#
# objects: Objects have attributes as follows...
# inventory: A description for use in the inventory command.
+# states: A list of state labels for states from 0 up. Each
+# becomes a #define, and is also a state label that
+# can be used in travel-rule 'not' clauses.
# descriptions: Messages describing the object in different states.
-# If a state message is a tuple then the first element
-# is made the name of a #define visible to the code for
-# the associated state, numbered from zero upwards; it
-# is also a state label that can be used in travel-rule
-# 'not' clauses.
-# changes: State-change messages to be emitted whenever the obect
+# Must correspond 1:1 with state labels if the latter exist.
+# changes: State-change messages to be emitted whenever the object
# *changes* to the (0-origin) state that is the index of the
-# message in this array.
-# words: The vocabulary word(s) referring to this object.
-# treasure: A boolean "treasure" used for point-scoring and pirate
+# message in this array. Must correspond 1:1 with state
+# labels if the latter exist.
+# words: The vocabulary word(s) referring to this object.
+# treasure: A boolean "treasure" used for point-scoring and pirate
# snatches, defaulting to false.
-# immovable: An object may also be flagged
+# immovable: An object may also be flagged
# immovable, meaning it cannot be carried.
-# locations: An object may have one or two start locations (the gate
+# locations: An object may have one or two start locations (the gate
# is an example of a two-location object; it can be accessed
# from above or below).
#
# Message strings may include certain special character sequences to
# denote that the program must provide parameters to insert into a
# message when the message is printed. These sequences are:
-# %S = The letter 'S' or nothing (if a given value is exactly 1)
-# %W = A word (up to 10 characters)
-# %L = A word mapped to lower-case letters
-# %U = A word mapped to upper-case letters
-# %C = A word mapped to lower-case, first letter capitalised
-# %T = Several words of text, ending with a word of -1
-# %1 = A 1-digit number
-# %2 = A 2-digit number
-# ...
-# %9 = A 9-digit number
-# %B = Variable number of blanks
-# %! = The entire message should be suppressed
+# %d = an integer
+# %s = an ASCII string
+# %S = The letter 's' or nothing (if a previous %d value is exactly 1)
# %V = substitute program version string
motions: !!omap
travel: [
{verbs: [ROAD, WEST, UPWAR], action: [goto, LOC_HILL]},
{verbs: [ENTER, BUILD, INWAR, EAST], action: [goto, LOC_BUILDING]},
- {verbs: [DOWNS, GULLY, STREA, SOUTH, D], action: [goto, LOC_VALLEY]},
+ {verbs: [DOWNS, GULLY, STREA, SOUTH, DOWN], action: [goto, LOC_VALLEY]},
{verbs: [FORES, NORTH], action: [goto, LOC_FOREST1]},
{verbs: [DEPRE], action: [goto, LOC_GRATE]},
]
{verbs: [WEST], action: [goto, LOC_ROADEND]},
{verbs: [NORTH], action: [goto, LOC_FOREST20]},
{verbs: [SOUTH, FORES], action: [goto, LOC_FOREST13]},
- {verbs: [D], action: [speak, WHICH_WAY]},
+ {verbs: [DOWN], action: [speak, WHICH_WAY]},
]
- LOC_BUILDING:
description:
{verbs: [UPSTR, BUILD, NORTH], action: [goto, LOC_START]},
{verbs: [EAST, FORES], action: [goto, LOC_FOREST6]},
{verbs: [WEST], action: [goto, LOC_FOREST12]},
- {verbs: [DOWNS, SOUTH, D], action: [goto, LOC_SLIT]},
+ {verbs: [DOWNS, SOUTH, DOWN], action: [goto, LOC_SLIT]},
{verbs: [DEPRE], action: [goto, LOC_GRATE]},
{verbs: [STREA], action: [speak, UPSTREAM_DOWNSTREAM]},
]
{verbs: [EAST, FORES], action: [goto, LOC_FOREST6]},
{verbs: [WEST], action: [goto, LOC_FOREST10]},
{verbs: [DOWNS, BED, SOUTH, DEPRE], action: [goto, LOC_GRATE]},
- {verbs: [SLIT, STREA, D, INWAR, ENTER], action: [speak, DONT_FIT]},
+ {verbs: [SLIT, STREA, DOWN, INWAR, ENTER], action: [speak, DONT_FIT]},
]
- LOC_GRATE:
description:
{verbs: [WEST], action: [goto, LOC_FOREST9]},
{verbs: [BUILD], action: [goto, LOC_START]},
{verbs: [UPSTR, GULLY, NORTH], action: [goto, LOC_SLIT]},
- {verbs: [ENTER, INWAR, D],
+ {verbs: [ENTER, INWAR, DOWN],
cond: [not, GRATE, GRATE_CLOSED],
action: [goto, LOC_BELOWGRATE]},
