* not happen. It leverages chunks of advent, mostly initialize() and
* savefile(), so we know we're always outputing save files that advent
* can import.
+ *
+ * Copyright (c) 1977, 2005 by Will Crowther and Don Woods
+ * Copyright (c) 2017 by Eric S. Raymond
+ * SPDX-License-Identifier: BSD-2-clause
*/
#include <getopt.h>
#include <stdlib.h>
switch (ch) {
case 'd':
game.numdie = (turn_t)atoi(optarg);
- printf("cheat: game.numdie = %ld\n", game.numdie);
+ printf("cheat: game.numdie = %d\n", game.numdie);
break;
case 'l':
game.limit = (turn_t)atoi(optarg);
- printf("cheat: game.limit = %ld\n", game.limit);
+ printf("cheat: game.limit = %d\n", game.limit);
break;
case 's':
- game.saved = (long)atoi(optarg);
- printf("cheat: game.saved = %ld\n", game.saved);
+ game.saved = (int)atoi(optarg);
+ printf("cheat: game.saved = %d\n", game.saved);
break;
case 't':
game.turns = (turn_t)atoi(optarg);
- printf("cheat: game.turns = %ld\n", game.turns);
+ printf("cheat: game.turns = %d\n", game.turns);
break;
case 'v':
version = atoi(optarg);