proutn("%d - %d ", (int)x, (int)y);
#else
if (game.damage[DSRSENS]==0 || condit==IHDOCKED) {
+ int crx, cry;
+ crx = wherex();
+ cry = wherey();
drawmaps(2);
delay((wait!=1)*400);
gotoxy(iy*2+3,ix+2);
lowvideo();
_setcursortype(_NORMALCURSOR);
}
+ gotoxy(crx, cry);
} else {
proutn("%d - %d ", (int)x, (int)y);
}