{verbs: [ENTER], action: [speak, GRATE_NOWAY]},
{verbs: [DEPRE], cond: [not, GRATE, GRATE_CLOSED],
action: [goto, LOC_GRATE]},
{verbs: [ENTRA], action: [goto, LOC_BELOWGRATE]},
- {verbs: [D, EAST, DEBRI], action: [goto, LOC_DEBRIS]},
+ {verbs: [DOWN, EAST, DEBRI], action: [goto, LOC_DEBRIS]},
{verbs: [INWAR, UPWAR, WEST], action: [goto, LOC_BIRD]},
{verbs: [PIT], action: [goto, LOC_PITTOP]},
]
{verbs: [ENTRA], action: [goto, LOC_BELOWGRATE]},
{verbs: [DEBRI], action: [goto, LOC_DEBRIS]},
{verbs: [PASSA, EAST], action: [goto, LOC_BIRD]},
- {verbs: [D, PIT, STEPS], cond: [carry, NUGGET],
+ {verbs: [DOWN, PIT, STEPS], cond: [carry, NUGGET],
action: [goto, LOC_NECKBROKE]},
- {verbs: [D], action: [goto, LOC_MISTHALL]},
+ {verbs: [DOWN], action: [goto, LOC_MISTHALL]},
{verbs: [CRACK, WEST], action: [goto, LOC_CRACK]},
]
- LOC_MISTHALL:
travel: [
{verbs: [LEFT, SOUTH], action: [goto, LOC_NUGGET]},
{verbs: [FORWA, HALL, WEST], action: [goto, LOC_EASTBANK]},
- {verbs: [STAIR, D, NORTH], action: [goto, LOC_KINGHALL]},
+ {verbs: [STAIR, DOWN, NORTH], action: [goto, LOC_KINGHALL]},
{verbs: [UPWAR, PIT, STEPS, DOME, PASSA, EAST],
cond: [carry, NUGGET], action: [goto, LOC_DOME]},
{verbs: [UPWAR], action: [goto, LOC_PITTOP]},
travel: [
{verbs: [EAST, ACROS], action: [goto, LOC_EASTEND]},
{verbs: [WEST, SLAB], action: [goto, LOC_SLAB]},
- {verbs: [D, PIT], action: [goto, LOC_WESTPIT]},
+ {verbs: [DOWN, PIT], action: [goto, LOC_WESTPIT]},
{verbs: [HOLE], action: [speak, TOO_FAR]},
]
- LOC_EASTPIT:
travel: [
{verbs: [HALL, OUT, SOUTH], action: [goto, LOC_KINGHALL]},
{verbs: [NORTH, Y2], action: [goto, LOC_Y2]},
- {verbs: [D, HOLE], action: [goto, LOC_BROKEN]},
+ {verbs: [DOWN, HOLE], action: [goto, LOC_BROKEN]},
]
- LOC_SOUTHSIDE:
description:
short: !!null
conditions: {DEEP: true}
travel: [
- {verbs: [D, Y2], action: [goto, LOC_Y2]},
+ {verbs: [DOWN, Y2], action: [goto, LOC_Y2]},
{verbs: [UPWAR], action: [goto, LOC_MISTHALL]},
]
- LOC_WINDOW1:
conditions: {DEEP: true}
travel: [
{verbs: [WEST, CRAWL], action: [goto, LOC_BROKEN]},
- {verbs: [D, PIT, CLIMB], action: [goto, LOC_SMALLPIT]},
+ {verbs: [DOWN, PIT, CLIMB], action: [goto, LOC_SMALLPIT]},
]
- LOC_SMALLPIT:
description:
sound: STREAM_GURGLES
travel: [
{verbs: [CLIMB, UPWAR, OUT], action: [goto, LOC_SMALLPITBRINK]},
- {verbs: [SLIT, STREA, D, UPSTR, DOWNS, ENTER, INWAR],
+ {verbs: [SLIT, STREA, DOWN, UPSTR, DOWNS, ENTER, INWAR],
action: [speak, DONT_FIT]},
]
- LOC_DUSTY:
conditions: {DEEP: true}
travel: [
{verbs: [EAST, PASSA], action: [goto, LOC_BROKEN]},
- {verbs: [D, HOLE, FLOOR], action: [goto, LOC_COMPLEX]},
+ {verbs: [DOWN, HOLE, FLOOR], action: [goto, LOC_COMPLEX]},
{verbs: [BEDQU], action: [goto, LOC_BEDQUILT]},
]
- LOC_PARALLEL1:
hints: [*maze]
travel: [
{verbs: [EAST], action: [goto, LOC_ALIKE2]},
- {verbs: [D], action: [goto, LOC_DEADEND3]},
+ {verbs: [DOWN], action: [goto, LOC_DEADEND3]},
{verbs: [SOUTH], action: [goto, LOC_ALIKE6]},
{verbs: [NORTH], action: [goto, LOC_DEADEND9]},
]
{verbs: [NORTH], action: [goto, LOC_ALIKE2]},
{verbs: [EAST], action: [goto, LOC_DEADEND1]},
{verbs: [SOUTH], action: [goto, LOC_DEADEND2]},
- {verbs: [UPWAR, D], action: [goto, LOC_ALIKE14]},
+ {verbs: [UPWAR, DOWN], action: [goto, LOC_ALIKE14]},
]
- LOC_DEADEND1:
description:
travel: [
{verbs: [EAST], action: [goto, LOC_ALIKE3]},
{verbs: [WEST], action: [goto, LOC_ALIKE5]},
- {verbs: [D], action: [goto, LOC_ALIKE7]},
+ {verbs: [DOWN], action: [goto, LOC_ALIKE7]},
{verbs: [SOUTH], action: [goto, LOC_ALIKE8]},
]
- LOC_ALIKE7:
{verbs: [SOUTH], action: [goto, LOC_ALIKE8]},
{verbs: [UPWAR], action: [goto, LOC_ALIKE9]},
{verbs: [NORTH], action: [goto, LOC_ALIKE10]},
- {verbs: [D], action: [goto, LOC_DEADEND11]},
+ {verbs: [DOWN], action: [goto, LOC_DEADEND11]},
]
- LOC_ALIKE9:
description:
travel: [
{verbs: [WEST], action: [goto, LOC_ALIKE8]},
{verbs: [NORTH], action: [goto, LOC_ALIKE10]},
- {verbs: [D], action: [goto, LOC_DEADEND5]},
+ {verbs: [DOWN], action: [goto, LOC_DEADEND5]},
{verbs: [EAST], action: [goto, LOC_PITBRINK]},
]
- LOC_DEADEND5:
short: 'You''re at brink of pit.'
