#define MAXPARMS 25
#define INVLIMIT 7
#define INTRANSITIVE -1 /* illegal object number */
-#define SPECIALBASE 300 /* base umber of special rooms */
+#define SPECIALBASE 300 /* base number of special rooms */
+#define WARNTIME 30 /* late game starts at game.limit-this */
typedef long token_t; /* word token - someday this will be char[TOKLEN+1] */
typedef long vocab_t; /* index into a vocabulary array */
extern token_t MAKEWD(long);
extern void TYPE0(void);
extern long VOCAB(long,long);
-extern void DSTROY(long);
extern void JUGGLE(long);
extern void MOVE(long,long);
extern long PUT(long,long,long);
extern unsigned long get_next_lcg_value(void);
extern long randrange(long);
extern void score(enum termination);
-extern int saveresume(FILE *, bool);
+extern int suspend(FILE *);
+extern int resume(FILE *);
/*
* MOD(N,M) = Arithmetic modulus
* PCT(N) = true N% of the time (N integer from 0 to 100)
* TOTING(OBJ) = true if the OBJ is being carried */
+#define DESTROY(N) MOVE(N, NOWHERE)
#define MOD(N,M) ((N) % (M))
-#define TOTING(OBJ) (game.place[OBJ] == -1)
+#define TOTING(OBJ) (game.place[OBJ] == CARRIED)
#define AT(OBJ) (game.place[OBJ] == game.loc || game.fixed[OBJ] == game.loc)
#define HERE(OBJ) (AT(OBJ) || TOTING(OBJ))
#define LIQ2(PBOTL) ((1-(PBOTL))*WATER+((PBOTL)/2)*(WATER+OIL))
#define CNDBIT(L,N) (TSTBIT(COND[L],N))
#define FORCED(LOC) (COND[LOC] == 2)
#define DARK(DUMMY) ((!CNDBIT(game.loc,LIGHT)) && (game.prop[LAMP] == 0 || !HERE(LAMP)))
-#define PCT(N) (randrange(100) < (N))
+#define PCT(N) (randrange(100) < (N))
#define GSTONE(OBJ) ((OBJ) == EMRALD || (OBJ) == RUBY || (OBJ) == AMBER || (OBJ) == SAPPH)
#define FOREST(LOC) ((LOC) >= LOC_FOREST1 && (LOC) <= LOC_FOREST22)
#define VOCWRD(LETTRS,SECT) (VOCAB(MAKEWD(LETTRS),SECT))
#define HOGRE 19 /* Trying to deal with ogre */
#define HJADE 20 /* Found all treasures except jade */
+/* Special object statuses in game.place - can also be a location number (> 0) */
+#define CARRIED -1 /* Player is toting it */
+#define NOWHERE 0 /* It's destroyed */
+
/* hack to ignore GCC Unused Result */
#define IGNORE(r) do{if (r){}}while(0)