- int here = game.state.galaxy[game.quadrant.x][game.quadrant.y].planet;
- if (here != NOPLANET && game.state.plnets[here].inhabited != UNINHABITED)
- proutn(_("Major system %s"), systemname(here));
+ int plnet = game.state.galaxy[game.quadrant.x][game.quadrant.y].planet;
+ if (plnet != NOPLANET && game.state.plnets[plnet].inhabited != UNINHABITED)
+ proutn(_("Major system %s"), systemname(plnet));