conditions: {DEEP: true, NOBACK: true}
travel: [
- {verbs: [D, CLIMB], action: [goto, LOC_BIRD]},
+ {verbs: [DOWN, CLIMB], action: [goto, LOC_BIRD]},
{verbs: [WEST], action: [goto, LOC_ALIKE10]},
{verbs: [SOUTH], action: [goto, LOC_DEADEND6]},
{verbs: [NORTH], action: [goto, LOC_ALIKE12]},
travel: [
{verbs: [EAST, UPWAR, CRAWL], action: [goto, LOC_MISTWEST]},
{verbs: [WEST], action: [goto, LOC_LONGWEST]},
- {verbs: [NORTH, D, HOLE], action: [goto, LOC_CROSSOVER]},
+ {verbs: [NORTH, DOWN, HOLE], action: [goto, LOC_CROSSOVER]},
]
- LOC_LONGWEST:
description:
{verbs: [NORTH], cond: [pct, 50], action: [speak, FUTILE_CRAWL]},
{verbs: [NORTH], cond: [pct, 75], action: [goto, LOC_LOWROOM]},
{verbs: [NORTH], action: [goto, LOC_THREEJUNCTION]},
- {verbs: [D], cond: [pct, 65], action: [speak, FUTILE_CRAWL]},
- {verbs: [D], action: [goto, LOC_ANTEROOM]},
+ {verbs: [DOWN], cond: [pct, 65], action: [speak, FUTILE_CRAWL]},
+ {verbs: [DOWN], action: [goto, LOC_ANTEROOM]},
]
- LOC_SWISSCHEESE:
description:
travel: [
{verbs: [EAST], action: [goto, LOC_SWISSCHEESE]},
{verbs: [WEST, ACROS], action: [goto, LOC_WESTEND]},
- {verbs: [D, PIT], action: [goto, LOC_EASTPIT]},
+ {verbs: [DOWN, PIT], action: [goto, LOC_EASTPIT]},
]
- LOC_SLAB:
description:
short: !!null
conditions: {DEEP: true}
travel: [
- {verbs: [D, SLAB], action: [goto, LOC_SLAB]},
+ {verbs: [DOWN, SLAB], action: [goto, LOC_SLAB]},
{verbs: [SOUTH], cond: [not, DRAGON, DRAGON_BARS],
action: [goto, LOC_SECRET5]},
{verbs: [SOUTH], action: [goto, LOC_SECRET4]},
conditions: {DEEP: true}
travel: [
{verbs: [NORTH], action: [goto, LOC_THREEJUNCTION]},
- {verbs: [D, PASSA], action: [goto, LOC_BEDQUILT]},
+ {verbs: [DOWN, PASSA], action: [goto, LOC_BEDQUILT]},
{verbs: [SOUTH], action: [goto, LOC_TOPSTALACTITE]},
]
- LOC_THREEJUNCTION:
{verbs: [EAST], action: [goto, LOC_KINGHALL]},
{verbs: [WEST], cond: [not, DRAGON, DRAGON_BARS], action: [goto, LOC_SECRET5]},
{verbs: [WEST], action: [goto, LOC_SECRET6]},
- {verbs: [D], action: [goto, LOC_WIDEPLACE]},
+ {verbs: [DOWN], action: [goto, LOC_WIDEPLACE]},
]
- LOC_WIDEPLACE:
description:
conditions: {DEEP: true, NOBACK: true}
hints: [*maze]
travel: [
- {verbs: [UPWAR, D], action: [goto, LOC_ALIKE4]},
+ {verbs: [UPWAR, DOWN], action: [goto, LOC_ALIKE4]},
]
- LOC_NARROW:
description:
short: 'You''re in narrow corridor.'
conditions: {DEEP: true}
travel: [
- {verbs: [D, CLIMB, EAST], action: [goto, LOC_WESTPIT]},
+ {verbs: [DOWN, CLIMB, EAST], action: [goto, LOC_WESTPIT]},
{verbs: [JUMP], action: [goto, LOC_NECKBROKE]},
{verbs: [WEST, GIANT], action: [goto, LOC_GIANTROOM]},
]
conditions: {DEEP: true}
travel: [
{verbs: [NORTH, CAVER, PASSA], action: [goto, LOC_WATERFALL]},
- {verbs: [D, CLIMB], action: [goto, LOC_LOWROOM]},
+ {verbs: [DOWN, CLIMB], action: [goto, LOC_LOWROOM]},
]
- LOC_GIANTROOM:
description:
short: 'You''re in arched hall.'
