#include <stdio.h>
+#include <stdlib.h>
#include <stdbool.h>
+#include <stdarg.h>
-#include "sizes.h"
+#include "common.h"
+#include "newdb.h"
#define LINESIZE 100
-#define NDWARVES 6
+#define NDWARVES 6 /* number of dwarves */
#define PIRATE NDWARVES /* must be NDWARVES-1 when zero-origin */
-#define DALTLC 18 /* alternate dwarf location; low room */
-#define MINTRS 50
-#define MAXTRS 79
-#define MAXPARMS 25
-#define INVLIMIT 7
-#define INTRANSITIVE -1 /* illegal object number */
-
-typedef struct lcg_state
-{
- unsigned long a, c, m, x;
-} lcg_state;
+#define DALTLC LOC_NUGGET /* alternate dwarf location */
+#define MAXPARMS 25 /* Max parameters for speak() */
+#define INVLIMIT 7 /* inverntory limit (# of objects) */
+#define INTRANSITIVE -1 /* illegal object number */
+#define SPECIALBASE 300 /* base number of special rooms */
+#define GAMELIMIT 330 /* base limit of turns */
+#define NOVICELIMIT 1000 /* limit of turns for novice */
+#define WARNTIME 30 /* late game starts at game.limit-this */
+#define FLASHTIME 50 /*turns from first warning till blinding flash */
+#define PANICTIME 15 /* time left after closing */
+#define BATTERYLIFE 2500 /* turn limit increment from batteries */
typedef long token_t; /* word token - someday this will be char[TOKLEN+1] */
typedef long vocab_t; /* index into a vocabulary array */
struct game_t {
- long abbnum;
+ unsigned long lcg_a, lcg_c, lcg_m, lcg_x;
+ long abbnum; /* How often to print non-abbreviated descriptions */
long blklin;
long bonus;
long chloc;
long chloc2;
- long clock1;
- long clock2;
- long clshnt;
- long closed;
- long closng;
- long conds;
+ long clock1; /* # turns from finding last treasure till closing */
+ long clock2; /* # turns from first warning till blinding flash */
+ bool clshnt; /* has player read the clue in the endgame? */
+ bool closed; /* whether we're all the way closed */
+ bool closng; /* whether it's closing time yet */
+ long conds; /* min value for cond(loc) if loc has any hints */
long detail;
long dflag;
long dkill;
long dtotal;
- long foobar;
- long holdng;
- long iwest;
- long knfloc;
- long limit;
- long lmwarn;
+ long foobar; /* current progress in saying "FEE FIE FOE FOO". */
+ long holdng; /* number of objects being carried */
+ long iwest; /* How many times he's said "west" instead of "w" */
+ long knfloc; /* 0 if no knife here, loc if knife , -1 after caveat */
+ long limit; /* lifetime of lamp (not set here) */
+ bool lmwarn; /* has player been warned about lamp going dim? */
long loc;
long newloc;
- long novice;
- long numdie;
+ bool novice; /* asked for instructions at start-up? */
+ long numdie; /* number of times killed so far */
long oldloc;
long oldlc2;
long oldobj;
- long panic;
- long saved;
- long setup;
+ bool panic; /* has player found out he's trapped in the cave? */
+ long saved; /* point penalty for saves */
long tally;
long thresh;
long trndex;
- long trnluz;
- long turns;
- long wzdark;
+ long trnluz; /* # points lost so far due to number of turns used */
+ long turns; /* how many commands he's given (ignores yes/no) */
+ bool wzdark; /* whether the loc he's leaving was dark */
long zzword;
- long abbrev[LOCSIZ+1];
- long atloc[LOCSIZ+1];
