#include <stdlib.h>
#include <stdbool.h>
#include <stdarg.h>
+#include <inttypes.h>
#include "dungeon.h"
+/* LCG PRNG parameters tested against
+ * Knuth vol. 2. by the original authors */
+#define LCG_A 1093L
+#define LCG_C 221587L
+#define LCG_M 1048576L
+
#define LINESIZE 1024
-#define TOKLEN 5 // № sigificant characters in a token */
+#define TOKLEN 5 // # outputting characters in a token */
#define NDWARVES 6 // number of dwarves
#define PIRATE NDWARVES // must be NDWARVES-1 when zero-origin
#define DALTLC LOC_NUGGET // alternate dwarf location
-#define INVLIMIT 7 // inverntory limit (№ of objects)
+#define INVLIMIT 7 // inventory limit (# of objects)
#define INTRANSITIVE -1 // illegal object number
#define GAMELIMIT 330 // base limit of turns
#define NOVICELIMIT 1000 // limit of turns for novice
* which has its own meaning. */
#define STASHED(obj) (-1 - game.prop[obj])
+#define PROMPT "> "
+
/*
+ * DESTROY(N) = Get rid of an item by putting it in LOC_NOWHERE
* MOD(N,M) = Arithmetic modulus
+ * TOTING(OBJ) = true if the OBJ is being carried
* AT(OBJ) = true if on either side of two-placed object
- * CNDBIT(L,N) = true if COND(L) has bit n set (bit 0 is units bit)
- * DARK(LOC) = true if location "LOC" is dark
- * FORCED(LOC) = true if LOC moves without asking for input (COND=2)
- * FOREST(LOC) = true if LOC is part of the forest
- * GSTONE(OBJ) = true if OBJ is a gemstone
* HERE(OBJ) = true if the OBJ is at "LOC" (or is being carried)
+ * CNDBIT(L,N) = true if COND(L) has bit n set (bit 0 is units bit)
* LIQUID() = object number of liquid in bottle
* LIQLOC(LOC) = object number of liquid (if any) at LOC
+ * FORCED(LOC) = true if LOC moves without asking for input (COND=2)
+ * DARK(LOC) = true if location "LOC" is dark
* PCT(N) = true N% of the time (N integer from 0 to 100)
- * TOTING(OBJ) = true if the OBJ is being carried */
+ * GSTONE(OBJ) = true if OBJ is a gemstone
+ * FOREST(LOC) = true if LOC is part of the forest
+ * OUTSID(LOC) = true if location not in the cave
+ * INSIDE(LOC) = true if location is in the cave or the building at the beginning of the game
+ * INDEEP(LOC) = true if location is in the Hall of Mists or deeper
+ * BUG(X) = report bug and exit
+ */
#define DESTROY(N) move(N, LOC_NOWHERE)
#define MOD(N,M) ((N) % (M))
#define TOTING(OBJ) (game.place[OBJ] == CARRIED)
#define FOREST(LOC) CNDBIT(LOC, COND_FOREST)
#define OUTSID(LOC) (CNDBIT(LOC, COND_ABOVE) || FOREST(LOC))
#define INSIDE(LOC) (!OUTSID(LOC) || LOC == LOC_BUILDING)
-#define INDEEP(LOC) ((LOC) >= LOC_MISTHALL && !OUTSID(LOC))
+#define INDEEP(LOC) CNDBIT((LOC),COND_DEEP)
#define BUG(x) bug(x, #x)
enum bugtype {
* These were at one time FORTRAN line numbers.
* The values don't matter, but perturb their order at your peril.