conditions: {DEEP: true}
travel: [
- {verbs: [D, SHELL, OUT], action: [goto, LOC_SHELLROOM]},
+ {verbs: [DOWN, SHELL, OUT], action: [goto, LOC_SHELLROOM]},
]
- LOC_SHELLROOM:
description:
conditions: {DEEP: true}
travel: [
{verbs: [UPWAR, HALL], action: [goto, LOC_ARCHED]},
- {verbs: [D], action: [goto, LOC_SLOPING1]},
+ {verbs: [DOWN], action: [goto, LOC_SLOPING1]},
{verbs: [SOUTH], cond: [carry, CLAM],
action: [speak, CLAM_BLOCKER]},
{verbs: [SOUTH], cond: [carry, OYSTER],
conditions: {DEEP: true}
travel: [
{verbs: [UPWAR, SHELL], action: [goto, LOC_SHELLROOM]},
- {verbs: [D], action: [goto, LOC_CULDESAC]},
+ {verbs: [DOWN], action: [goto, LOC_CULDESAC]},
]
- LOC_CULDESAC:
description:
{verbs: [EAST], action: [goto, LOC_DIFFERENT9]},
{verbs: [WEST], action: [goto, LOC_DIFFERENT10]},
{verbs: [NORTH], action: [goto, LOC_DIFFERENT11]},
- {verbs: [D], action: [goto, LOC_LONGWEST]},
+ {verbs: [DOWN], action: [goto, LOC_LONGWEST]},
]
- LOC_WITTSEND:
description:
conditions: {DEEP: true, NOBACK: true}
hints: [*witt]
travel: [
- {verbs: [EAST, NORTH, SOUTH, NE, SE, SW, NW, UPWAR, D],
+ {verbs: [EAST, NORTH, SOUTH, NE, SE, SW, NW, UPWAR, DOWN],
cond: [pct, 95], action: [speak, FUTILE_CRAWL]},
{verbs: [EAST], action: [goto, LOC_ANTEROOM]},
{verbs: [WEST], action: [speak, WAY_BLOCKED]},
conditions: {DEEP: true}
travel: [
{verbs: [NORTH], action: [goto, LOC_SECRET2]},
- {verbs: [D, JUMP, CLIMB], cond: [pct, 40],
+ {verbs: [DOWN, JUMP, CLIMB], cond: [pct, 40],
action: [goto, LOC_ALIKE6]},
- {verbs: [D], cond: [pct, 50], action: [goto, LOC_ALIKE9]},
- {verbs: [D], action: [goto, LOC_ALIKE4]},
+ {verbs: [DOWN], cond: [pct, 50], action: [goto, LOC_ALIKE9]},
+ {verbs: [DOWN], action: [goto, LOC_ALIKE4]},
]
- LOC_DIFFERENT2:
description:
{verbs: [SE], action: [goto, LOC_DIFFERENT7]},
{verbs: [NE], action: [goto, LOC_DIFFERENT8]},
{verbs: [WEST], action: [goto, LOC_DIFFERENT9]},
- {verbs: [D], action: [goto, LOC_DIFFERENT10]},
+ {verbs: [DOWN], action: [goto, LOC_DIFFERENT10]},
{verbs: [UPWAR], action: [goto, LOC_DIFFERENT11]},
{verbs: [SOUTH], action: [goto, LOC_DEADEND13]},
]
sound: SNAKES_HISSING
travel: [
{verbs: [NE], action: [goto, LOC_NE]},
- {verbs: [D], action: [speak, GRATE_NOWAY]},
+ {verbs: [DOWN], action: [speak, GRATE_NOWAY]},
]
- LOC_SWCHASM:
description:
short: 'You''re in sloping corridor.'
conditions: {DEEP: true}
travel: [
- {verbs: [D], action: [goto, LOC_LOWROOM]},
+ {verbs: [DOWN], action: [goto, LOC_LOWROOM]},
{verbs: [UPWAR], action: [goto, LOC_SWCHASM]},
]
- LOC_SECRET4:
travel: [
{verbs: [WEST], action: [goto, LOC_CORRIDOR]},
{verbs: [NE, LEFT], action: [goto, LOC_WARMWALLS]},
- {verbs: [SE, RIGHT, D], action: [goto, LOC_LIMESTONE]},
+ {verbs: [SE, RIGHT, DOWN], action: [goto, LOC_LIMESTONE]},
{verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
{verbs: [BARRE], action: [goto, LOC_BARRENFRONT]},
]
travel: [
{verbs: [SOUTH, PASSA, OUT], action: [goto, LOC_WARMWALLS]},
{verbs: [FORK], action: [goto, LOC_FORK]},
- {verbs: [D], action: [speak, RIDICULOUS_ATTEMPT]},
+ {verbs: [DOWN], action: [speak, RIDICULOUS_ATTEMPT]},
{verbs: [JUMP], action: [goto, LOC_GRUESOME]},
]
- LOC_BOULDERS2:
conditions: {NOARRR: true, DEEP: true}
travel: [
{verbs: [NORTH, UPWAR, FORK], action: [goto, LOC_FORK]},
- {verbs: [SOUTH, D, BARRE], action: [goto, LOC_BARRENFRONT]},
+ {verbs: [SOUTH, DOWN, BARRE], action: [goto, LOC_BARRENFRONT]},
{verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
]
- LOC_BARRENFRONT:
{verbs: [SW], action: [goto, LOC_DIFFERENT6]},
{verbs: [NE], action: [goto, LOC_DIFFERENT7]},
{verbs: [UPWAR], action: [goto, LOC_DIFFERENT8]},
- {verbs: [D], action: [goto, LOC_DIFFERENT9]},
+ {verbs: [DOWN], action: [goto, LOC_DIFFERENT9]},
{verbs: [NORTH], action: [goto, LOC_DIFFERENT10]},
{verbs: [SOUTH], action: [goto, LOC_DIFFERENT11]},
{verbs: [EAST], action: [goto, LOC_DIFFERENT2]},
{verbs: [SW], action: [goto, LOC_DIFFERENT8]},
{verbs: [NE], action: [goto, LOC_DIFFERENT9]},
{verbs: [EAST], action: [goto, LOC_DIFFERENT10]},
- {verbs: [D], action: [goto, LOC_DIFFERENT11]},
+ {verbs: [DOWN], action: [goto, LOC_DIFFERENT11]},
{verbs: [SE], action: [goto, LOC_DIFFERENT2]},
