-#define DEFINE_GLOBALS_FROM_INCLUDES
+#include <getopt.h>
#include <stdlib.h>
#include <stdio.h>
#include <stdbool.h>
#include <time.h>
#include "advent.h"
-#include "database.h"
-#include "linenoise/linenoise.h"
-#include "newdb.h"
-
-struct game_t game;
-
-long LNLENG, LNPOSN;
-char rawbuf[LINESIZE], INLINE[LINESIZE + 1];
-
-long AMBER, AXE, BACK, BATTERY, BEAR, BIRD, BLOOD,
- BOTTLE, CAGE, CAVE, CAVITY, CHAIN, CHASM, CHEST,
- CLAM, COINS, DOOR, DPRSSN, DRAGON, DWARF, EGGS,
- EMERALD, ENTER, ENTRNC, FIND, FISSURE, FOOD,
- GRATE, HINT, INVENT, JADE, KEYS,
- KNIFE, LAMP, LOCK, LOOK, MAGAZINE,
- MESSAG, MIRROR, NUGGET, NUL, OGRE, OIL, OYSTER,
- PEARL, PILLOW, PLANT, PLANT2, PYRAMID, RESER, ROD, ROD2,
- RUBY, RUG, SAPPH, SAY, SIGN, SNAKE,
- STEPS, STREAM, THROW, TRIDENT, TROLL, TROLL2,
- URN, VASE, VEND, VOLCANO, WATER;
+#include "dungeon.h"
FILE *logfp = NULL, *rfp = NULL;
bool oldstyle = false;
-bool editline = true;
bool prompt = true;
int main(int argc, char *argv[])
{
- FILE *fp = NULL;
+ int ch;
+ char *savefilename = NULL;
+ long numdie = 0;
+ long saved = 1;
+ long version = 0;
+
+ /* Options. */
+ const char* opts = "d:s:v:o:";
+ const char* usage = "Usage: %s [-d numdie] [-s numsaves] [-v version] -o savefilename \n";
+ while ((ch = getopt(argc, argv, opts)) != EOF) {
+ switch (ch) {
+ case 'd':
+ numdie = (long)atoi(optarg);
+ break;
+ case 's':
+ saved = (long)atoi(optarg);
+ break;
+ case 'v':
+ version = (long)atoi(optarg);;
+ break;
+ case 'o':
+ savefilename = optarg;
+ break;
+ default:
+ fprintf(stderr,
+ usage, argv[0]);
+ fprintf(stderr,
+ " -d number of deaths. Signed integer value.'\n");
+ fprintf(stderr,
+ " -s number of saves. Signed integer value.\n");
+ fprintf(stderr,
+ " -v version number of save format.\n");
+ fprintf(stderr,
+ " -o file name of save game to write.\n");
+ exit(EXIT_FAILURE);
+ break;
+ }
+ }
- game.lcg_a = 1093;
- game.lcg_c = 221587;
- game.lcg_m = 1048576;
- srand(time(NULL));
- long seedval = (long)rand();
- set_seed(seedval);
+ if (savefilename == NULL) {
+ fprintf(stderr,
+ usage, argv[0]);
+ fprintf(stderr,
+ "ERROR: filename required\n");
+ exit(EXIT_FAILURE);
+ }
+
+ FILE *fp = NULL;
/* Initialize game variables */
initialise();
- game.zzword = rndvoc(3, 0);
- game.newloc = LOC_START;
- game.loc = LOC_START;
- game.limit = GAMELIMIT;
- game.numdie = -1000;
- game.saved = 1;
-
- fp = fopen("cheat_numdie.adv", WRITE_MODE);
- if (fp == NULL)
- {
- printf("Can't open file. Exiting.\n");
- exit(0);
- }
+ make_zzword(game.zzword);
+
+ // apply cheats
+ game.numdie = numdie;
+ game.saved = saved;
+
+ fp = fopen(savefilename, WRITE_MODE);
+ if (fp == NULL) {
+ fprintf(stderr,
+ "Can't open file %s. Exiting.\n", savefilename);
+ exit(EXIT_FAILURE);
+ }
+
+ savefile(fp, version);
- savefile(fp);
- printf("cheat: tests/cheat_numdie.adv created.\n");
+ printf("cheat: %s created.\n", savefilename);
return 0;
}