+# SPDX-FileCopyrightText: Eric S. Raymond <esr@thyrsus.com>
+# SPDX-License-Identifier: BSD-2-Clause
+#
# This YAML file gets processed into a collection of data structures and
# variable initializers describing Colossal Cave. It replaces an ad-hoc
# text database shipped with Adventure versions up to 2.5. The format
# %S = the letter 's' or nothing (if a previous %d value is exactly 1)
# %V = substitute program version string
#
-# Copyright (c) 2017 by Eric S. Raymond
-# SPDX-License-Identifier: BSD-2-clause
# Motion names of the form MOT_* are not explicitly referenced in the
# locations YAML, but usually get compiled into generated C.
]
- LOC_LIMESTONE:
description:
- long:
+ long: |-
You are walking along a gently sloping north/south passage lined with
oddly shaped limestone formations.
short: 'You''re in limestone passage.'
black smoke.
- SHELL_IMPERVIOUS: 'The shell is very strong and is impervious to attack.'
- START_OVER: 'What''s the matter, can''t you read? Now you''d best start over.'
+- WELL_POINTLESS: 'Well, that was remarkably pointless!'
- DRAGON_SCALES: 'The axe bounces harmlessly off the dragon''s thick scales.'
- NASTY_DRAGON: 'The dragon looks rather nasty. You''d best not try to get by.'
- BIRD_BURNT: |-