#include <stdlib.h>
-#include "misc.h"
-#include "main.h"
-#include "share.h"
+#include <stdbool.h>
+#include "advent.h"
#include "funcs.h"
-
-#define TRUE (0==0)
-#define FALSE (0!=0)
+#include "database.h"
/* This stuff was broken off as part of an effort to get the main program
* to compile without running out of memory. We're called with a number
* similar label number for the caller to "goto".
*/
-/* ANALYSE A VERB. REMEMBER WHAT IT WAS, GO BACK FOR OBJECT IF SECOND WORD
- * UNLESS VERB IS "SAY", WHICH SNARFS ARBITRARY SECOND WORD. */
+/* Analyse a verb. Remember what it was, go back for object if second word
+ * unless verb is "say", which snarfs arbitrary second word. */
-int action(STARTAT)long STARTAT; {
+int action(FILE *input, long STARTAT) {
switch(STARTAT) {
case 4000: goto L4000;
case 4090: goto L4090;
if(VERB == SAY)OBJ=WD2;
if(OBJ > 0) goto L4090;
-/* ANALYSE AN INTRANSITIVE VERB (IE, NO OBJECT GIVEN YET). */
-
-L4080: switch (VERB-1) { case 0: goto L8010; case 1: return(8000); case 2:
- return(8000); case 3: goto L8040; case 4: return(2009); case 5: goto L8040;
- case 6: goto L8070; case 7: goto L8080; case 8: return(8000); case
- 9: return(8000); case 10: return(2011); case 11: goto L9120; case 12:
- goto L9130; case 13: goto L8140; case 14: goto L9150; case 15:
- return(8000); case 16: return(8000); case 17: goto L8180; case 18:
- return(8000); case 19: goto L8200; case 20: return(8000); case 21:
- goto L9220; case 22: goto L9230; case 23: goto L8240; case 24:
- goto L8250; case 25: goto L8260; case 26: goto L8270; case 27:
- return(8000); case 28: return(8000); case 29: goto L8300; case 30:
- goto L8310; case 31: goto L8320; case 32: goto L8330; case 33:
- goto L8340; }
-/* TAKE DROP SAY OPEN NOTH LOCK ON OFF WAVE CALM
- * WALK KILL POUR EAT DRNK RUB TOSS QUIT FIND INVN
- * FEED FILL BLST SCOR FOO BRF READ BREK WAKE SUSP
- * RESU FLY LSTN ZZZZ */
+/* Analyse an intransitive verb (ie, no object given yet). */
+
+ switch (VERB-1) {
+ case 0: goto L8010; /* CARRY */
+ case 1: return(8000); /* DROP */
+ case 2: return(8000); /* SAY */
+ case 3: goto L8040; /* UNLOC */
+ case 4: return(2009); /* NOTHI */
+ case 5: goto L8040; /* LOCK */
+ case 6: goto L8070; /* LIGHT */
+ case 7: goto L8080; /* EXTIN */
+ case 8: return(8000); /* WAVE */
+ case 9: return(8000); /* CALM */
+ case 10: return(2011); /* WALK */
+ case 11: goto L9120; /* ATTAC */
+ case 12: goto L9130; /* POUR */
+ case 13: goto L8140; /* EAT */
+ case 14: goto L9150; /* DRINK */
+ case 15: return(8000); /* RUB */
+ case 16: return(8000); /* TOSS */
+ case 17: goto L8180; /* QUIT */
+ case 18: return(8000); /* FIND */
+ case 19: goto L8200; /* INVEN */
+ case 20: return(8000); /* FEED */
+ case 21: goto L9220; /* FILL */
+ case 22: goto L9230; /* BLAST */
+ case 23: goto L8240; /* SCOR */
+ case 24: goto L8250; /* FOO */
+ case 25: goto L8260; /* BRIEF */
+ case 26: goto L8270; /* READ */
+ case 27: return(8000); /* BREAK */
+ case 28: return(8000); /* WAKE */
+ case 29: goto L8300; /* SUSP */
+ case 30: goto L8310; /* RESU */
+ case 31: goto L8320; /* FLY */
