prout(_(" displaced by blast to %s "), cramlc(sector, w));
for_local_enemies(ll)
game.kdist[ll] = game.kavgd[ll] = sqrt(square(game.sector.x-game.ks[ll].x)+square(game.sector.y-game.ks[ll].y));
prout(_(" displaced by blast to %s "), cramlc(sector, w));
for_local_enemies(ll)
game.kdist[ll] = game.kavgd[ll] = sqrt(square(game.sector.x-game.ks[ll].x)+square(game.sector.y-game.ks[ll].y));