- long dseen[NDWARVES+1];
- long dloc[NDWARVES+1];
- long odloc[NDWARVES+1];
- long fixed[NOBJECTS+1];
- long link[NOBJECTS*2 + 1];
- long place[NOBJECTS+1];
- long hinted[HNTSIZ+1];
- long hintlc[HNTSIZ+1];
- long prop[NOBJECTS+1];
+ bool blooded; /* has player drunk of dragon's blood? */
+ long abbrev[NLOCATIONS + 1];
+ long atloc[NLOCATIONS + 1];
+ long dseen[NDWARVES + 1];
+ long dloc[NDWARVES + 1];
+ long odloc[NDWARVES + 1];
+ long fixed[NOBJECTS + 1];
+ long link[NOBJECTS * 2 + 1];
+ long place[NOBJECTS + 1];
+ long hinted[NHINTS];
+ long hintlc[NHINTS];
+ long prop[NOBJECTS + 1];
};
extern struct game_t game;
-extern long LNLENG, LNPOSN, PARMS[];
-extern char rawbuf[LINESIZE], INLINE[LINESIZE+1], MAP1[], MAP2[];
+extern long LNLENG, LNPOSN;
+extern char rawbuf[LINESIZE], INLINE[LINESIZE + 1];
+extern const char ascii_to_advent[];
+extern const char advent_to_ascii[];
extern FILE *logfp;
-extern bool oldstyle;
-extern lcg_state lcgstate;
+extern bool oldstyle, editline, prompt;
+
+enum speaktype {touch, look, hear, study};
/* b is not needed for POSIX but harmless */
#define READ_MODE "rb"
#define WRITE_MODE "wb"
-
-extern void SPEAK(vocab_t);
-extern void PSPEAK(vocab_t,int);
-extern void RSPEAK(vocab_t);
-extern void SETPRM(long,long,long);
-
-extern bool fGETIN(FILE *,token_t*,token_t*,token_t*,token_t*);
-#define GETIN(input,WORD1,WORD1X,WORD2,WORD2X) fGETIN(input,&WORD1,&WORD1X,&WORD2,&WORD2X)
-
-extern long YES(FILE *,vocab_t,vocab_t,vocab_t);
-extern long GETTXT(bool,bool,bool);
+extern void* xmalloc(size_t size);
+extern void packed_to_token(long, char token[]);
+extern void token_to_packed(char token[], long*);
+extern void vspeak(const char*, va_list);
+extern bool wordeq(token_t, token_t);
+extern bool wordempty(token_t);
+extern void wordclear(token_t *);
+extern void speak(const char*, ...);
+extern void pspeak(vocab_t, enum speaktype, int, ...);
+extern void rspeak(vocab_t, ...);
+extern bool GETIN(FILE *, token_t*, token_t*, token_t*, token_t*);
+extern void echo_input(FILE*, char*, char*);
+extern char* get_input(void);
+extern bool yes(const char*, const char*, const char*);
+extern long GETTXT(bool, bool, bool);
extern token_t MAKEWD(long);
-
-extern void fPUTTXT(token_t,long*,long);
-#define PUTTXT(WORD,STATE,CASE) fPUTTXT(WORD,&STATE,CASE)
-
-extern void SHFTXT(long,long);
-extern void TYPE0(void);
-
-extern void fSAVWDS(long*,long*,long*,long*,long*,long*,long*);
-#define SAVWDS(W1,W2,W3,W4,W5,W6,W7) fSAVWDS(&W1,&W2,&W3,&W4,&W5,&W6,&W7)
-extern void fSAVARR(long*,long);
-#define SAVARR(ARR,N) fSAVARR(ARR,N)
-extern void fSAVWRD(long,long*);
-#define SAVWRD(OP,WORD) fSAVWRD(OP,&WORD)
-
-extern long VOCAB(long,long);
-extern void DSTROY(long);
-extern void JUGGLE(long);
-extern void MOVE(long,long);
-extern long PUT(long,long,long);
-extern void CARRY(long,long);
-extern void DROP(long,long);
-extern long ATDWRF(long);
-extern long SETBIT(long);
-extern bool TSTBIT(long,int);
-extern long RNDVOC(long,long);
-extern void BUG(long) __attribute__((noreturn));
-extern void MAPLIN(FILE *);
-extern void TYPE(void);
-extern void MPINIT(void);
-
-extern void fSAVEIO(long,long,long*);
-#define SAVEIO(OP,IN,ARR) fSAVEIO(OP,IN,ARR)