+ case 32: goto L8330; /* LISTEN */
+ case 33: goto L8340; /* ZZZZ */
+ }
BUG(23);
-/* ANALYSE A TRANSITIVE VERB. */
-
-L4090: switch (VERB-1) { case 0: goto L9010; case 1: goto L9020; case 2: goto
- L9030; case 3: goto L9040; case 4: return(2009); case 5: goto L9040;
- case 6: goto L9070; case 7: goto L9080; case 8: goto L9090; case
- 9: return(2011); case 10: return(2011); case 11: goto L9120; case 12:
- goto L9130; case 13: goto L9140; case 14: goto L9150; case 15:
- goto L9160; case 16: goto L9170; case 17: return(2011); case 18:
- goto L9190; case 19: goto L9190; case 20: goto L9210; case 21:
- goto L9220; case 22: goto L9230; case 23: return(2011); case 24:
- return(2011); case 25: return(2011); case 26: goto L9270; case 27:
- goto L9280; case 28: goto L9290; case 29: return(2011); case 30:
- return(2011); case 31: goto L9320; case 32: return(2011); case 33:
- goto L8340; }
-/* TAKE DROP SAY OPEN NOTH LOCK ON OFF WAVE CALM
- * WALK KILL POUR EAT DRNK RUB TOSS QUIT FIND INVN
- * FEED FILL BLST SCOR FOO BRF READ BREK WAKE SUSP
- * RESU FLY LSTN ZZZZ */
+/* Analyse a transitive verb. */
+
+L4090: switch (VERB-1) {
+ case 0: goto L9010; /* CARRY */
+ case 1: goto L9020; /* DROP */
+ case 2: goto L9030; /* SAY */
+ case 3: goto L9040; /* UNLOC */
+ case 4: return(2009); /* NOTHI */
+ case 5: goto L9040; /* LOCK */
+ case 6: goto L9070; /* LIGHT */
+ case 7: goto L9080; /* EXTI */
+ case 8: goto L9090; /* WAVE */
+ case 9: return(2011); /* CALM */
+ case 10: return(2011); /* WALK */
+ case 11: goto L9120; /* ATTAC */
+ case 12: goto L9130; /* POUR */
+ case 13: goto L9140; /* EAT */
+ case 14: goto L9150; /* DRINK */
+ case 15: goto L9160; /* RUB */
+ case 16: goto L9170; /* TOSS */
+ case 17: return(2011); /* QUIT */
+ case 18: goto L9190; /* FIND */
+ case 19: goto L9190; /* INVEN */
+ case 20: goto L9210; /* FEED */
+ case 21: goto L9220; /* FILL */
+ case 22: goto L9230; /* BLAST */
+ case 23: return(2011); /* SCOR */
+ case 24: return(2011); /* FOO */
+ case 25: return(2011); /* BRIEF */
+ case 26: goto L9270; /* READ */
+ case 27: goto L9280; /* BREAK */
+ case 28: goto L9290; /* WAKE */
+ case 29: return(2011); /* SUSP */
+ case 30: return(2011); /* RESU */
+ case 31: goto L9320; /* FLY */
+ case 32: return(2011); /* LISTEN */
+ case 33: goto L8340; /* ZZZZ */
+ }
BUG(24);
-/* ANALYSE AN OBJECT WORD. SEE IF THE THING IS HERE, WHETHER WE'VE GOT A VERB
- * YET, AND SO ON. OBJECT MUST BE HERE UNLESS VERB IS "FIND" OR "INVENT(ORY)"
- * (AND NO NEW VERB YET TO BE ANALYSED). WATER AND OIL ARE ALSO FUNNY, SINCE
- * THEY ARE NEVER ACTUALLY DROPPED AT ANY LOCATION, BUT MIGHT BE HERE INSIDE
- * THE BOTTLE OR URN OR AS A FEATURE OF THE LOCATION. */
+/* Analyse an object word. See if the thing is here, whether we've got a verb
+ * yet, and so on. Object must be here unless verb is "find" or "invent(ory)"
+ * (and no new verb yet to be analysed). Water and oil are also funny, since
+ * they are never actually dropped at any location, but might be here inside
+ * the bottle or urn or as a feature of the location. */
L5000: OBJ=K;
if(!HERE(K)) goto L5100;