]
- LOC_DIFFERENT5:
conditions: {DEEP: true, NOBACK: true}
travel: [
{verbs: [UPWAR], action: [goto, LOC_DIFFERENT1]},
- {verbs: [D], action: [goto, LOC_DIFFERENT3]},
+ {verbs: [DOWN], action: [goto, LOC_DIFFERENT3]},
{verbs: [WEST], action: [goto, LOC_DIFFERENT4]},
{verbs: [NE], action: [goto, LOC_DIFFERENT6]},
{verbs: [SW], action: [goto, LOC_DIFFERENT7]},
{verbs: [NW], action: [goto, LOC_DIFFERENT4]},
{verbs: [SE], action: [goto, LOC_DIFFERENT5]},
{verbs: [EAST], action: [goto, LOC_DIFFERENT7]},
- {verbs: [D], action: [goto, LOC_DIFFERENT8]},
+ {verbs: [DOWN], action: [goto, LOC_DIFFERENT8]},
{verbs: [SOUTH], action: [goto, LOC_DIFFERENT9]},
{verbs: [UPWAR], action: [goto, LOC_DIFFERENT10]},
{verbs: [WEST], action: [goto, LOC_DIFFERENT11]},
travel: [
{verbs: [NORTH], action: [goto, LOC_DIFFERENT1]},
{verbs: [SE], action: [goto, LOC_DIFFERENT3]},
- {verbs: [D], action: [goto, LOC_DIFFERENT4]},
+ {verbs: [DOWN], action: [goto, LOC_DIFFERENT4]},
{verbs: [SOUTH], action: [goto, LOC_DIFFERENT5]},
{verbs: [EAST], action: [goto, LOC_DIFFERENT6]},
{verbs: [WEST], action: [goto, LOC_DIFFERENT8]},
{verbs: [WEST], action: [goto, LOC_DIFFERENT3]},
{verbs: [UPWAR], action: [goto, LOC_DIFFERENT4]},
{verbs: [SW], action: [goto, LOC_DIFFERENT5]},
- {verbs: [D], action: [goto, LOC_DIFFERENT6]},
+ {verbs: [DOWN], action: [goto, LOC_DIFFERENT6]},
{verbs: [SOUTH], action: [goto, LOC_DIFFERENT7]},
{verbs: [NW], action: [goto, LOC_DIFFERENT9]},
{verbs: [SE], action: [goto, LOC_DIFFERENT10]},
{verbs: [SE], action: [goto, LOC_DIFFERENT1]},
{verbs: [NE], action: [goto, LOC_DIFFERENT3]},
{verbs: [SOUTH], action: [goto, LOC_DIFFERENT4]},
- {verbs: [D], action: [goto, LOC_DIFFERENT5]},
+ {verbs: [DOWN], action: [goto, LOC_DIFFERENT5]},
{verbs: [UPWAR], action: [goto, LOC_DIFFERENT6]},
{verbs: [NW], action: [goto, LOC_DIFFERENT7]},
{verbs: [NORTH], action: [goto, LOC_DIFFERENT8]},
short: !!null
conditions: {DEEP: true, NOBACK: true}
travel: [
- {verbs: [D], action: [goto, LOC_DIFFERENT1]},
+ {verbs: [DOWN], action: [goto, LOC_DIFFERENT1]},
{verbs: [EAST], action: [goto, LOC_DIFFERENT3]},
{verbs: [NE], action: [goto, LOC_DIFFERENT4]},
{verbs: [UPWAR], action: [goto, LOC_DIFFERENT5]},
{verbs: [EAST], action: [goto, LOC_DIFFERENT4]},
{verbs: [WEST], action: [goto, LOC_DIFFERENT5]},
{verbs: [NORTH], action: [goto, LOC_DIFFERENT6]},
- {verbs: [D], action: [goto, LOC_DIFFERENT7]},
+ {verbs: [DOWN], action: [goto, LOC_DIFFERENT7]},
{verbs: [SE], action: [goto, LOC_DIFFERENT8]},
{verbs: [UPWAR], action: [goto, LOC_DIFFERENT9]},
{verbs: [SOUTH], action: [goto, LOC_DIFFERENT10]},
conditions: {DEEP: true}
travel: [
{verbs: [UPWAR, NW], action: [goto, LOC_STEEP]},
- {verbs: [D, SE], action: [goto, LOC_RESNORTH]},
+ {verbs: [DOWN, SE], action: [goto, LOC_RESNORTH]},
]
- LOC_STEEP:
description:
short: !!null
conditions: {DEEP: true}
travel: [
- {verbs: [D, SE], action: [goto, LOC_TREACHEROUS]},
+ {verbs: [DOWN, SE], action: [goto, LOC_TREACHEROUS]},
{verbs: [UPWAR, NW], action: [goto, LOC_CLIFFBASE]},
]
- LOC_CLIFFBASE:
short: 'You''re at base of cliff.'
conditions: {DEEP: true}
travel: [
- {verbs: [D, SE], action: [goto, LOC_STEEP]},
+ {verbs: [DOWN, SE], action: [goto, LOC_STEEP]},
{verbs: [UPWAR, CLIMB], action: [goto, LOC_CLIFFACE]},
]
- LOC_CLIFFACE:
short: !!null
conditions: {DEEP: true}
travel: [
- {verbs: [D], action: [goto, LOC_CLIFFBASE]},
+ {verbs: [DOWN], action: [goto, LOC_CLIFFBASE]},
{verbs: [UPWAR], cond: [carry, OBJ_46], action: [goto, LOC_CLIFFTOP]},
{verbs: [UPWAR], action: [goto, LOC_FOOTSLIP]},
]
short: 'You''re at top of cliff.'
conditions: {DEEP: true}
travel: [
- {verbs: [CLIMB, D], action: [goto, LOC_CLIFFACE]},
+ {verbs: [CLIMB, DOWN], action: [goto, LOC_CLIFFACE]},
{verbs: [NE, CRAWL], action: [goto, LOC_REACHDEAD]},
]
- LOC_REACHDEAD:
weight of the bear, which was still following you around. You
scrabble desperately for support, but as the bridge collapses you
stumble back and fall into the chasm.
-- TROLL_SCAMPERS: |-
- The bear lumbers toward the troll, who lets out a startled shriek and
- scurries away. The bear soon gives up the pursuit and wanders back.