-extern void DATIME(long*, long*);
-
-extern long MOD(long,long);
+extern long vocab(long, long);
+extern void juggle(long);
+extern void move(long, long);
+extern long put(long, long, long);
+extern void carry(long, long);
+extern void drop(long, long);
+extern long atdwrf(long);
+extern long setbit(long);
+extern bool tstbit(long, int);
+extern long rndvoc(long, long);
+extern bool MAPLIN(FILE *);
+extern void datime(long*, long*);
+
+enum termination {endgame, quitgame, scoregame};
extern void set_seed(long);
extern unsigned long get_next_lcg_value(void);
extern long randrange(long);
-extern void score(long);
-
-/* Statement functions
- *
+extern long score(enum termination);
+extern void terminate(enum termination) __attribute__((noreturn));
+extern int savefile(FILE *);
+extern int suspend(void);
+extern int resume(void);
+extern int restore(FILE *);
+
+/*
+ * MOD(N,M) = Arithmetic modulus
* AT(OBJ) = true if on either side of two-placed object
* CNDBIT(L,N) = true if COND(L) has bit n set (bit 0 is units bit)
- * DARK(DUMMY) = true if location "LOC" is dark
+ * DARK(LOC) = true if location "LOC" is dark
* FORCED(LOC) = true if LOC moves without asking for input (COND=2)
- * FOREST(LOC) = true if LOC is part of the forest
- * GSTONE(OBJ) = true if OBJ is a gemstone
+ * FOREST(LOC) = true if LOC is part of the forest
+ * GSTONE(OBJ) = true if OBJ is a gemstone
* HERE(OBJ) = true if the OBJ is at "LOC" (or is being carried)
- * LIQ(DUMMY) = object number of liquid in bottle
+ * LIQUID() = object number of liquid in bottle
* LIQLOC(LOC) = object number of liquid (if any) at LOC
- * PCT(N) = true N% of the time (N integer from 0 to 100)
+ * PCT(N) = true N% of the time (N integer from 0 to 100)
* TOTING(OBJ) = true if the OBJ is being carried */
-#define TOTING(OBJ) (game.place[OBJ] == -1)
+#define DESTROY(N) move(N, LOC_NOWHERE)
+#define MOD(N,M) ((N) % (M))
+#define TOTING(OBJ) (game.place[OBJ] == CARRIED)
#define AT(OBJ) (game.place[OBJ] == game.loc || game.fixed[OBJ] == game.loc)
#define HERE(OBJ) (AT(OBJ) || TOTING(OBJ))
#define LIQ2(PBOTL) ((1-(PBOTL))*WATER+((PBOTL)/2)*(WATER+OIL))
-#define LIQ(DUMMY) (LIQ2(game.prop[BOTTLE]<0 ? -1-game.prop[BOTTLE] : game.prop[BOTTLE]))
-#define LIQLOC(LOC) (LIQ2((MOD(COND[LOC]/2*2,8)-5)*MOD(COND[LOC]/4,2)+1))
-#define CNDBIT(L,N) (TSTBIT(COND[L],N))
-#define FORCED(LOC) (COND[LOC] == 2)
-#define DARK(DUMMY) ((!CNDBIT(game.loc,0)) && (game.prop[LAMP] == 0 || !HERE(LAMP)))
-#define PCT(N) (randrange(100) < (N))
-#define GSTONE(OBJ) ((OBJ) == EMRALD || (OBJ) == RUBY || (OBJ) == AMBER || (OBJ) == SAPPH)
-#define FOREST(LOC) ((LOC) >= 145 && (LOC) <= 166)
-#define VOCWRD(LETTRS,SECT) (VOCAB(MAKEWD(LETTRS),SECT))
-
-/* The following two functions were added to fix a bug (game.clock1 decremented
- * while in forest). They should probably be replaced by using another
- * "cond" bit. For now, however, a quick fix... OUTSID(LOC) is true if
- * LOC is outside, INDEEP(LOC) is true if LOC is "deep" in the cave (hall
- * of mists or deeper). Note special kludges for "Foof!" locs. */
-
-#define OUTSID(LOC) ((LOC) <= 8 || FOREST(LOC) || (LOC) == PLAC[SAPPH] || (LOC) == 180 || (LOC) == 182)
