+ if (idebug) {
+ prout("=== EVENTS from %.2f to %.2f:", game.state.date, fintim);
+ for (i = 1; i < NEVENTS; i++) {
+ switch (i) {
+ case FSNOVA: proutn("=== Supernova "); break;
+ case FTBEAM: proutn("=== T Beam "); break;
+ case FSNAP: proutn("=== Snapshot "); break;
+ case FBATTAK: proutn("=== Base Attack "); break;
+ case FCDBAS: proutn("=== Base Destroy "); break;
+ case FSCMOVE: proutn("=== SC Move "); break;
+ case FSCDBAS: proutn("=== SC Base Destroy "); break;
+ case FDSPROB: proutn("=== Probe Move "); break;
+ case FDISTR: proutn("=== Distress Call "); break;
+ case FENSLV: proutn("=== Enlavement "); break;
+ case FREPRO: proutn("=== Klingon Build "); break;
+ }
+ if (is_scheduled(i))
+ prout("%.2f", scheduled(i));
+ else
+ prout("never");