;;; 8sync --- Asynchronous programming for Guile
-;;; Copyright (C) 2016 Christopher Allan Webber <cwebber@dustycloud.org>
+;;; Copyright © 2016, 2017 Christopher Allan Webber <cwebber@dustycloud.org>
;;;
;;; This file is part of 8sync.
;;;
(5 0)
(2 1)))
-(define-simple-actor <overseer>
- (init-world
- (lambda (actor message)
- ;; Porting mostly straight up from super-imperative XUDD code.
- (define previous-room #f)
- (define first-room #f)
-
- ;; Set up all rooms
- (for-each
- (match-lambda
- ((clean-droids infected-droids)
- ;; Create this room
- (define room (create-actor* actor <warehouse-room> "room"))
- (define* (init-droid #:key infected)
- (define droid (create-actor* actor <droid> "droid"
- #:infected infected
- #:room room))
- (<-wait droid 'register-with-room))
-
- ;; Link rooms.
- ;; Couldn't this just be folded into the warehouse room init?
- ;; I guess it stress tests more the message sending process
- (when previous-room
- (<- previous-room 'set-next-room
- #:id room)
- (<- room 'set-previous-room
- #:id previous-room))
-
- ;; Set up clean droids in the room
- (for-each
- (lambda _
- (init-droid #:infected #f))
- (iota clean-droids))
-
- ;; Set up infected droids in the room
- (for-each
- (lambda _
- (init-droid #:infected #t))
- (iota clean-droids))
-
- (set! previous-room room)
- (if (not first-room)
- (set! first-room room))))
- room-structure)
-
- ;; Add security robot
- (let ((security-robot
- (create-actor actor <security-robot>)))
- (<- security-robot 'begin-mission
- #:starting-room first-room
- #:overseer (actor-id actor)))))
-
- (transmission
- (lambda* (actor message #:key text)
- (display text)
- (newline))))
+(define-actor <overseer> (<actor>)
+ ((init-world
+ (lambda (actor message)
+ ;; Porting mostly straight up from super-imperative XUDD code.
+ (define previous-room #f)
+ (define first-room #f)
+
+ ;; Set up all rooms
+ (for-each
+ (match-lambda
+ ((clean-droids infected-droids)
+ ;; Create this room
+ (define room (create-actor* actor <warehouse-room> "room"))
+ (define* (init-droid #:key infected)
+ (define droid (create-actor* actor <droid> "droid"
+ #:infected infected
+ #:room room))
+ (<-wait droid 'register-with-room))
+
+ ;; Link rooms.
+ ;; Couldn't this just be folded into the warehouse room init?
+ ;; I guess it stress tests more the message sending process
+ (when previous-room
+ (<- previous-room 'set-next-room
+ #:id room)
+ (<- room 'set-previous-room
+ #:id previous-room))
+
+ ;; Set up clean droids in the room
+ (for-each
+ (lambda _
+ (init-droid #:infected #f))
+ (iota clean-droids))
+
+ ;; Set up infected droids in the room
+ (for-each
+ (lambda _
+ (init-droid #:infected #t))
+ (iota clean-droids))
+
+ (set! previous-room room)
+ (if (not first-room)
+ (set! first-room room))))
+ room-structure)
+
+ ;; Add security robot
+ (let ((security-robot
+ (create-actor actor <security-robot>)))
+ (<- security-robot 'begin-mission
+ #:starting-room first-room
+ #:overseer (actor-id actor)))))
+
+ (transmission
+ (lambda* (actor message #:key text)
+ (display text)
+ (newline)))))
;;; A room full of robots.
(actions
#:allocation #:each-subclass
- #:init-value
+ #:init-thunk
(build-actions
(set-next-room
(lambda* (actor message #:key id)
(actions
#:allocation #:each-subclass
- #:init-value
+ #:init-thunk
(build-actions
(register-with-room
(lambda (actor message)
;;; Security robot... designed to seek out and destroy infected droids.
-(define-simple-actor <security-robot>
- (begin-mission security-robot-begin-mission))
+(define-actor <security-robot> (<actor>)
+ ((begin-mission security-robot-begin-mission)))
(define* (security-robot-begin-mission actor message
#:key starting-room overseer)