+/*
+ * Dungeon types and macros.
+ *
+ * SPDX-FileCopyrightText: 1977, 2005 by Will Crowther and Don Woods
+ * SPDX-FileCopyrightText: 2017 by Eric S. Raymond
+ * SPDX-License-Identifier: BSD-2-Clause
+ */
#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
#define LCG_M 1048576L
#define LINESIZE 1024
-#define TOKLEN 5 // # sigificant characters in a token */
+#define TOKLEN 5 // # outputting characters in a token */
#define NDWARVES 6 // number of dwarves
#define PIRATE NDWARVES // must be NDWARVES-1 when zero-origin
#define DALTLC LOC_NUGGET // alternate dwarf location
#define BATTERYLIFE 2500 // turn limit increment from batteries
#define WORD_NOT_FOUND -1 // "Word not found" flag value for the vocab hash functions.
#define WORD_EMPTY 0 // "Word empty" flag value for the vocab hash functions
+#define PIT_KILL_PROB 35 // Percentage probability of dying from fall in pit.
#define CARRIED -1 // Player is toting it
#define READ_MODE "rb" // b is not needed for POSIX but harmless
#define WRITE_MODE "wb" // b is not needed for POSIX but harmless
/* Special object-state values - integers > 0 are object-specific */
-#define STATE_NOTFOUND -1 // 'Not found" state of treasures */
+#define STATE_NOTFOUND -1 // 'Not found" state of treasures
#define STATE_FOUND 0 // After discovered, before messed with
#define STATE_IN_CAVITY 1 // State value common to all gemstones
/* Map a state property value to a negative range, where the object cannot be
* picked up but the value can be recovered later. Avoid colliding with -1,
- * which has its own meaning. */
+ * which has its own meaning as STATE_NOTFOUND. */
#define STASHED(obj) (-1 - game.prop[obj])
#define PROMPT "> "
#define FOREST(LOC) CNDBIT(LOC, COND_FOREST)
#define OUTSID(LOC) (CNDBIT(LOC, COND_ABOVE) || FOREST(LOC))
#define INSIDE(LOC) (!OUTSID(LOC) || LOC == LOC_BUILDING)
-#define INDEEP(LOC) ((LOC) >= LOC_MISTHALL && !OUTSID(LOC))
+#define INDEEP(LOC) CNDBIT((LOC),COND_DEEP)
#define BUG(x) bug(x, #x)
enum bugtype {
/* Phase codes for action returns.
* These were at one time FORTRAN line numbers.
- * The values don't matter, but perturb their order at your peril.
*/
typedef enum {
GO_TERMINATE,
int saved; // point penalty for saves
int tally; // count of treasures gained
int thresh; // current threshold for endgame scoring tier
- turn_t trndex; // FIXME: not used, remove on next format bump
+ bool seenbigwords; // have we red the graffiti in the Giant's Room?
turn_t trnluz; // # points lost so far due to turns used
turn_t turns; // counts commands given (ignores yes/no)
char zzword[TOKLEN + 1]; // randomly generated magic word from bird
int argc;
int optind;
FILE *scriptfp;
+ int debug;
};
typedef struct {
command_state_t state;
} command_t;
+/*
+ * Bump on save format change.
+ *
+ * Note: Verify that the tests run clean before bumping this, then rebuild the check
+ * files afterwards. Otherwise you will get a spurious failure due to the old version
+ * having been generated into a check file.
+ */
+#define SAVE_VERSION 30
+
+/*
+ * Goes at start of file so saves can be identified by file(1) and the like.
+ */
+#define ADVENT_MAGIC "open-adventure\n"
+
+/*
+ * If you change the first three members, the resume function may not properly
+ * reject saves from older versions. Later members can change, but bump the version
+ * when you do that.
+ */
+struct save_t {
+ char magic[sizeof(ADVENT_MAGIC)];
+ int32_t version;
+ int32_t canary;
+ struct game_t game;
+};
+
extern struct game_t game;
+extern struct save_t save;
extern struct settings_t settings;
extern char *myreadline(const char *);
extern void pspeak(vocab_t, enum speaktype, bool, int, ...);
extern void rspeak(vocab_t, ...);
extern void echo_input(FILE*, const char*, const char*);
-extern bool silent_yes(void);
-extern bool yes(const char*, const char*, const char*);
+extern bool silent_yes_or_no(void);
+extern bool yes_or_no(const char*, const char*, const char*);
extern void juggle(obj_t);
extern void move(obj_t, loc_t);
-extern loc_t put(obj_t, int, int);
+extern loc_t put(obj_t, loc_t, int);
extern void carry(obj_t, loc_t);
extern void drop(obj_t, loc_t);
extern int atdwrf(loc_t);
extern int32_t randrange(int32_t);
extern int score(enum termination);
extern void terminate(enum termination) __attribute__((noreturn));
-extern int savefile(FILE *, int32_t);
+extern int savefile(FILE *);
+#if defined ADVENT_AUTOSAVE
+extern void autosave(void);
+#endif
extern int suspend(void);
extern int resume(void);
extern int restore(FILE *);
extern phase_codes_t action(command_t);
extern void state_change(obj_t, int);
extern bool is_valid(struct game_t);
-
-void bug(enum bugtype, const char *) __attribute__((__noreturn__));
+extern void bug(enum bugtype, const char *) __attribute__((__noreturn__));
/* represent an empty command word */
static const command_word_t empty_command_word = {