+</sect1>\r
+<sect1><title>Stas Sergeev's story</title>\r
+\r
+<para>I started from an older Tom Almy version and added features I had\r
+seen in mainframe variants of the game, I wrote a screen-oriented \r
+interface for it based on the curses library.</para>\r
+\r
+<itemizedlist>\r
+<listitem>\r
+<para>The Space Thingy can be shoved, if you ram it, and can fire back if \r
+fired upon.</para>\r
+</listitem>\r
+<listitem>\r
+<para>The Tholian can be hit with phasers.</para>\r
+</listitem>\r
+<listitem>\r
+<para>When you are docked, base covers you with an almost invincible shields \r
+ (a commander can still ram you, or a Romulan can destroy the base,\r
+ or a SCom can even succeed with direct attack IIRC, but this rarely \r
+ happens).</para>\r
+</listitem>\r
+<listitem>\r
+<para>SCom can't escape from you if no more enemies remain (without this, \r
+ chasing SCom can take an eternity).</para>\r
+</listitem>\r
+<listitem>\r
+<para>Probe target you enter is now the destination quadrant. Before I don't \r
+ remember what it was, but it was something I had difficulty using)</para>\r
+</listitem>\r
+<listitem>\r
+<para>Secret password is now autogenerated.</para>\r
+</listitem>\r
+<listitem>\r
+<para>Victory plaque is adjusted for A4 paper rather than 132-column greenbar\r
+:-)</para>\r
+</listitem>\r
+<listitem>\r
+<para>Phasers now tells you how much energy needed, but only if the computer \r
+is alive.</para>\r
+</listitem>\r
+<listitem>\r
+<para>Planets are auto-scanned when you enter the quadrant.</para>\r
+</listitem>\r
+<listitem>\r
+<para>Mining or using crystals in presense of enemy now yields an attack.\r
+There are other minor adjustments to what yields an attack\r
+and what does not.</para>\r
+</listitem>\r
+<listitem>\r
+<para>Ramming a black hole is no longer instant death. There is a\r
+chance you might get timewarped instead.</para>\r
+</listitem>\r
+<listitem>\r
+<para>"freeze" command reverts to "save", most people will understand this\r
+better anyway.</para>\r
+</listitem>\r
+<listitem>\r
+<para>Screen-oriented interface, with sensor scans always up.</para>\r
+</listitem>\r
+</itemizedlist>\r
+\r