*/
-enum phase_codes {
+typedef enum {
GO_TERMINATE,
GO_MOVE,
GO_TOP,
GO_WORD2,
GO_UNKNOWN,
GO_DWARFWAKE,
-};
+} phase_codes_t;
-typedef long vocab_t; // index into a vocabulary array */
-typedef long verb_t; // index into an actions array */
-typedef long obj_t; // index into the object array */
-typedef long loc_t; // index into the locations array */
-typedef long turn_t; // turn counter or threshold */
+typedef int vocab_t; // index into a vocabulary array */
+typedef int verb_t; // index into an actions array */
+typedef int obj_t; // index into the object array */
+typedef int loc_t; // index into the locations array */
+typedef int turn_t; // turn counter or threshold */
struct game_t {
- unsigned long lcg_a, lcg_c, lcg_m, lcg_x;
- long abbnum; // How often to print long descriptions
+ int32_t lcg_x;
+ int abbnum; // How often to print int descriptions
score_t bonus; // What kind of finishing bonus we are getting
loc_t chloc; // pirate chest location
loc_t chloc2; // pirate chest alternate location
bool clshnt; // has player read the clue in the endgame?
bool closed; // whether we're all the way closed
bool closng; // whether it's closing time yet
- long conds; // min value for cond[loc] if loc has any hints
- long detail; // level of detail in descriptions
+ bool lmwarn; // has player been warned about lamp going dim?
+ bool novice; // asked for instructions at start-up?
+ bool panic; // has player found out he's trapped?
+ bool wzdark; // whether the loc he's leaving was dark
+ bool blooded; // has player drunk of dragon's blood?
+ int conds; // min value for cond[loc] if loc has any hints
+ int detail; // level of detail in descriptions
/* dflag controls the level of activation of dwarves:
* 0 No dwarf stuff yet (wait until reaches Hall Of Mists)
* 2 Met first dwarf, others start moving, no knives thrown yet
* 3 A knife has been thrown (first set always misses)
* 3+ Dwarves are mad (increases their accuracy) */
- long dflag;
-
- long dkill; // dwarves killed
- long dtotal; // total dwarves (including pirate)
- long foobar; // progress in saying "FEE FIE FOE FOO".
- long holdng; // number of objects being carried
- long igo; // # uses of "go" instead of a direction
- long iwest; // # times he's said "west" instead of "w"
- long knfloc; // knife location; 0 if none, -1 after caveat
+ int dflag;
+
+ int dkill; // dwarves killed
+ int dtotal; // total dwarves (including pirate) in loc
+ int foobar; // progress in saying "FEE FIE FOE FOO".
+ int holdng; // number of objects being carried
+ int igo; // # uses of "go" instead of a direction
+ int iwest; // # times he's said "west" instead of "w"
+ int knfloc; // knife location; 0 if none, -1 after caveat
turn_t limit; // lifetime of lamp
- bool lmwarn; // has player been warned about lamp going dim?
loc_t loc; // where player is now
loc_t newloc; // where player is going
- bool novice; // asked for instructions at start-up?
turn_t numdie; // number of times killed so far
loc_t oldloc; // where player was
- loc_t oldlc2; // where player was two moves ago
+ loc_t oldlc2; // where player was two moves ago
obj_t oldobj; // last object player handled
- bool panic; // has player found out he's trapped?
- long saved; // point penalty for saves
- long tally; // count of treasures gained
- long thresh; // current threshold for endgame scoring tier
+ int saved; // point penalty for saves
+ int tally; // count of treasures gained
+ int thresh; // current threshold for endgame scoring tier
turn_t trndex; // FIXME: not used, remove on next format bump
turn_t trnluz; // # points lost so far due to turns used
turn_t turns; // counts commands given (ignores yes/no)
- bool wzdark; // whether the loc he's leaving was dark
char zzword[TOKLEN + 1]; // randomly generated magic word from bird
- bool blooded; // has player drunk of dragon's blood?
- long abbrev[NLOCATIONS + 1]; // has location been seen?
- long atloc[NLOCATIONS + 1]; // head of object linked list per location
- long dseen[NDWARVES + 1]; // true if dwarf has seen him
+ int abbrev[NLOCATIONS + 1]; // has location been seen?
