</authorgroup>
<legalnotice>
-<para>Permission is hereby granted for the copying, distribution,
-modification and use of this program and associated documentation
-for recreational purposes, provided that all references to the
-authors are retained. However, permission is not and will not be
-granted for the sale or promotional use of this program or program
-documentation, or for use in any situation in which profit may be
-considered an objective, since it is the desire of the authors to
-respect the copyrights of the originators of Star Trek.</para>
+<para>Super Star Trek 2K is issued under the BSD license. Nothing in
+this license grants or purports to grant any rights with respect to
+the trademarks, copyrights or other property of the originators of
+Star Trek or their successors in interest. We recognize and support
+their right under the Berne Convention to recover damages for any uses
+of this program which compromise their legitimate interest in
+protecting their copyrights and trademarks or unjustly enrich
+others.</para>
</legalnotice>
</bookinfo>
the contents of adjacent sectors.</para>
</sect1>
+<!--
+<sect1><title>Visual Scan</title>
+
+<literallayout>
+Mnemonic: VISUAL
+Shortest abbreviation: V
+</literallayout>
+
+<para>A visual scan is made in a particular direction of three sectors
+in the general direction specified. This takes time, and Klingons can
+attack you, so it should be done only when short-range sensors are
+out.</para>
+
+</sect1>
+-->
<sect1><title>Status Report</title>
<literallayout>
<para>You may self-destruct, thus killing yourself and ending the game. If
there are nearby Klingons, you may take a few of them with you (the
-more energy you have left, the bigger the bang).</para>
+more energy you have left, the bigger the bang). It is possible to
+win this way, if you kill off your last adversaries with the blast.</para>
<para>In order to self-destruct you must remember the password you typed in
at the beginning of the game.</para>
<quote>Super-Commander</quote> is more powerful than an ordinary
commander, he can destroy a base more quickly.</para>
+<para>Inhabited worlds can be attacked, enslaved, and forced to
+build more Klingon starships. They will send out a distress call
+by subspace radio when they are attacked, and you will lose contact
+with them when they are enslaved.</para>
+
<para>The <quote>Super-Commander</quote> travels around the galaxy at
a speed of about warp 6 or 7. His movement is strictly time based;
the more time passes, the further he can go.</para>
<para>You lose—</para>
<orderedlist>
+<listitem><para>300 points for each inhabited world you destroy,</para></listitem>
<listitem><para>200 points if you get yourself killed,</para></listitem>
<listitem><para>100 points for each starbase you destroy,</para></listitem>
<listitem><para>100 points for each starship you lose,</para></listitem>
<listitem><para>45 points for each time you had to call for help,</para></listitem>
-<listitem><para>10 points for each planet you destroyed,</para></listitem>
+<listitem><para>10 points for each uninhabited planet you destroyed,</para></listitem>
<listitem><para>5 points for each star you destroyed, and</para></listitem>
<listitem><para>1 point for each casualty you incurred.</para></listitem>
</orderedlist>