-/* ROUTINES FOR PERFORMING THE VARIOUS ACTION VERBS */
+/* Routines for performing the various action verbs */
-/* STATEMENT NUMBERS IN THIS SECTION ARE 8000 FOR INTRANSITIVE VERBS, 9000 FOR
- * TRANSITIVE, PLUS TEN TIMES THE VERB NUMBER. MANY INTRANSITIVE VERBS USE THE
- * TRANSITIVE CODE, AND SOME VERBS USE CODE FOR OTHER VERBS, AS NOTED BELOW. */
+/* Statement numbers in this section are 8000 for intransitive verbs, 9000 for
+ * transitive, plus ten times the verb number. Many intransitive verbs use the
+ * transitive code, and some verbs use code for other verbs, as noted below. */
-/* CARRY, NO OBJECT GIVEN YET. OK IF ONLY ONE OBJECT PRESENT. */
+/* Carry, no object given yet. OK if only one object present. */
L8010: if(ATLOC[LOC] == 0 || LINK[ATLOC[LOC]] != 0 || ATDWRF(LOC) > 0) return(8000);
OBJ=ATLOC[LOC];
-/* TRANSITIVE CARRY/DROP ARE IN SEPARATE FILE. */
+/* Transitive carry/drop are in separate file. */
L9010: return(carry());
-L9020: return(discard(FALSE));
+L9020: return(discard(false));
-/* SAY. ECHO WD2 (OR WD1 IF NO WD2 (SAY WHAT?, ETC.).) MAGIC WORDS OVERRIDE. */
+/* SAY. Echo WD2 (or WD1 if no WD2 (SAY WHAT?, etc.).) Magic words override. */
L9030: SETPRM(1,WD2,WD2X);
if(WD2 <= 0)SETPRM(1,WD1,WD1X);
OBJ=0;
return(2630);
-/* LOCK, UNLOCK, NO OBJECT GIVEN. ASSUME VARIOUS THINGS IF PRESENT. */
+/* Lock, unlock, no object given. Assume various things if present. */
L8040: SPK=28;
if(HERE(CLAM))OBJ=CLAM;
if(HERE(CHAIN))OBJ=CHAIN;
if(OBJ == 0) return(2011);
-/* LOCK, UNLOCK OBJECT. SPECIAL STUFF FOR OPENING CLAM/OYSTER AND FOR CHAIN. */
+/* Lock, unlock object. Special stuff for opening clam/oyster and for chain. */
L9040: if(OBJ == CLAM || OBJ == OYSTER) goto L9046;
if(OBJ == DOOR)SPK=111;
if(!CLOSNG) goto L9043;
K=130;
if(!PANIC)CLOCK2=15;
- PANIC=TRUE;
+ PANIC=true;
return(2010);
L9043: K=34+PROP[GRATE];
K=K+2*PROP[GRATE];
return(2010);
-/* CLAM/OYSTER. */
+/* Clam/Oyster. */
L9046: K=0;
if(OBJ == OYSTER)K=1;
SPK=124+K;
DROP(PEARL,105);
return(2011);
-/* CHAIN. */
+/* Chain. */
L9048: if(VERB == LOCK) goto L9049;
SPK=171;
if(PROP[BEAR] == 0)SPK=41;
FIXED[CHAIN]= -1;
return(2011);
-/* LIGHT. APPLICABLE ONLY TO LAMP AND URN. */
+/* Light. Applicable only to lamp and urn. */
L8070: if(HERE(LAMP) && PROP[LAMP] == 0 && LIMIT >= 0)OBJ=LAMP;
if(HERE(URN) && PROP[URN] == 1)OBJ=OBJ*100+URN;
PROP[URN]=2;
return(2011);
-/* EXTINGUISH. LAMP, URN, DRAGON/VOLCANO (NICE TRY). */
+/* Extinguish. Lamp, urn, dragon/volcano (nice try). */
L8080: if(HERE(LAMP) && PROP[LAMP] == 1)OBJ=LAMP;
if(HERE(URN) && PROP[URN] == 2)OBJ=OBJ*100+URN;
if(DARK(0))RSPEAK(16);
return(2012);
-/* WAVE. NO EFFECT UNLESS WAVING ROD AT FISSURE OR AT BIRD. */
+/* Wave. No effect unless waving rod at fissure or at bird. */
L9090: if((!TOTING(OBJ)) && (OBJ != ROD || !TOTING(ROD2)))SPK=29;
if(OBJ != ROD || !TOTING(OBJ) || (!HERE(BIRD) && (CLOSNG || !AT(FISSUR))))
SPK=208;
return(2011);
-/* ATTACK ALSO MOVED INTO SEPARATE MODULE. */
+/* Attack also moved into separate module. */
-L9120: return(attack());
+L9120: return(attack(input));
-/* POUR. IF NO OBJECT, OR OBJECT IS BOTTLE, ASSUME CONTENTS OF BOTTLE.