- BEAR_HANDS: 'With what? Your bare hands? Against *HIS* bear hands??'
- BEAR_CONFUSED: 'The bear is confused; he only wants to be your friend.'
- ALREADY_DEAD: 'For crying out loud, the poor thing is already dead!'
- ONE_HIT: 'One of them gets you!'
- NONE_HIT: 'None of them hits you!'
- DONT_KNOW: 'Sorry, I don''t know the word "%s".'
-- WHAT_DO: 'What do you want to do with the %L%L?' # FIXME: %L%L should become %L once parsing no longer depends on packed tokens
-- NO_SEE: 'I see no %L%L here.' # FIXME: %L%L should become %L once parsing no longer depends on packed tokens
-- DO_WHAT: '%C what?'
+- WHAT_DO: 'What do you want to do with the %s?'
+- NO_SEE: 'I see no %s here.'
+- DO_WHAT: '%s what?'
- OKEY_DOKEY: 'Okay, "%s".'
- GARNERED_POINTS: 'You have garnered %d out of a possible %d points, using %d turn%S.'
- SUSPEND_WARNING: |-
words: ['lamp', 'lante']
inventory: 'Brass lantern'
locations: LOC_BUILDING
+ states: [LAMP_DARK, LAMP_BRIGHT]
descriptions:
- - [LAMP_DARK, 'There is a shiny brass lamp nearby.']
- - [LAMP_BRIGHT, 'There is a lamp shining nearby.']
+ - 'There is a shiny brass lamp nearby.'
+ - 'There is a lamp shining nearby.'
changes:
- 'Your lamp is now off.'
- 'Your lamp is now on.'
inventory: '*grate'
locations: [LOC_GRATE, LOC_BELOWGRATE]
immovable: true
+ states: [GRATE_CLOSED, GRATE_OPEN]
descriptions:
- - [GRATE_CLOSED, 'The grate is locked.']
- - [GRATE_OPEN, 'The grate is open.']
+ - 'The grate is locked.'
+ - 'The grate is open.'
changes:
- 'The grate is now locked.'
- 'The grate is now unlocked.'
words: ['bird']
inventory: 'Little bird in cage'
locations: LOC_BIRD
+ states: [BIRD_UNCAGED, BIRD_CAGED, BIRD_FOREST_UNCAGED]
descriptions:
- - [BIRD_UNCAGED, 'A cheerful little bird is sitting here singing.']
- - [BIRD_CAGED, 'There is a little bird in the cage.']
- - [BIRD_FOREST_UNCAGED, 'A cheerful little bird is sitting here singing.']
+ - 'A cheerful little bird is sitting here singing.'
+ - 'There is a little bird in the cage.'
+ - 'A cheerful little bird is sitting here singing.'
sounds:
- 'The bird''s singing is quite melodious.'
- 'The bird does not seem inclined to sing while in the cage.'
inventory: '*rusty door'
locations: LOC_IMMENSE
immovable: true
+ states: [DOOR_RUSTED, DOOR_UNRUSTED]
descriptions:
- - [DOOR_RUSTED, 'The way north is barred by a massive, rusty, iron door.']
- - [DOOR_UNRUSTED, 'The way north leads through a massive, rusty, iron door.']
+ - 'The way north is barred by a massive, rusty, iron door.'
+ - 'The way north leads through a massive, rusty, iron door.'
changes:
- 'The hinges are quite thoroughly rusted now and won''t budge.'
- |-
inventory: '*snake'
locations: LOC_KINGHALL
immovable: true
+ states: [SNAKE_BLOCKS, SNAKE_CHASED]
descriptions:
- - [SNAKE_BLOCKS, 'A huge green fierce snake bars the way!']
- - [SNAKE_CHASED, ''] # chased away
+ - 'A huge green fierce snake bars the way!'
+ - '' # chased away
sounds:
- 'The snake is hissing venomously.'
+ - ''
- FISSURE:
words: ['fissu']
inventory: '*fissure'
locations: [LOC_EASTBANK, LOC_WESTBANK]
immovable: true
+ states: [UNBRIDGED, BRIDGED]
descriptions:
- - [UNBRIDGED, '']
- - [BRIDGED, 'A crystal bridge now spans the fissure.']
- - [VANISHED, 'The crystal bridge has vanished!']
+ - ''
+ - 'A crystal bridge spans the fissure.'
+ changes:
+ - 'The crystal bridge has vanished!'
+ - 'A crystal bridge now spans the fissure.'
- OBJ_13:
words: ['table']
inventory: '*stone tablet'
words: ['bottl', 'jar']
inventory: 'Small bottle'
locations: LOC_BUILDING
- descriptions:
- - [WATER_BOTTLE, 'There is a bottle of water here.']
- - [EMPTY_BOTTLE, 'There is an empty bottle here.']
- - [OIL_BOTTLE, 'There is a bottle of oil here.']
+ states: [WATER_BOTTLE, EMPTY_BOTTLE, OIL_BOTTLE]
+ descriptions:
+ - 'There is a bottle of water here.'
+ - 'There is an empty bottle here.'
+ - 'There is a bottle of oil here.'
- WATER:
words: ['water', 'h2o']
inventory: 'Water in the bottle'
inventory: '*plant'
locations: LOC_WESTPIT
immovable: true
+ states: [PLANT_THIRSTY, PLANT_BELLOWING, PLANT_GROWN]
descriptions:
- 'There is a tiny little plant in the pit, murmuring "water, water, ..."'
- - [PLANT_BELLOWING, 'There is a 12-foot-tall beanstalk stretching up out of the pit,\nbellowing "WATER!! WATER!!"']
- - [PLANT_GROWN, 'There is a gigantic beanstalk stretching all the way up to the hole.']
