terminate(quitgame);
}
-static bool fallback_handler(struct command_t command)
-/* fallback handler for commands not handled by FORTRANish parser */
-{
- long sv;
- turn_t turnlimit;
- char buf[DIM(command.raw1) + DIM(command.raw2) + 1];
- sprintf(buf, "%s %s", command.raw1, command.raw2);
-
- if (sscanf(buf, "seed %ld", &sv) == 1) {
- set_seed(sv);
- printf("Seed set to %ld\n", sv);
- // autogenerated, so don't charge user time for it.
- --game.turns;
- return true;
- } else if (sscanf(buf, "waste %ld", &turnlimit) == 1) {
- game.limit -= turnlimit;
- printf("Game limit is now %ld\n", game.limit);
- return true;
- }
- return false;
-}
-
/* Check if this loc is eligible for any hints. If been here long
* enough, display. Ignore "HINTS" < 4 (special stuff, see database
* notes). */
rspeak(GO_UNNEEDED);
}
if (command.id1 == WORD_NOT_FOUND) {
- if (fallback_handler(command))
- continue;
/* Gee, I don't understand. */
sspeak(DONT_KNOW, command.raw1);
goto Lclearobj;
command.obj = command.id1;
break;
case ACTION:
- command.part = intransitive;
+ if(command.type2 == NUMERIC)
+ command.part = transitive;
+ else
+ command.part = intransitive;
command.verb = command.id1;
break;
- case SPECIAL:
- speak(specials[command.id1].message);
- goto Lclearobj;
+ case NUMERIC:
default: // LCOV_EXCL_LINE
BUG(VOCABULARY_TYPE_N_OVER_1000_NOT_BETWEEN_0_AND_3); // LCOV_EXCL_LINE
}
- switch (action(&command)) {
+ switch (action(command)) {
case GO_TERMINATE:
return true;
case GO_MOVE: