#define LINESIZE 100
#define NDWARVES 6
#define PIRATE NDWARVES /* must be NDWARVES-1 when zero-origin */
-#define DALTLC 18 /* alternate dwarf location; low room */
+#define DALTLC LOC_NUGGET /* alternate dwarf location */
#define MINTRS 50
#define MAXTRS 79
#define MAXPARMS 25
#define INVLIMIT 7
#define INTRANSITIVE -1 /* illegal object number */
-#define SPECIALBASE 300 /* base umber of special rooms */
+#define SPECIALBASE 300 /* base number of special rooms */
+#define WARNTIME 30 /* late game starts at game.limit-this */
typedef long token_t; /* word token - someday this will be char[TOKLEN+1] */
typedef long vocab_t; /* index into a vocabulary array */
extern void TYPE(void);
extern void DATIME(long*, long*);
+enum termination {endgame, quitgame, scoregame};
+
extern void set_seed(long);
extern unsigned long get_next_lcg_value(void);
extern long randrange(long);
-extern void score(long);
+extern void score(enum termination);
extern int saveresume(FILE *, bool);
/*
* TOTING(OBJ) = true if the OBJ is being carried */
#define MOD(N,M) ((N) % (M))
-#define TOTING(OBJ) (game.place[OBJ] == -1)
+#define TOTING(OBJ) (game.place[OBJ] == CARRIED)
#define AT(OBJ) (game.place[OBJ] == game.loc || game.fixed[OBJ] == game.loc)
#define HERE(OBJ) (AT(OBJ) || TOTING(OBJ))
#define LIQ2(PBOTL) ((1-(PBOTL))*WATER+((PBOTL)/2)*(WATER+OIL))
#define DARK(DUMMY) ((!CNDBIT(game.loc,LIGHT)) && (game.prop[LAMP] == 0 || !HERE(LAMP)))
#define PCT(N) (randrange(100) < (N))
#define GSTONE(OBJ) ((OBJ) == EMRALD || (OBJ) == RUBY || (OBJ) == AMBER || (OBJ) == SAPPH)
-#define FOREST(LOC) ((LOC) >= 145 && (LOC) <= 166)
+#define FOREST(LOC) ((LOC) >= LOC_FOREST1 && (LOC) <= LOC_FOREST22)
#define VOCWRD(LETTRS,SECT) (VOCAB(MAKEWD(LETTRS),SECT))
#define SPECIAL(LOC) ((LOC) > SPECIALBASE)
* LOC is outside, INDEEP(LOC) is true if LOC is "deep" in the cave (hall
* of mists or deeper). Note special kludges for "Foof!" locs. */
-#define OUTSID(LOC) ((LOC) <= 8 || FOREST(LOC) || (LOC) == PLAC[SAPPH] || (LOC) == 180 || (LOC) == 182)
-#define INDEEP(LOC) ((LOC) >= 15 && !OUTSID(LOC) && (LOC) != 179)
+#define OUTSID(LOC) ((LOC) <= LOC_GRATE || FOREST(LOC) || (LOC) == PLAC[SAPPH] || (LOC) == LOC_FOOF2 || (LOC) == LOC_FOOF4)
+#define INDEEP(LOC) ((LOC) >= LOC_MISTHALL && !OUTSID(LOC) && (LOC) != LOC_FOOF1)
/* vocabulary items */
extern long AMBER, ATTACK, AXE, BACK, BATTER, BEAR,
#define HOGRE 19 /* Trying to deal with ogre */
#define HJADE 20 /* Found all treasures except jade */
+/* Special object statuses in game.place - can also be a location number (> 0) */
+#define CARRIED -1 /* Player is toting it */
+#define NOWHERE 0 /* It's destroyed */
+
/* hack to ignore GCC Unused Result */
#define IGNORE(r) do{if (r){}}while(0)