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OBJ is completely localized.
[open-adventure.git]
/
misc.c
diff --git
a/misc.c
b/misc.c
index eb3d060d3e7528035df532b63c3c881d40d61bd9..e89442dcc666cf2b62b0a9af9b0ed291fba91694 100644
(file)
--- a/
misc.c
+++ b/
misc.c
@@
-115,7
+115,7
@@
void PSPEAK(vocab_t MSG,int SKIP) {
long I, M;
/* Find the skip+1st message from msg and print it. MSG should be the index of
long I, M;
/* Find the skip+1st message from msg and print it. MSG should be the index of
- * the inventory message for object. (INVEN+N+1 message is
PROP
=N message). */
+ * the inventory message for object. (INVEN+N+1 message is
game.prop
=N message). */
M=PTEXT[MSG];
M=PTEXT[MSG];
@@
-537,7
+537,7
@@
long PUT(long OBJECT, long WHERE, long PVAL) {
long X;
/* PUT is the same as MOVE, except it returns a value used to set up the
long X;
/* PUT is the same as MOVE, except it returns a value used to set up the
- * negated
PROP
values for the repository objects. */
+ * negated
game.prop
values for the repository objects. */
MOVE(OBJECT,WHERE);
X=(-1)-PVAL;
MOVE(OBJECT,WHERE);
X=(-1)-PVAL;