if (game.prop[ROD2] < 0 || !game.closed)
RSPEAK(REQUIRES_DYNAMITE);
else {
- game.bonus=133;
+ game.bonus=VICTORY_MESSAGE;
if (game.loc == LOC_NE)
- game.bonus=134;
+ game.bonus=DEFEAT_MESSAGE;
if (HERE(ROD2))
- game.bonus=135;
+ game.bonus=SPLATTER_MESSAGE;
RSPEAK(game.bonus);
score(endgame);
}