- if ( valgame.chloc < -1 || valgame.chloc > NLOCATIONS ||
- valgame.chloc < -1 || valgame.chloc > NLOCATIONS ||
- valgame.loc < -1 || valgame.loc > NLOCATIONS ||
- valgame.newloc < -1 || valgame.newloc > NLOCATIONS ||
- valgame.oldloc < -1 || valgame.oldloc > NLOCATIONS ||
- valgame.oldloc < -1 || valgame.oldloc > NLOCATIONS) {
+ if ( valgame->chloc < -1 || valgame->chloc > NLOCATIONS ||
+ valgame->chloc2 < -1 || valgame->chloc2 > NLOCATIONS ||
+ valgame->loc < 0 || valgame->loc > NLOCATIONS ||
+ valgame->newloc < 0 || valgame->newloc > NLOCATIONS ||
+ valgame->oldloc < 0 || valgame->oldloc > NLOCATIONS ||
+ valgame->oldlc2 < 0 || valgame->oldlc2 > NLOCATIONS) {