/*
* 'cheat' is a tool for generating save game files to test states that ought
* not happen. It leverages chunks of advent, mostly initialize() and
- * savefile(), so we know we're always outputing save files that advent
+ * savefile(), so we know we're always outputting save files that advent
* can import.
*
* Copyright (c) 1977, 2005 by Will Crowther and Don Woods
#include <stdlib.h>
#include <stdio.h>
#include <stdbool.h>
+#include <editline/readline.h>
#include "advent.h"
int main(int argc, char *argv[])
switch (ch) {
case 'd':
game.numdie = (turn_t)atoi(optarg);
- printf("cheat: game.numdie = %ld\n", game.numdie);
+ printf("cheat: game.numdie = %d\n", game.numdie);
break;
case 'l':
game.limit = (turn_t)atoi(optarg);
- printf("cheat: game.limit = %ld\n", game.limit);
+ printf("cheat: game.limit = %d\n", game.limit);
break;
case 's':
- game.saved = (long)atoi(optarg);
- printf("cheat: game.saved = %ld\n", game.saved);
+ game.saved = (int)atoi(optarg);
+ printf("cheat: game.saved = %d\n", game.saved);
break;
case 't':
game.turns = (turn_t)atoi(optarg);
- printf("cheat: game.turns = %ld\n", game.turns);
+ printf("cheat: game.turns = %d\n", game.turns);
break;
case 'v':
version = atoi(optarg);
return EXIT_SUCCESS;
}
+
+// LCOV_EXCL_START
+/*
+ * Ugh...unused, but required for linkage.
+ * See the actually useful version of this in main.c
+ */
+
+char *myreadline(const char *prompt)
+{
+ return readline(prompt);
+}
+// LCOV_EXCL_STOP
+
+/* end */
+
+