+ - 'There is a 12-foot-tall beanstalk stretching up out of the pit,\nbellowing "WATER!! WATER!!"'
+ - 'There is a gigantic beanstalk stretching all the way up to the hole.'
+ changes:
+ - 'You''ve over-watered the plant! It''s shriveling up! And now . . .'
- 'The plant spurts into furious growth for a few seconds.'
- 'The plant grows explosively, almost filling the bottom of the pit.'
- - 'You''ve over-watered the plant! It''s shriveling up! And now . . .'
sounds:
- 'The plant continues to ask plaintively for water.'
- 'The plant continues to demand water.'
words: ['axe']
inventory: 'Dwarf''s axe'
locations: LOC_NOWHERE
+ states: [AXE_HERE, AXE_LOST]
descriptions:
- - [AXE_HERE, 'There is a little axe here.']
- - [AXE_LOST, 'There is a little axe lying beside the bear.']
+ - 'There is a little axe here.'
+ - 'There is a little axe lying beside the bear.'
changes:
- ''
- 'The axe misses and lands near the bear where you can''t get at it.'
inventory: '*dragon'
locations: [LOC_SECRET4, LOC_SECRET6]
immovable: true
+ states: [DRAGON_BARS, DRAGON_DEAD, DRAGON_BLOODLESS]
descriptions:
- - [DRAGON_BARS, 'A huge green fierce dragon bars the way!']
- - [DRAGON_DEAD, 'The blood-specked body of a huge green dead dragon lies to one side.']
- - [DRAGON_BLOODLESS, 'The body of a huge green dead dragon is lying off to one side.']
+ - 'A huge green fierce dragon bars the way!'
+ - 'The blood-specked body of a huge green dead dragon lies to one side.'
+ - 'The body of a huge green dead dragon is lying off to one side.'
changes:
- ''
- |-
inventory: '*chasm'
locations: [LOC_SWCHASM, LOC_NECHASM]
immovable: true
+ states: [TROLL_BRIDGE, BRIDGE_WRECKED]
descriptions:
- - [TROLL_BRIDGE, 'A rickety wooden bridge extends across the chasm, vanishing into the\nmist. A notice posted on the bridge reads, "Stop! Pay troll!"']
- - [BRIDGE_WRECKED, 'The wreckage of a bridge (and a dead bear) can be seen at the bottom\nof the chasm.']
+ - 'A rickety wooden bridge extends across the chasm, vanishing into the\nmist. A notice posted on the bridge reads, "Stop! Pay troll!"'
+ - 'The wreckage of a bridge (and a dead bear) can be seen at the bottom\nof the chasm.'
- TROLL:
words: ['troll']
inventory: '*troll'
locations: [LOC_SWCHASM, LOC_NECHASM]
immovable: true
- descriptions:
- - [TROLL_UNPAID, 'A burly troll stands by the bridge and insists you throw him a\ntreasure before you may cross.']
- - [TROLL_PAIDONCE, 'The troll steps out from beneath the bridge and blocks your way.']
- - [TROLL_GONE, ''] # chased away
+ states: [TROLL_UNPAID, TROLL_PAIDONCE, TROLL_GONE]
+ descriptions:
+ - 'A burly troll stands by the bridge and insists you throw him a\ntreasure before you may cross.'
+ - 'The troll steps out from beneath the bridge and blocks your way.'
+ - '' # chased away
+ changes:
+ - ''
+ - ''
+ - |-
+ The bear lumbers toward the troll, who lets out a startled shriek and
+ scurries away. The bear soon gives up the pursuit and wanders back.
sounds:
- 'The troll sounds quite adamant in his demand for a treasure.'
- 'The troll sounds quite adamant in his demand for a treasure.'
+ - ''
- TROLL2:
words: ['troll']
inventory: '*phony troll'
inventory: !!null # bear uses rtext 141
locations: LOC_BARRENROOM
immovable: true
+ states: [UNTAMED_BEAR, SITTING_BEAR, CONTENTED_BEAR, BEAR_DEAD]
descriptions:
- - [UNTAMED_BEAR, 'There is a ferocious cave bear eying you from the far end of the room!']
- - [SITTING_BEAR, 'There is a gentle cave bear sitting placidly in one corner.']
- - [CONTENTED_BEAR, 'There is a contented-looking bear wandering about nearby.']
- - [BEAR_DEAD, '']
+ - 'There is a ferocious cave bear eying you from the far end of the room!'
+ - 'There is a gentle cave bear sitting placidly in one corner.'
+ - 'There is a contented-looking bear wandering about nearby.'
+ - ''
- MESSAG:
words: ['messa']
inventory: '*message in second maze'
inventory: '*vending machine'
locations: LOC_DEADEND13
immovable: true
+ states: [VEND_BLOCKS, VEND_UNBLOCKS]
descriptions:
- - [VEND_BLOCKS, 'There is a massive and somewhat battered vending machine here. The\ninstructions on it read: "Drop coins here to receive fresh batteries."']
- - [VEND_UNBLOCKS, 'There is a massive vending machine here, swung back to reveal a\nsouthward passage.']
+ - |-
+ There is a massive and somewhat battered vending machine here. The
+ instructions on it read: "Drop coins here to receive fresh batteries."
+ - |-
+ There is a massive vending machine here, swung back to reveal a
+ southward passage.
changes:
- 'The vending machine swings back to block the passage.'
- 'As you strike the vending machine, it pivots backward along with a\nsection of wall, revealing a dark passage leading south.'
words: ['batte']
inventory: 'Batteries'
locations: LOC_NOWHERE
+ states: [FRESH_BATTERIES, DEAD_BATTERIES]
descriptions:
- - [FRESH_BATTERIES, 'There are fresh batteries here.']
