features that I liked. I also took a peek at the DECUS version (a
port, less sources, to the PDP-10), and some other variations.
-1, Compared to the original UT version, I've changed the "help"
+1. Compared to the original UT version, I've changed the "help"
command to "call" and the "terminate" command to "quit" to better
match user expectations. The DECUS version apparently made those
changes as well as changing "freeze" to "save". However I like
the LRSCAN command is no longer needed. (Controlled by OPTION_AUTOSCAN
and turned off if game type is "plain" or "almy".)
+10. I imported Tom Almy's SCORE, CAPTURE, and CLOAK command from his
+2013 version.
+
+11. I added color.
+
TESTING:
This code has been designed to be tested. A simple shellscript
Two things to do to the log before dropping it in the test directory:
(a) Strip out all lines beginning with "#curses:" - these are for debugging
-the curses interface and are not needed or regression testing; removing
+the curses interface and are not needed for regression testing; removing
them makes it easier to see the game commands.
(b) Add a header comment line explaining what the log is a test for.