-#define INDEEP(LOC) ((LOC) >= 15 && !OUTSID(LOC) && (LOC) != 179)
-
-/* vocabulary items */
-extern long AMBER, ATTACK, AXE, BACK, BATTER, BEAR,
- BIRD, BLOOD, BOTTLE, CAGE, CAVE, CAVITY, CHAIN, CHASM, CHEST,
- CLAM, COINS, DOOR, DPRSSN, DRAGON, DWARF, EGGS,
- EMRALD, ENTER, ENTRNC, FIND, FISSUR, FOOD, GRATE, HINT, INVENT,
- JADE, KEYS, KNIFE, LAMP, LOCK, LOOK, MAGZIN, MESSAG, MIRROR, NUGGET, NUL,
- OGRE, OIL, OYSTER, PANIC, PEARL, PILLOW, PLANT, PLANT2, PYRAM,
- RESER, ROD, ROD2, RUBY, RUG, SAPPH, SAY, SECT, SIGN, SNAKE,
- STEPS, STICK, STREAM, THROW, TRIDNT, TROLL, TROLL2,
- URN, VASE, VEND, VOLCAN, WATER;
-/* everything else */
-extern long I, J, K, L, SPK, VRSION, WD1, WD1X, WD2, WD2X;
+#define LIQUID() (LIQ2(game.prop[BOTTLE]<0 ? -1-game.prop[BOTTLE] : game.prop[BOTTLE]))
+#define LIQLOC(LOC) (LIQ2((MOD(conditions[LOC]/2*2,8)-5)*MOD(conditions[LOC]/4,2)+1))
+#define CNDBIT(L,N) (tstbit(conditions[L],N))
+#define FORCED(LOC) CNDBIT(LOC, COND_FORCED)
+#define DARK(DUMMY) ((!tstbit(conditions[game.loc],COND_LIT)) && (game.prop[LAMP] == LAMP_DARK || !HERE(LAMP)))
+#define PCT(N) (randrange(100) < (N))
+#define GSTONE(OBJ) ((OBJ) == EMERALD || (OBJ) == RUBY || (OBJ) == AMBER || (OBJ) == SAPPH)
+#define FOREST(LOC) CNDBIT(LOC, COND_FOREST)
+#define SPECIAL(LOC) ((LOC) > SPECIALBASE)
+#define OUTSID(LOC) (CNDBIT(LOC, COND_ABOVE) || FOREST(LOC))
+
+#define INDEEP(LOC) ((LOC) >= LOC_MISTHALL && !OUTSID(LOC))
+
+enum speechpart {unknown, intransitive, transitive};
+
+struct command_t {
+ enum speechpart part;
+ vocab_t verb;
+ vocab_t obj;
+ token_t wd1, wd1x;
+ token_t wd2, wd2x;
+};
+
+void initialise(void);
+int action(FILE *input, struct command_t *command);
+
+/* Phase codes for action returns.
+ * These were at one time FORTRAN line numbers.
+ * The values don't matter, but perturb their order at your peril.
+ */
+#define GO_TERMINATE 2
+#define GO_MOVE 8
+#define GO_TOP 2000
+#define GO_CLEAROBJ 2012
+#define GO_CHECKHINT 2600
+#define GO_CHECKFOO 2607
+#define GO_DIRECTION 2620
+#define GO_LOOKUP 2630
+#define GO_WORD2 2800
+#define GO_SPECIALS 1900
+#define GO_UNKNOWN 8000
+#define GO_ACTION 40000
+#define GO_DWARFWAKE 19000
+
+/* Special object statuses in game.place - can also be a location number (> 0) */
+#define CARRIED -1 /* Player is toting it */
+
+/* hack to ignore GCC Unused Result */
+#define IGNORE(r) do{if (r){}}while(0)
+
+/*
+ * FIXME: These constants should be replaced by strings, at their usage sites.
+ * They are sixbit-packed representations of vocabulary words. This, and code
+ * left in misc.c, is the only place left in the runtime that knows about
+ * word packing.
+ */
+#define WORD_CATCH 301200308
+#define WORD_GO 715
+#define WORD_POUR 16152118
+#define WORD_BACK 2010311
+#define WORD_CAVE 3012205
+#define WORD_DPRSSN 405161805
+#define WORD_ENTER 514200518
+#define WORD_ENTRNC 514201801
+#define WORD_LOOK 12151511
+#define WORD_NUL 14211212
+#define WORD_STREAM 1920180501
+#define WORD_FIND 6091404
+#define WORD_INVENT 914220514
+#define WORD_LOCK 12150311
+#define WORD_SAY 190125
+#define WORD_THROW 2008181523
+#define WORD_WEST 23051920
+#define WORD_YES 250519
+#define WORD_YINIT 25
+
+/* end */