+ int atloc[NLOCATIONS + 1]; // head of object linked list per location
+ int dseen[NDWARVES + 1]; // true if dwarf has seen him
loc_t dloc[NDWARVES + 1]; // location of dwarves, initially hard-wired in
loc_t odloc[NDWARVES + 1]; // prior loc of each dwarf, initially garbage
loc_t fixed[NOBJECTS + 1]; // fixed location of object (if not IS_FREE)
- long link[NOBJECTS * 2 + 1]; // object-list links
+ obj_t link[NOBJECTS * 2 + 1];// object-list links
loc_t place[NOBJECTS + 1]; // location of object
- long hinted[NHINTS]; // hinted[i] = true iff hint i has been used.
- long hintlc[NHINTS]; // hintlc[i] = how long at LOC with cond bit i
- long prop[NOBJECTS + 1]; // object state array */
+ int hinted[NHINTS]; // hinted[i] = true iff hint i has been used.
+ int hintlc[NHINTS]; // hintlc[i] = how int at LOC with cond bit i
+ int prop[NOBJECTS + 1]; // object state array */
};
/*
FILE *logfp;
bool oldstyle;
bool prompt;
+ char **argv;
+ int argc;
+ int optind;
+ FILE *scriptfp;
};
typedef struct {
- char raw[LINESIZE];
- vocab_t id;
- word_type_t type;
+ char raw[LINESIZE];
+ vocab_t id;
+ word_type_t type;
} command_word_t;
-struct command_t {
+typedef enum {EMPTY, RAW, TOKENIZED, GIVEN, PREPROCESSED, PROCESSING, EXECUTED} command_state_t;
+
+typedef struct {
enum speechpart part;
command_word_t word[2];
verb_t verb;
- obj_t obj;
-};
+ obj_t obj;
+ command_state_t state;
+} command_t;
extern struct game_t game;
extern struct settings_t settings;
-extern bool get_command_input(struct command_t *);
+extern char *myreadline(const char *);
+extern bool get_command_input(command_t *);
+extern void clear_command(command_t *);
extern void speak(const char*, ...);
extern void sspeak(int msg, ...);
-extern void pspeak(vocab_t, enum speaktype, int, bool, ...);
+extern void pspeak(vocab_t, enum speaktype, bool, int, ...);
extern void rspeak(vocab_t, ...);
extern void echo_input(FILE*, const char*, const char*);
-extern bool silent_yes(void);
-extern bool yes(const char*, const char*, const char*);
+extern bool silent_yes_or_no(void);
+extern bool yes_or_no(const char*, const char*, const char*);
extern void juggle(obj_t);
extern void move(obj_t, loc_t);
-extern loc_t put(obj_t, long, long);
+extern loc_t put(obj_t, int, int);
extern void carry(obj_t, loc_t);
extern void drop(obj_t, loc_t);
extern int atdwrf(loc_t);
-extern long setbit(int);
-extern bool tstbit(long, int);
-extern void set_seed(long);
-extern long randrange(long);
-extern long score(enum termination);
+extern int setbit(int);
+extern bool tstbit(int, int);
+extern void set_seed(int32_t);
+extern int32_t randrange(int32_t);
+extern int score(enum termination);
extern void terminate(enum termination) __attribute__((noreturn));
-extern int savefile(FILE *, long);
+extern int savefile(FILE *, int32_t);
+#if defined ADVENT_AUTOSAVE
+extern void autosave(void);
+#endif
extern int suspend(void);
extern int resume(void);
extern int restore(FILE *);
-extern long initialise(void);
-extern int action(struct command_t command);
+extern int initialise(void);
+extern phase_codes_t action(command_t);
extern void state_change(obj_t, int);
-
+extern bool is_valid(struct game_t);
void bug(enum bugtype, const char *) __attribute__((__noreturn__));
+/* represent an empty command word */
+static const command_word_t empty_command_word = {
+ .raw = "",
+ .id = WORD_EMPTY,
+ .type = NO_WORD_TYPE,
+};
+
/* end */