- * SPECIAL TESTS FOR POURING WATER OR OIL ON PLANT OR RUSTY DOOR. */
+/* Pour. If no object, or object is bottle, assume contents of bottle.
+ * special tests for pouring water or oil on plant or rusty door. */
L9130: if(OBJ == BOTTLE || OBJ == 0)OBJ=LIQ(0);
if(OBJ == 0) return(8000);
L9134: OBJ=URN;
goto L9220;
-/* EAT. INTRANSITIVE: ASSUME FOOD IF PRESENT, ELSE ASK WHAT. TRANSITIVE: FOOD
- * OK, SOME THINGS LOSE APPETITE, REST ARE RIDICULOUS. */
+/* Eat. Intransitive: assume food if present, else ask what. Transitive: food
+ * ok, some things lose appetite, rest are ridiculous. */
L8140: if(!HERE(FOOD)) return(8000);
L8142: DSTROY(FOOD);
OGRE)SPK=71;
return(2011);
-/* DRINK. IF NO OBJECT, ASSUME WATER AND LOOK FOR IT HERE. IF WATER IS IN
- * THE BOTTLE, DRINK THAT, ELSE MUST BE AT A WATER LOC, SO DRINK STREAM. */
+/* Drink. If no object, assume water and look for it here. If water is in
+ * the bottle, drink that, else must be at a water loc, so drink stream. */
L9150: if(OBJ == 0 && LIQLOC(LOC) != WATER && (LIQ(0) != WATER || !HERE(BOTTLE)))
return(8000);
SPK=240;
return(2011);
-/* RUB. YIELDS VARIOUS SNIDE REMARKS EXCEPT FOR LIT URN. */
+/* Rub. Yields various snide remarks except for lit urn. */
L9160: if(OBJ != LAMP)SPK=76;
if(OBJ != URN || PROP[URN] != 2) return(2011);
SPK=216;
return(2011);
-/* THROW MOVED INTO SEPARATE MODULE. */
+/* Throw moved into separate module. */
-L9170: return(throw());
+L9170: return(throw(input));
-/* QUIT. INTRANSITIVE ONLY. VERIFY INTENT AND EXIT IF THAT'S WHAT HE WANTS. */
+/* Quit. Intransitive only. Verify intent and exit if that's what he wants. */
-L8180: if(YES(22,54,54)) score(1);
+L8180: if(YES(input,22,54,54)) score(1);
return(2012);
-/* FIND. MIGHT BE CARRYING IT, OR IT MIGHT BE HERE. ELSE GIVE CAVEAT. */
+/* Find. Might be carrying it, or it might be here. Else give caveat. */
L9190: if(AT(OBJ) || (LIQ(0) == OBJ && AT(BOTTLE)) || K == LIQLOC(LOC) || (OBJ ==
DWARF && ATDWRF(LOC) > 0))SPK=94;
if(TOTING(OBJ))SPK=24;
return(2011);
-/* INVENTORY. IF OBJECT, TREAT SAME AS FIND. ELSE REPORT ON CURRENT BURDEN. */
+/* Inventory. If object, treat same as find. Else report on current burden. */
L8200: SPK=98;
/* 8201 */ for (I=1; I<=100; I++) {
if(I == BEAR || !TOTING(I)) goto L8201;
if(SPK == 98)RSPEAK(99);
- BLKLIN=FALSE;
+ BLKLIN=false;
PSPEAK(I,-1);
- BLKLIN=TRUE;
+ BLKLIN=true;
SPK=0;
L8201: /*etc*/ ;
} /* end loop */
if(TOTING(BEAR))SPK=141;
return(2011);
-/* FEED/FILL ARE IN THE OTHER MODULE. */
+/* Feed/fill are in the other module. */
L9210: return(feed());
L9220: return(fill());
