- int kx[(QUADSIZE+1)*(QUADSIZE+1)]; // enemy sector locations
- int ky[(QUADSIZE+1)*(QUADSIZE+1)];
- int inkling, // Initial number of klingons
- inbase, // Initial number of bases
- incom, // Initial number of commanders
- inscom, // Initial number of commanders
- inrom, // Initial number of commanders
- instar, // Initial stars
- intorps, // Initial/Max torpedoes
- condit, // Condition (red/yellow/green/docked)
+ coord ks[(QUADSIZE+1)*(QUADSIZE+1)]; // enemy sector locations
+ coord quadrant, sector; // where we are
+ coord tholian; // coordinates of Tholian
+ coord base; // position of base in current quadrant
+ coord battle; // base coordinates being attacked
+ coord plnet; // location of planet in quadrant
+ coord probec; // current probe quadrant
+ bool gamewon, // Finished!
+ ididit, // action taken -- allows enemy to attack
+ alive, // we are alive (not killed)
+ justin, // just entered quadrant
+ shldup, // shields are up
+ resting, // rest time
+ alldone, // game is now finished
+ neutz, // Romulan Neutral Zone
+ isarmed, // probe is armed
+ inorbit, // orbiting a planet
+ thawed; // thawed game
+ int inkling, // initial number of klingons
+ inbase, // initial number of bases
+ incom, // initial number of commanders
+ inscom, // initial number of commanders
+ inrom, // initial number of commanders
+ instar, // initial stars
+ intorps, // initial/Max torpedoes
+ condit, // condition (red/yellow/green/docked)