game.prop[TROLL] = TROLL_PAIDONCE;
if (!TOTING(BEAR))
return;
- rspeak(BRIDGE_COLLAPSE);
- game.prop[CHASM] = BRIDGE_WRECKED;
+ state_change(CHASM, BRIDGE_WRECKED);
game.prop[TROLL] = TROLL_GONE;
drop(BEAR, game.newloc);
game.fixed[BEAR] = IS_FIXED;
command.id1 = get_vocab_id(word1);
command.id2 = get_vocab_id(word2);
- /* Every input, check "game.foobar" flag. If zero, nothing's
- * going on. If pos, make neg. If neg, he skipped a word,
- * so make it zero. */
L2607:
- game.foobar = (game.foobar > 0 ? -game.foobar : 0);
++game.turns;
/* If a turn threshold has been met, apply penalties and tell