game.state.date = datemin;
/* Decrement Federation resources and recompute remaining time */
game.state.remres -= (game.state.remkl+4*game.state.remcom)*xtime;
game.state.date = datemin;
/* Decrement Federation resources and recompute remaining time */
game.state.remres -= (game.state.remkl+4*game.state.remcom)*xtime;