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More coverage improvements.
[open-adventure.git]
/
score.c
diff --git
a/score.c
b/score.c
index e858681c40b535cbb82becdeb08c1e9d03741550..8bd3cce1793af69a20c7b186a99ba58f7c27de1b 100644
(file)
--- a/
score.c
+++ b/
score.c
@@
-47,7
+47,7
@@
long score(enum termination mode)
k = 16;
if (game.prop[i] > STATE_NOTFOUND)
score += 2;
k = 16;
if (game.prop[i] > STATE_NOTFOUND)
score += 2;
- if (game.place[i] == LOC_BUILDING && game.prop[i] == STATE_
GR
OUND)
+ if (game.place[i] == LOC_BUILDING && game.prop[i] == STATE_
F
OUND)
score += k - 2;
mxscor += k;
}
score += k - 2;
mxscor += k;
}
@@
-71,13
+71,13
@@
long score(enum termination mode)
score += 25;
mxscor += 25;
if (game.closed) {
score += 25;
mxscor += 25;
if (game.closed) {
- if (game.bonus ==
0
)
+ if (game.bonus ==
none
)
score += 10;
score += 10;
- if (game.bonus ==
SPLATTER_MESSAGE
)
+ if (game.bonus ==
splatter
)
score += 25;
score += 25;
- if (game.bonus ==
DEFEAT_MESSAGE
)
+ if (game.bonus ==
defeat
)
score += 30;
score += 30;
- if (game.bonus ==
VICTORY_MESSAGE
)
+ if (game.bonus ==
victory
)
score += 45;
}
mxscor += 45;
score += 45;
}
mxscor += 45;