) && HERE(BIRD))
- {
- command.id1 = CARRY;
- command.type1 = ACTION;
- strncpy(command.raw2, "CATCH", LINESIZE - 1);
+ if (command.id1 == CAGE && command.id2 == BIRD && HERE(CAGE) && HERE(BIRD)) {
+ command.id1 = CARRY;
+ command.type1 = ACTION;
+ strncpy(command.raw2, "CATCH", LINESIZE - 1);
command.wd1 = token_to_packed("CATCH");
- }
+ }
}
Lookup:
if (strncasecmp(command.raw1, "west", sizeof("west")) == 0) {
rspeak(GO_UNNEEDED);
}
packed_to_token(command.wd1, word1);
- long defn;
- enum wordtype type;
- get_vocab_metadata(word1, &defn, &type);
+ long defn;
+ enum wordtype type;
+ get_vocab_metadata(word1, &defn, &type);
if (command.id1 == WORD_NOT_FOUND) {
if (fallback_handler(command))
continue;
case SPECIAL:
speak(specials[command.id1].message);
goto Lclearobj;
- default:
+ default: // LCOV_EXCL_LINE
BUG(VOCABULARY_TYPE_N_OVER_1000_NOT_BETWEEN_0_AND_3); // LCOV_EXCL_LINE
}
return true;
case GO_TOP:
continue; /* back to top of main interpreter loop */
- case GO_CHECKFOO:
- goto Lclosecheck;
case GO_LOOKUP:
goto Lookup;
case GO_WORD2:
/* Get second word for analysis. */
- command.id1 = command.id2;
- command.type1 = command.type2;
- strncpy(command.raw1, command.raw2, LINESIZE - 1);
- command.wd1 = command.wd2;
- command.id2 = WORD_EMPTY;
- command.type2 = NO_WORD_TYPE;
- command.raw2[0] = '\0';
+ command.id1 = command.id2;
+ command.type1 = command.type2;
+ strncpy(command.raw1, command.raw2, LINESIZE - 1);
+ command.wd1 = command.wd2;
+ command.id2 = WORD_EMPTY;
+ command.type2 = NO_WORD_TYPE;
+ command.raw2[0] = '\0';
wordclear(&command.wd2);
goto Lookup;
case GO_UNKNOWN:
/* Oh dear, he's disturbed the dwarves. */
rspeak(DWARVES_AWAKEN);
terminate(endgame);
- default:
+ default: // LCOV_EXCL_LINE
BUG(ACTION_RETURNED_PHASE_CODE_BEYOND_END_OF_SWITCH); // LCOV_EXCL_LINE
}
}