# long: Long description, always shown on first encounter.
# short: Short description. If none, use long description.
# maptag: Tag for mapping, not used by the game itself.
-# Only used if the "short" property in !!null.
+# Only used if the "short" property is !!null.
# conditions: A dictionary of attributes
# LIT Light
# OILY If FLUID flag is on: true for oil, false for water
# message when the message is printed. These sequences are:
# %d = an integer
# %s = an ASCII string
-# %S = The letter 's' or nothing (if a previous %d value is exactly 1)
+# %S = the letter 's' or nothing (if a previous %d value is exactly 1)
# %V = substitute program version string
#
# Copyright (c) 2017 by Eric S. Raymond
# SPDX-License-Identifier: BSD-2-clause
+# Motion names of the form MOT_* are not explicitly referenced in the
+# locations YAML, but usually get compiled into generated C.
motions: !!omap
- MOT_0:
words: !!null
]
- LOC_LIMESTONE:
description:
- long:
+ long: |-
You are walking along a gently sloping north/south passage lined with
oddly shaped limestone formations.
short: 'You''re in limestone passage.'
You are on a small ledge at the top of a nearly vertical cliff.
There is a low crawl leading off to the northeast.
short: 'You''re at top of cliff.'
- maptag: 'Cliftop'
+ maptag: 'Clifftop'
conditions: {DEEP: true}
travel: [
{verbs: [CLIMB, DOWN], action: [goto, LOC_CLIFFACE]},
To achieve the next higher rating would be a neat trick!
Congratulations!!
- OFF_SCALE: 'You just went off my scale!!'
+- SAVERESUME_DISABLED: 'Save and resume are disabled.'
- RESUME_HELP: 'To resume your Adventure, start a new game and then say "RESUME".'
# This message is not currently used
#- TABLE_SPACE: |-
I'm sorry, but that Adventure was begun using Version %d.%d of the
save file format, and this program uses Version %d.%d. You must find an instance
using that other version in order to resume that Adventure.
-# This message is not currently used
-#- SAVE_TAMPERING: |-
-# A dark fog creeps in to surround you. From somewhere in the fog you
-# hear a stern voice. "This Adventure has been tampered with! You have
-# been dabbling in magic, knowing not the havoc you might cause thereby.
-# Leave at once, before you do irrevocable harm!" The fog thickens,
-# until at last you can see nothing at all. Your vision then clears,
-# and you find yourself back in The Real World.
+- SAVE_TAMPERING: |-
+ A dark fog creeps in to surround you. From somewhere in the fog you
+ hear a stern voice. "This Adventure has been tampered with! You have
+ been dabbling in magic, knowing not the havoc you might cause thereby.
+ Leave at once, before you do irrevocable harm!" The fog thickens,
+ until at last you can see nothing at all. Your vision then clears,
+ and you find yourself back in The Real World.
- TWIST_TURN: |-
Sorry, but the path twisted and turned so much that I can't figure
out which way to go to get back.
message: 'All of Adventuredom gives tribute to you, Adventurer Grandmaster!'
- threshold: 9999
message: |-
- 'Adventuredom stands in awe -- you have now joined the ranks of the
+ Adventuredom stands in awe -- you have now joined the ranks of the
W O R L D C H A M P I O N A D V E N T U R E R S !
It may interest you to know that the Dungeon-Master himself has, to
- my knowledge, never achieved this threshold in fewer than 330 turns.'
+ my knowledge, never achieved this threshold in fewer than 330 turns.
turn_thresholds:
- threshold: 350
message: |-
Mist is a white vapor, usually water, seen from time to time in
caverns. It can be found anywhere but is frequently a sign of a deep
- pit leading down to water.'
+ pit leading down to water.
words: ['mist']
noaction: true
- FBOMB: