#include "dungeon.h"
#define LINESIZE 1024
+#define TOKLEN 5 // # sigificant character sin a token */
#define NDWARVES 6 // number of dwarves
#define PIRATE NDWARVES // must be NDWARVES-1 when zero-origin
#define DALTLC LOC_NUGGET // alternate dwarf location
#define PANICTIME 15 // time left after closing
#define BATTERYLIFE 2500 // turn limit increment from batteries
#define WORD_NOT_FOUND -1 // "Word not found" flag value for the vocab hash functions.
+#define WORD_EMPTY 0 // "Word empty" flag value for the vocab hash functions
#define CARRIED -1 // Player is toting it
#define READ_MODE "rb" // b is not needed for POSIX but harmless
#define WRITE_MODE "wb" // b is not needed for POSIX but harmless
+/* Special object-state values - integers > 0 are object-specific */
+#define STATE_NOTFOUND -1 // 'Not found" state of treasures */
+#define STATE_GROUND 0 // After discovered, before messed with
+
/*
* MOD(N,M) = Arithmetic modulus
* AT(OBJ) = true if on either side of two-placed object
#define OUTSID(LOC) (CNDBIT(LOC, COND_ABOVE) || FOREST(LOC))
#define INDEEP(LOC) ((LOC) >= LOC_MISTHALL && !OUTSID(LOC))
#define BUG(x) bug(x, #x)
+#define MOTION_WORD(n) ((n) + 0)
+#define OBJECT_WORD(n) ((n) + 1000)
+#define ACTION_WORD(n) ((n) + 2000)
+#define SPECIAL_WORD(n) ((n) + 3000)
+#define PROMOTE_WORD(n) ((n) + 1000)
+#define DEMOTE_WORD(n) ((n) - 1000)
enum bugtype {
- SPECIAL_TRAVEL_500_GT_L_GT_300_EXCEEDS_GOTO_LIST,
- VOCABULARY_TYPE_N_OVER_1000_NOT_BETWEEN_0_AND_3,
- INTRANSITIVE_ACTION_VERB_EXCEEDS_GOTO_LIST,
- TRANSITIVE_ACTION_VERB_EXCEEDS_GOTO_LIST,
- CONDITIONAL_TRAVEL_ENTRY_WITH_NO_ALTERATION,
- LOCATION_HAS_NO_TRAVEL_ENTRIES,
- HINT_NUMBER_EXCEEDS_GOTO_LIST,
- SPEECHPART_NOT_TRANSITIVE_OR_INTRANSITIVE_OR_UNKNOWN,
- ACTION_RETURNED_PHASE_CODE_BEYOND_END_OF_SWITCH,
+ SPECIAL_TRAVEL_500_GT_L_GT_300_EXCEEDS_GOTO_LIST,
+ VOCABULARY_TYPE_N_OVER_1000_NOT_BETWEEN_0_AND_3,
+ INTRANSITIVE_ACTION_VERB_EXCEEDS_GOTO_LIST,
+ TRANSITIVE_ACTION_VERB_EXCEEDS_GOTO_LIST,
+ CONDITIONAL_TRAVEL_ENTRY_WITH_NO_ALTERATION,
+ LOCATION_HAS_NO_TRAVEL_ENTRIES,
+ HINT_NUMBER_EXCEEDS_GOTO_LIST,
+ SPEECHPART_NOT_TRANSITIVE_OR_INTRANSITIVE_OR_UNKNOWN,
+ ACTION_RETURNED_PHASE_CODE_BEYOND_END_OF_SWITCH,
};
enum speaktype {touch, look, hear, study, change};
* The values don't matter, but perturb their order at your peril.
