#include <stdlib.h>
#include <stdio.h>
#include <stdbool.h>
+#include <time.h>
#include "advent.h"
* Initialisation
*/
-void initialise(void)
+struct game_t game = {
+ .dloc[1] = LOC_KINGHALL,
+ .dloc[2] = LOC_WESTBANK,
+ .dloc[3] = LOC_Y2,
+ .dloc[4] = LOC_ALIKE3,
+ .dloc[5] = LOC_COMPLEX,
+
+ /* Sixth dwarf is special (the pirate). He always starts at his
+ * chest's eventual location inside the maze. This loc is saved
+ * in chloc for ref. The dead end in the other maze has its
+ * loc stored in chloc2. */
+ .dloc[6] = LOC_DEADEND12,
+ .chloc = LOC_DEADEND12,
+ .chloc2 = LOC_DEADEND13,
+ .abbnum = 5,
+ .clock1 = WARNTIME,
+ .clock2 = FLASHTIME,
+ .blklin = true,
+ .newloc = LOC_START,
+ .loc = LOC_START,
+ .limit = GAMELIMIT,
+
+ /* Initialize our LCG PRNG with parameters tested against
+ * Knuth vol. 2. by the original authors */
+ .lcg_a = 1093,
+ .lcg_c = 221587,
+ .lcg_m = 1048576,
+};
+
+long initialise(void)
{
if (oldstyle)
printf("Initialising...\n");
+ srand(time(NULL));
+ long seedval = (long)rand();
+ set_seed(seedval);
+
for (int i = 1; i <= NOBJECTS; i++) {
game.place[i] = LOC_NOWHERE;
}
}
}
game.conds = setbit(11);
+
+ return seedval;
}