- - [DEAD_BATTERIES, 'Some worn-out batteries have been discarded nearby.']
+ - 'There are fresh batteries here.'
+ - 'Some worn-out batteries have been discarded nearby.'
- OBJ_40:
words: ['carpe', 'moss']
inventory: '*carpet and/or moss and/or curtains'
inventory: '*urn'
locations: LOC_CLIFF
immovable: true
+ states: [URN_EMPTY, URN_DARK, URN_LIT]
descriptions:
- - [URN_EMPTY, 'A small urn is embedded in the rock.']
- - [URN_DARK, 'A small urn full of oil is embedded in the rock.']
- - [URN_LIT, 'A small oil flame extrudes from an urn embedded in the rock.']
+ - 'A small urn is embedded in the rock.'
+ - 'A small urn full of oil is embedded in the rock.'
+ - 'A small oil flame extrudes from an urn embedded in the rock.'
changes:
- 'The urn is empty and will not light.'
- 'The urn is now dark.'
inventory: '*cavity'
locations: LOC_NOWHERE
immovable: true
+ states: [CAVITY_FULL, CAVITY_EMPTY]
descriptions:
- - [CAVITY_FULL, ''] # something in it
- - [CAVITY_EMPTY, 'There is a small urn-shaped cavity in the rock.']
+ - '' # something in it
+ - 'There is a small urn-shaped cavity in the rock.'
- BLOOD:
words: ['blood']
inventory: '*blood'
inventory: '*reservoir'
locations: [LOC_RESERVOIR, LOC_RESNORTH]
immovable: true
+ states: [WATERS_UNPARTED, WATERS_PARTED]
descriptions:
- ''
- - [WATERS_PARTED, 'The waters have parted to form a narrow path across the reservoir.']
+ - 'The waters have parted to form a narrow path across the reservoir.'
+ changes:
- 'The waters crash together again.'
+ - 'The waters have parted to form a narrow path across the reservoir.'
- OBJ_46:
words: ['appen', 'lepor']
inventory: 'Leporine appendage'
inventory: '*sign'
locations: LOC_ANTEROOM
immovable: true
+ states: [INGAME_SIGN, ENDGAME_SIGN]
descriptions:
- - [INGAME_SIGN, '']
- - [ENDGAME_SIGN, '']
+ - ''
+ - ''
texts:
- |-
Cave under construction beyond this point.
inventory: 'Golden eggs'
locations: LOC_GIANTROOM
treasure: true
+ states: [EGGS_HERE, EGGS_VANISHED, EGGS_DONE]
descriptions:
- - [EGGS_HERE, 'There is a large nest here, full of golden eggs!']
- - [EGGS_VANISHED, 'The nest of golden eggs has vanished!']
- - [EGGS_DONE, 'Done!']
+ - 'There is a large nest here, full of golden eggs!'
+ - 'The nest of golden eggs has vanished!'
+ - 'Done!'
- TRIDENT:
words: ['tride']
inventory: 'Jeweled trident'
inventory: 'Ming vase'
locations: LOC_ORIENTAL
treasure: true
+ states: [VASE_WHOLE, VASE_RESTING, VASE_BROKEN, VASE_DROPS]
descriptions:
- - [VASE_WHOLE, 'There is a delicate, precious, ming vase here!']
- - [VASE_RESTING, 'The vase is now resting, delicately, on a velvet pillow.']
- - [VASE_BROKEN, 'The floor is littered with worthless shards of pottery.']
- - [VASE_DROPS, 'The ming vase drops with a delicate crash.']
+ - 'There is a delicate, precious, ming vase here!'
+ - 'The vase is now resting, delicately, on a velvet pillow.'
+ - 'The floor is littered with worthless shards of pottery.'
+ - 'The ming vase drops with a delicate crash.'
changes:
- ''
- ''
locations: [LOC_SECRET4, LOC_SECRET6]
immovable: true
treasure: true
+ states: [RUG_FLOOR, RUG_DRAGON, RUG_HOVER]
descriptions:
- - [RUG_FLOOR, 'There is a persian rug spread out on the floor!']
- - [RUG_DRAGON, 'The dragon is sprawled out on a persian rug!!']
- - [RUG_HOVER, 'There is a persian rug here, hovering in mid-air!']
+ - 'There is a persian rug spread out on the floor!'
+ - 'The dragon is sprawled out on a persian rug!!'
+ - 'There is a persian rug here, hovering in mid-air!'
- OBJ_63:
words: ['spice']
inventory: 'Rare spices'
locations: LOC_BARRENROOM
immovable: true
treasure: true
+ states: [CHAIN_HEAP, CHAINING_BEAR, CHAIN_FIXED]
descriptions:
- - [CHAIN_HEAP, 'There is a golden chain lying in a heap on the floor!']
- - [CHAINING_BEAR, 'The bear is locked to the wall with a golden chain!']
- - [CHAIN_FIXED, 'There is a golden chain locked to the wall!']
+ - 'There is a golden chain lying in a heap on the floor!'
+ - 'The bear is locked to the wall with a golden chain!'
+ - 'There is a golden chain locked to the wall!'
- RUBY:
words: ['ruby']
inventory: 'Giant ruby'
inventory: 'Amber gemstone'
locations: LOC_NOWHERE
treasure: true
+ states: [AMBER_IN_URN, AMBER_IN_ROCK]
descriptions:
- - [AMBER_IN_URN, 'There is a rare amber gemstone here!']
- - [AMBER_IN_ROCK, 'There is an amber gemstone resting in a small cavity in the rock!']
+ - 'There is a rare amber gemstone here!'
+ - 'There is an amber gemstone resting in a small cavity in the rock!'
- SAPPH:
words: ['sapph']
inventory: 'Star sapphire'