The earliest port to C was by Jim Gillogly under an early Unix running
at the Rand Corporation in 1977; this version was later, and still is,
-included in the BSD Games collection. It was blessed by Crowther and
-Woods and briefly marketed in 1981 under the name "The Original
-Adventure".
+included in the BSD Games collection. I have it from Don Woods directly
+that "[Jim Gillogly] was one of the first to request and receive a copy
+of the source" but that Woods did not actually know of the BSD port
+until I briefed him on it in 2017. (This contradicts some implications
+in third-party histories.)
Many other people ported and extended the game in various directions.
A notable version was the first game shipped for the IBM Personal
-Computer in 1981; this, for which neither Crowther nor Woods nor
-Gillogly were paid royalties, what "The Original" was competing
-against.
+Computer in 1981; neither Crowther nor Woods nor Gillogly were paid
+royalties.
The history of these non-mainline versions is complex and
murky. Functional differences were generally marked by changes in the
some in other languages - so the maximum point score is not
completely disambiguating.
-Same articles at <<DA>> are a narrative of the history of the
-game. There is an in-depth study of its origins at <<SN>>.
-Many versions are collected at The Interactive Fiction Archive
-<<IFA>>; note however that its dates for the earliest releases
-don't match other comments in the code or the careful reconstruction
-in <<SN>>.
+Same articles at <<DA>> are a narrative of the history of the game.
+There is an in-depth study of its origins at <<SN>>. Many versions
+are collected at The Interactive Fiction Archive <<IFA>>; note however
+that IFA's historical claims are thinly sourced and its dates for the
+earliest releases don't match either comments in the code or the
+careful reconstruction in <<SN>>.
Future versions of this document may attempt to untangle some of the
non-mainline history. For now, it will suffice to explain the chain of
contained a rights reservation by Don Woods and that was it.
I wrote to Don asking permission to release 2.5 under 2-clause BSD;
-he replied on 15 May giving both permission and encouragement.
+he replied on 15 May 2017 giving both permission and encouragement.
Here is what Don said about differences between the original Adventure
and 2.5:
until well after Adventure was written.
(I was a developer of the Nethack roguelike early in that game's
-history; we knew of Hunt The Wumpus then from its early Unix port, but
-it didn't influence us either, nor in any apparent way the designers
-of other early roguelikes. After my time the wumpus was included as a
-monster in Nethack, but this was done in a spirit of conscious
-museumization after historians rediscovered Yob's game.)
+history, in the late 1980s; we knew nothing of PLATO dnd. We did know
+of Hunt The Wumpus then from its early Unix port, but it didn't
+influence us either, nor in any apparent way the designers of other
+early roguelikes. After my time the wumpus was included as a monster
+in Nethack, but this was done in a spirit of conscious museumization
+after historians rediscovered Yob's game.)
Neither of these games used an attempt at a natural-language parser
even as primitive as Adventure's.
-== Nomenclature ==
-
-This project is called "Open Adventure" because it's not at all clear
-to number Adventure past 2.5 without misleading or causing
-collisions. Various of the non-mainline versions have claimed to be
-versions 3, 4, 5, 6, 7 and for all I know higher than that. It seems
-best just to start a new numbering series while acknowledging the
-links back.
-
-We have reverted to "advent" for the binary to avoid a name collision
-with the BSD Games version.
-
-== Functional changes in Open Adventure ==
-
-By default, advent issues "> " as a command prompt. This feature
-became common in many variants after the original 350-point version,
-but was never backported into Crowther & Woods's main line before now.
-The "-o" (oldstyle) version reverts the behavior.
-
-A "seed" command has been added. This is not intended for human use
-but as a way for game logs to set the PRNG (pseudorandom-number generator) so
-that random events (dwarf & pirate appearances, the bird's magic word)
-will be reproducible.
-
-A -l command-line option has been added. When this is given (with a
-file path argument) each command entered will be logged to the
-specified file. Additionally, a generated "seed" command will be put
-early in the file capturing the randomized start state of the PRNG
-so that replays of the log will be reproducible.
-
-Using "seed" and -l, the distribution now includes a regression-test
-suite for the game. Any log captured with -l (and thus containing
-a "seed" command) will replay reliably, including random events.
-
-The adventure.text file is no longer required at runtime. Instead, it
-is compiled at build time to a source module containing C structures,
-which is then linked to the advent binary.
-
== Sources ==
[bibliography]