* savefile(), so we know we're always outputting save files that advent
* can import.
*
- * SPDX-FileCopyrightText: 1977, 2005 by Will Crowther and Don Woods
- * SPDX-FileCopyrightText: 2017 by Eric S. Raymond
+ * SPDX-FileCopyrightText: (C) 1977, 2005 by Will Crowther and Don Woods
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <getopt.h>
{
int ch;
char *savefilename = NULL;
- int version = 0;
FILE *fp = NULL;
// Initialize game variables
printf("cheat: game.turns = %d\n", game.turns);
break;
case 'v':
- version = atoi(optarg);
- printf("cheat: version = %d\n", version);
+ save.version = atoi(optarg);
+ printf("cheat: version = %d\n", save.version);
break;
case 'o':
savefilename = optarg;
exit(EXIT_FAILURE);
}
- savefile(fp, version);
+ savefile(fp);
fclose(fp);