*/
enum phase_codes {
- GO_TERMINATE,
- GO_MOVE,
- GO_TOP,
- GO_CLEAROBJ,
- GO_CHECKHINT,
- GO_CHECKFOO,
- GO_DIRECTION,
- GO_LOOKUP,
- GO_WORD2,
- GO_SPECIALS,
- GO_UNKNOWN,
- GO_ACTION,
- GO_DWARFWAKE,
+ GO_TERMINATE,
+ GO_MOVE,
+ GO_TOP,
+ GO_CLEAROBJ,
+ GO_CHECKHINT,
+ GO_CHECKFOO,
+ GO_DIRECTION,
+ GO_LOOKUP,
+ GO_WORD2,
+ GO_SPECIALS,
+ GO_UNKNOWN,
+ GO_ACTION,
+ GO_DWARFWAKE,
};
typedef long token_t; // word token - someday this will be char[TOKLEN+1]
struct game_t {
unsigned long lcg_a, lcg_c, lcg_m, lcg_x;
long abbnum; // How often to print non-abbreviated descriptions
- long blklin;
long bonus;
long chloc;
long chloc2;
bool closng; // whether it's closing time yet
long conds; // min value for cond(loc) if loc has any hints
long detail;
+
+ /* dflag controls the level of activation of dwarves:
+ * 0 No dwarf stuff yet (wait until reaches Hall Of Mists)
+ * 1 Reached Hall Of Mists, but hasn't met first dwarf
+ * 2 Met first dwarf, others start moving, no knives thrown yet
+ * 3 A knife has been thrown (first set always misses)
+ * 3+ Dwarves are mad (increases their accuracy) */
long dflag;
+
long dkill;
long dtotal;
long foobar; // current progress in saying "FEE FIE FOE FOO".
long trnluz; // # points lost so far due to number of turns used
long turns; // how many commands he's given (ignores yes/no)
bool wzdark; // whether the loc he's leaving was dark
- char zzword[6]; // randomly generated magic word from bird
+ char zzword[TOKLEN+1]; // randomly generated magic word from bird
bool blooded; // has player drunk of dragon's blood?
- long abbrev[NLOCATIONS + 1];
+ long abbrev[NLOCATIONS + 1];
long atloc[NLOCATIONS + 1];
- long dseen[NDWARVES + 1];
- long dloc[NDWARVES + 1];
- long odloc[NDWARVES + 1];
+ long dseen[NDWARVES + 1]; // true if dwarf has seen him
+ long dloc[NDWARVES + 1]; // location of dwarves, initially hard-wired in
+ long odloc[NDWARVES + 1]; // prior loc of each dwarf, initially garbage
long fixed[NOBJECTS + 1];
long link[NOBJECTS * 2 + 1];
long place[NOBJECTS + 1];
- long hinted[NHINTS];
- long hintlc[NHINTS];
+ long hinted[NHINTS]; // hintlc[i] is how long he's been at LOC with cond bit i
+ long hintlc[NHINTS]; // hinted[i] is true iff hint i has been used.
long prop[NOBJECTS + 1];
};
+/*
+ * Game application settings - settings, but not state of the game, per se.
+ * This data is not saved in a saved game.
+ */
+struct settings_t {
+ FILE *logfp;
+ bool oldstyle;
+ bool prompt;
+};
+
struct command_t {
enum speechpart part;
vocab_t verb;
vocab_t obj;
- token_t wd1, wd1x;
- token_t wd2, wd2x;
+ token_t wd1;
+ token_t wd2;
+ long id1;
+ long id2;
+ char raw1[BUFSIZ], raw2[BUFSIZ];
};
extern struct game_t game;
-extern FILE *logfp;
-extern bool oldstyle, editline, prompt;
+extern struct settings_t settings;
-extern char* xstrdup(const char* s);
-extern void* xmalloc(size_t size);
extern void packed_to_token(long, char token[]);
-extern long token_to_packed(const char token[6]);
-extern void tokenize(char*, long tokens[4]);
-extern void vspeak(const char*, va_list);
+extern long token_to_packed(const char token[]);
+extern void tokenize(char*, struct command_t *);
+extern void vspeak(const char*, bool, va_list);
extern bool wordeq(token_t, token_t);
extern bool wordempty(token_t);
extern void wordclear(token_t *);
extern void speak(const char*, ...);
-extern void pspeak(vocab_t, enum speaktype, int, ...);
+extern void sspeak(long msg, ...);
+extern void pspeak(vocab_t, enum speaktype, int, bool, ...);
extern void rspeak(vocab_t, ...);
-extern void echo_input(FILE*, char*, char*);
+extern void echo_input(FILE*, const char*, const char*);
extern int word_count(char*);
extern char* get_input(void);
extern bool silent_yes(void);
extern long setbit(long);
extern bool tstbit(long, int);
extern void make_zzword(char*);
-extern void datime(long*, long*);
extern void set_seed(long);
extern unsigned long get_next_lcg_value(void);
extern long randrange(long);
extern int suspend(void);
extern int resume(void);
extern int restore(FILE *);
-extern void initialise(void);
+extern long initialise(void);
extern int action(struct command_t *command);
-/* Alas, declaring this static confuses the coverage analyzer */
void bug(enum bugtype, const char *) __attribute__((__noreturn__));
/* end */