-/* BLAST. NO EFFECT UNLESS YOU'VE GOT DYNAMITE, WHICH IS A NEAT TRICK! */
+/* Blast. No effect unless you've got dynamite, which is a neat trick! */
L9230: if(PROP[ROD2] < 0 || !CLOSED) return(2011);
BONUS=133;
RSPEAK(BONUS);
score(0);
-/* SCORE. CALL SCORING ROUTINE BUT TELL IT TO RETURN. */
+/* Score. Call scoring routine but tell it to return. */
L8240: score(-1);
SETPRM(1,SCORE,MXSCOR);
FOOBAR=0;
if(PLACE[EGGS] == PLAC[EGGS] || (TOTING(EGGS) && LOC == PLAC[EGGS]))
return(2011);
-/* BRING BACK TROLL IF WE STEAL THE EGGS BACK FROM HIM BEFORE CROSSING. */
+/* Bring back troll if we steal the eggs back from him before crossing. */
if(PLACE[EGGS] == 0 && PLACE[TROLL] == 0 && PROP[TROLL] ==
0)PROP[TROLL]=1;
K=2;
PSPEAK(EGGS,K);
return(2012);
-/* BRIEF. INTRANSITIVE ONLY. SUPPRESS LONG DESCRIPTIONS AFTER FIRST TIME. */
+/* Brief. Intransitive only. Suppress long descriptions after first time. */
L8260: SPK=156;
ABBNUM=10000;
DETAIL=3;
return(2011);
-/* READ. PRINT STUFF BASED ON OBJTXT. OYSTER (?) IS SPECIAL CASE. */
+/* Read. Print stuff based on objtxt. Oyster (?) is special case. */
-L8270: /* 8275 */ for (I=1; I<=100; I++) {
-L8275: if(HERE(I) && OBJTXT[I] != 0 && PROP[I] >= 0)OBJ=OBJ*100+I;
+L8270: for (I=1; I<=100; I++) {
+ if(HERE(I) && OBJTXT[I] != 0 && PROP[I] >= 0)OBJ=OBJ*100+I;
} /* end loop */
if(OBJ > 100 || OBJ == 0 || DARK(0)) return(8000);
PSPEAK(OBJ,OBJTXT[OBJ]+PROP[OBJ]);
return(2012);
-L9275: CLSHNT=YES(192,193,54);
+L9275: CLSHNT=YES(input,192,193,54);
return(2012);
-/* BREAK. ONLY WORKS FOR MIRROR IN REPOSITORY AND, OF COURSE, THE VASE. */
+/* Break. Only works for mirror in repository and, of course, the vase. */
L9280: if(OBJ == MIRROR)SPK=148;
if(OBJ == VASE && PROP[VASE] == 0) goto L9282;
FIXED[VASE]= -1;
return(2011);
-/* WAKE. ONLY USE IS TO DISTURB THE DWARVES. */
+/* Wake. Only use is to disturb the dwarves. */
L9290: if(OBJ != DWARF || !CLOSED) return(2011);
SPK=199;
return(18999);
-/* SUSPEND. OFFER TO SAVE THINGS IN A FILE, BUT CHARGING SOME POINTS (SO
- * CAN'T WIN BY USING SAVED GAMES TO RETRY BATTLES OR TO START OVER AFTER
- * LEARNING ZZWORD). */
+/* Suspend. Offer to save things in a file, but charging some points (so
+ * can't win by using saved games to retry battles or to start over after
+ * learning zzword). */
L8300: SPK=201;
RSPEAK(260);
- if(!YES(200,54,54)) return(2012);
+ if(!YES(input,200,54,54)) return(2012);
SAVED=SAVED+5;
KK= -1;
-/* THIS NEXT PART IS SHARED WITH THE "RESUME" CODE. THE TWO CASES ARE
- * DISTINGUISHED BY THE VALUE OF KK (-1 FOR SUSPEND, +1 FOR RESUME). */
+/* This next part is shared with the "resume" code. The two cases are
