= Open Adventure TODO =
-* Use a real pseudorandom-number generator with a seed rather than just
- time-sampling.
+The FORTRANish mess that once was is now mostly idiomatic C. Some issues
+remain to be cleaned up:
-* Add command log replay. Note that the replay log needs to begin
- with the random-number seed.
+* Remaining unstructured gotos in do_command().
-* Use that feature to make regression tests from walkthroughs.
+* The program is still pretty much typeless. Some attempt has been
+ made to introduce semantic types, but the job is barely started.
-* Translate the FORTRANish mess to actual C.
+* More possible vase tests: FILL VASE while it's on the ground next to you;
+ DROP VASE in the Soft Room; DROP VASE in the well house and confirm
+ that you do/don't get points for it; die while carrying the vase and
+ confirm that it doesn't break.
+
+We are aware that the lamp currently used as the project logo is a
+hurricane lamp, not a proper miner's lamp. Submissions of potential
+replacement images would be welcome.
-* Inline the database so the code doesn't need an external file.