The FORTRANish mess that once was is now mostly idiomatic C. Some issues
remain to be cleaned up:
-* The remaining shared globals: WD1, WD1X, WD2, WD2X. These are used
- rather promiscuously to pass around information that ought to be function
- arguments in a modern language.
+* The program is still pretty much typeless. Some attempt has been
+ made to introduce semantic types, but the job is barely started.
-* Remaining unstructured gotos in playermove() and do_command(). The goto L12
- in playermove() is particularly horrible, jumping backwards into the
- middle of a loop.
-
-* The way return values from handlers such as 2012 trigger side effects
- based on global state is nasty.
+* More possible vase tests: FILL VASE while it's on the ground next to you;
+ DROP VASE in the Soft Room; DROP VASE in the well house and confirm
+ that you do/don't get points for it; die while carrying the vase and
+ confirm that it doesn't break.
+We are aware that the lamp currently used as the project logo is a
+hurricane lamp, not a proper miner's lamp. Submissions of potential
+replacement images would be welcome.