+ * distinguished by the value of kk (-1 for suspend, +1 for resume). */
-L8305: DATIME(I,K);
+L8305: DATIME(&I,&K);
K=I+650*K;
SAVWRD(KK,K);
K=VRSION;
SAVWRD(0,K);
if(K != VRSION) goto L8312;
-/* HEREWITH ARE ALL THE VARIABLES WHOSE VALUES CAN CHANGE DURING A GAME,
- * OMITTING A FEW (SUCH AS I, J, ATTACK) WHOSE VALUES BETWEEN TURNS ARE
- * IRRELEVANT AND SOME WHOSE VALUES WHEN A GAME IS
- * SUSPENDED OR RESUMED ARE GUARANTEED TO MATCH. IF UNSURE WHETHER A VALUE
- * NEEDS TO BE SAVED, INCLUDE IT. OVERKILL CAN'T HURT. PAD THE LAST SAVWDS
- * WITH JUNK VARIABLES TO BRING IT UP TO 7 VALUES. */
+/* Herewith are all the variables whose values can change during a game,
+ * omitting a few (such as I, J, ATTACK) whose values between turns are
+ * irrelevant and some whose values when a game is
+ * suspended or resumed are guaranteed to match. If unsure whether a value
+ * needs to be saved, include it. Overkill can't hurt. Pad the last savwds
+ * with junk variables to bring it up to 7 values. */
SAVWDS(ABBNUM,BLKLIN,BONUS,CLOCK1,CLOCK2,CLOSED,CLOSNG);
SAVWDS(DETAIL,DFLAG,DKILL,DTOTAL,FOOBAR,HOLDNG,IWEST);
SAVWDS(KNFLOC,LIMIT,LL,LMWARN,LOC,NEWLOC,NUMDIE);
SAVWRD(KK,K);
if(K != 0) goto L8318;
K=NUL;
- ZZWORD=RNDVOC(3,ZZWORD-MESH*2)+MESH*2;
+ ZZWORD=RNDVOC(3,ZZWORD);
if(KK > 0) return(8);
RSPEAK(266);
- exit(FALSE);
+ exit(0);
-/* RESUME. READ A SUSPENDED GAME BACK FROM A FILE. */
+/* Resume. Read a suspended game back from a file. */
L8310: KK=1;
if(LOC == 1 && ABB[1] == 1) goto L8305;
RSPEAK(268);
- if(!YES(200,54,54)) return(2012);
+ if(!YES(input,200,54,54)) return(2012);
goto L8305;
L8312: SETPRM(1,K/10,MOD(K,10));
return(2000);
L8318: RSPEAK(270);
- exit(FALSE);
+ exit(0);
-/* FLY. SNIDE REMARKS UNLESS HOVERING RUG IS HERE. */
+/* Fly. Snide remarks unless hovering rug is here. */
L8320: if(PROP[RUG] != 2)SPK=224;
if(!HERE(RUG))SPK=225;
RSPEAK(SPK);
return(2);
-/* LISTEN. INTRANSITIVE ONLY. PRINT STUFF BASED ON OBJSND/LOCSND. */
+/* Listen. Intransitive only. Print stuff based on objsnd/locsnd. */
L8330: SPK=228;
K=LOCSND[LOC];
RSPEAK(IABS(K));
if(K < 0) return(2012);
SPK=0;
-L8332: SETPRM(1,ZZWORD-MESH*2,0);
+L8332: SETPRM(1,ZZWORD,0);
/* 8335 */ for (I=1; I<=100; I++) {
if(!HERE(I) || OBJSND[I] == 0 || PROP[I] < 0) goto L8335;
PSPEAK(I,OBJSND[I]+PROP[I]);
} /* end loop */
return(2011);
-/* Z'ZZZ (WORD GETS RECOMPUTED AT STARTUP; DIFFERENT EACH GAME). */
+/* Z'ZZZ (word gets recomputed at startup; different each game). */
L8340: if(!AT(RESER) && LOC != FIXED[RESER]-1) return(2011);
PSPEAK(RESER,PROP[RESER]+1);