- of dilithium-bearing planets). Right now this is just color, but
- eventually we'll fold in BSD-Trek-like logic for Klingons to attack
- and enslave inhabited worlds.
+ of dilithium-bearing planets). Torpedoing an inhabited world is *bad*.
+ There is BSD-Trek-like logic for Klingons to attack and enslave
+ inhabited worlds, producing more ships (only is skill is 'good' or
+ better). (Controlled by OPTION_WORLDS and turned off if game
+ type is "plain" or "almy".)
+
+ 6. User input is now logged so we can do regression testing.
+
+ 7. More BSD-Trek features: You can now lose if your entire crew
+ dies in battle. When abandoning ship in a game with inhabited
+ worlds enabled, they must have one in the quadrant to beam down
+ to; otherwise they die in space and this counts heavily against
+ your score. Docking at a starbase replenishes your crew.
+
+ 8. Still more BSD-Trek: we now have a weighted damage table.
+ Also, the nav subsystem (enabling automatic course
+ setting) can be damaged separately from the main computer (which
+ handles weapons targeting, ETA calculation, and self-destruct).