#include <unistd.h>
#include "conio.h"
-#include "sstlinux.h"
#include "sst.h"
void doshield(int i) {
return;
}
-void torpedo(double course, double r, int inx, int iny, double *hit, int wait) {
+void torpedo(double course, double r, int inx, int iny, double *hit, int wait, int i, int n) {
int l, iquad=0, ix=0, iy=0, jx=0, jy=0, shoved=0, ll;
-#ifdef SERGEEV
- int crx,cry;
-#endif /* SERGEEV */
double ac=course + 0.25*r;
double angle = (15.0-ac)*0.5235988;
double bullseye = (15.0 - course)*0.5235988;
if (fabs(deltay) > bigger) bigger = fabs(deltay);
deltax /= bigger;
deltay /= bigger;
-#ifdef SERGEEV
- crx=wherex();
- cry=wherey();
- if (game.damage[DSRSENS]==0 || condit==IHDOCKED) setwnd(LEFTUPPER_WINDOW);
- else setwnd(LOWER_WINDOW);
-#endif /* SERGEEV */
+ if (game.damage[DSRSENS]==0 || condit==IHDOCKED)
+ setwnd(LEFTUPPER_WINDOW);
+ else
+ setwnd(LOWER_WINDOW);
/* Loop to move a single torpedo */
for (l=1; l <= 15; l++) {
x += deltax;
y += deltay;
iy = y + 0.5;
if (iy < 1 || iy > 10) break;
-#ifndef SERGEEV
- if (l==4 || l==9) skip(1);
- proutn("%d - %d ", (int)x, (int)y);
iquad=game.quad[ix][iy];
-#else
- iquad=game.quad[ix][iy];
- if (game.damage[DSRSENS]==0 || condit==IHDOCKED){
- drawmaps(2);
- delay((wait!=1)*400);
- wait=1;
- gotoxy(iy*2+3,ix+2);
- if ((game.quad[ix][iy]==IHDOT)||(game.quad[ix][iy]==IHBLANK)){
- game.quad[ix][iy]='+';
- drawmaps(2);
- game.quad[ix][iy]=iquad;
- sound(l*10);
- delay(100);
- nosound();
- }
- else {
- game.quad[ix][iy]|=128;
- drawmaps(2);
- game.quad[ix][iy]=iquad;
- _setcursortype(_NOCURSOR);
- sound(500);
- delay(1000);
- nosound();
- lowvideo();
- _setcursortype(_NORMALCURSOR);
- }
- }
- else {
- proutn("%d - %d ", (int)x, (int)y);
- }
-#endif /* SERGEEV */
+ tracktorpedo(x, y, ix, iy, wait, l, i, n, iquad);
+ wait = 1;
if (iquad==IHDOT) continue;
/* hit something */
-#ifndef SERGEEV
- skip(1);
-#else
setwnd(LOWER_WINDOW);
- gotoxy(crx,cry);
-#endif
switch(iquad) {
case IHE: /* Hit our ship */
case IHF:
fabs(sin(bullseye-angle));
h1 = fabs(h1);
if (h1 >= 600) {
-#ifndef SERGEEV
- prout(" destroyed.");
-#endif /* SERGEEV */
game.quad[ix][iy] = IHDOT;
ithere = 0;
ithx = ithy = 0;
-#ifdef SERGEEV
deadkl(ix, iy, iquad, ix, iy);
-#endif /* SERGEEV */
return;
}
skip(1);
}
break;
}
-#ifdef SERGEEV
if(curwnd!=LOWER_WINDOW) {
setwnd(LOWER_WINDOW);
- gotoxy(crx,cry);
}
-#endif /* SERGEEV */
if (shoved) {
game.quad[jx][jy]=iquad;
game.quad[ix][iy]=IHDOT;
sortkl();
return;
}
-#ifndef SERGEEV
skip(1);
-#endif /* SERGEEV */
prout("Torpedo missed.");
return;
}
prout(" ");
r = (Rand()+Rand())*0.5 -0.5;
r += 0.002*game.kpower[l]*r;
- torpedo(course, r, jx, jy, &hit, 0);
+ torpedo(course, r, jx, jy, &hit, 0, 1, 1);
if (game.state.remkl==0) finish(FWON); /* Klingons did themselves in! */
if (game.state.galaxy[quadx][quady] == 1000 ||
alldone) return; /* Supernova or finished */
}
}
if (shldup || condit == IHDOCKED) r *= 1.0 + 0.0001*shield;
-#ifndef SERGEEV
- if (n != 1) {
- skip(1);
- proutn("Track for torpedo number %d- ", i);
- }
- else {
- skip(1);
- proutn("Torpedo track- ");
- }
-#endif /* SERGEEV */
- torpedo(course[i], r, sectx, secty, &dummy, i);
+ torpedo(course[i], r, sectx, secty, &dummy, 0, i, n);
if (alldone || game.state.galaxy[quadx][quady]==1000) return;
}
if (game.state.remkl==0) finish(FWON);
void hittem(double *hits) {
double kp, kpow, wham, hit, dustfac, kpini;
-#ifdef SERGEEV
- int crx, cry;
-#endif /* SERGEEV */
int nenhr2=nenhere, k=1, kk=1, ii, jj, ienm;
skip(1);
ii = game.kx[kk];
jj = game.ky[kk];
if (hit > 0.005) {
-#ifdef SERGEEV
- if (game.damage[DSRSENS]==0){
- crx=wherex();
- cry=wherey();
- setwnd(LEFTUPPER_WINDOW);
- drawmaps(2);
- gotoxy(jj*2+3,ii+2);
- highvideo();
- proutn("%c", game.quad[ii][jj]);
- gotoxy(wherex()-1,wherey());
- sound(500);
- delay(1000);
- nosound();
- lowvideo();
- proutn("%c", game.quad[ii][jj]);
- setwnd(LOWER_WINDOW);
- gotoxy(crx,cry);
- _setcursortype(_NORMALCURSOR);
- delay(500);
- }
-#endif /* SERGEEV */
+ if (game.damage[DSRSENS]==0)
+ boom(ii, jj);
proutn("%d unit hit on ", (int)hit);
}
else