-#include "newdb.h"
-
-/* I/O routines (SPEAK, PSPEAK, RSPEAK, SETPRM, GETIN, YES) */
-
-void newspeak(char* msg)
-{
- // Do nothing if we got a null pointer.
- if (msg == NULL)
- return;
-
- // Do nothing if we got an empty string.
- if (strlen(msg) == 0)
- return;
-
- // Print a newline if the global game.blklin says to.
- if (game.blklin == true)
- printf("\n");
-
- // Print the message.
- printf("%s\n", msg);
-}
-
-void SPEAK(vocab_t msg)
-/* Print the message which starts at LINES[N]. Precede it with a blank line
- * unless game.blklin is false. */
-{
- long blank, casemake, i, nxt, neg, nparms, param, prmtyp, state;
-
- if (msg == 0)
- return;
- blank=game.blklin;
- nparms=1;
- do {
- nxt=labs(LINES[msg])-1;
- ++msg;
- LNLENG=0;
- LNPOSN=1;
- state=0;
- for (i = msg; i <= nxt; i++) {
- PUTTXT(LINES[i],&state,2);
- }
- LNPOSN=0;
- ++LNPOSN;
-
- while (LNPOSN <= LNLENG) {
- if (INLINE[LNPOSN] != ascii_to_advent['%']) {
- ++LNPOSN;
- continue;
- }
- prmtyp = INLINE[LNPOSN+1];
- /* A "%"; the next character determine the type of
- * parameter: 1 (!) = suppress message completely, 29 (S) = NULL
- * If PARAM=1, else 'S' (optional plural ending), 33 (W) = word
- * (two 30-bit values) with trailing spaces suppressed, 22 (L) or
- * 31 (U) = word but map to lower/upper case, 13 (C) = word in
- * lower case with first letter capitalised, 65-73 (1-9) =
- * number using that many characters. */
- if (prmtyp == ascii_to_advent['!'])
- return;
- if (prmtyp == ascii_to_advent['S']) {
- SHFTXT(LNPOSN+2,-1);
- INLINE[LNPOSN] = ascii_to_advent['s'];
- if (PARMS[nparms] == 1)
- SHFTXT(LNPOSN+1,-1);
- ++nparms;
- continue;
- }
- if (prmtyp == ascii_to_advent['W'] || prmtyp == ascii_to_advent['L'] || prmtyp == ascii_to_advent['U'] || prmtyp == ascii_to_advent['C']) {
- SHFTXT(LNPOSN+2,-2);
- state = 0;
- casemake = -1;
- if (prmtyp == ascii_to_advent['U'])
- casemake=1;
- if (prmtyp == ascii_to_advent['W'])
- casemake=0;
- i = LNPOSN;
- PUTTXT(PARMS[nparms],&state,casemake);
- PUTTXT(PARMS[nparms+1],&state,casemake);
- if (prmtyp == ascii_to_advent['C'] && INLINE[i] >= ascii_to_advent['a'] && INLINE[i] <= ascii_to_advent['z'])
- {
- // Convert to uppercase.
- // Round-trip to ASCII and back so that this code doesn't break when the mapping changes.
- // This can be simplified when mapping goes away.
- char this = advent_to_ascii[INLINE[i]];
- char uc_this = toupper(this);
- INLINE[i] = ascii_to_advent[uc_this];
- }
- nparms += 2;
- continue;
- }
-
- prmtyp=prmtyp-64;
- if (prmtyp < ascii_to_advent['!'] || prmtyp > ascii_to_advent['-']) {
- ++LNPOSN;
- continue;
- }
- SHFTXT(LNPOSN+2,prmtyp-2);
- LNPOSN += prmtyp;
- param=labs(PARMS[nparms]);
- neg=0;
- if (PARMS[nparms] < 0)
- neg=9;
- for (i=1; i <= prmtyp; i++) {
- --LNPOSN;
- INLINE[LNPOSN]=MOD(param,10)+64;
- if (i != 1 && param == 0) {
- INLINE[LNPOSN]=neg;
- neg=0;
- }
- param=param/10;
- }
- LNPOSN += prmtyp;
- ++nparms;
- continue;
- }
-
- if (blank)
- TYPE0();
- blank=false;
- TYPE();
- msg = nxt + 1;
- } while
- (LINES[msg] >= 0);
-}
-
-void PSPEAK(vocab_t msg,int skip)
-/* Find the skip+1st message from msg and print it. msg should be
- * the index of the inventory message for object. (INVEN+N+1 message
- * is game.prop=N message). */
-{
- if (skip >= 0)
- newspeak(object_descriptions[msg].longs[skip]);
- else
- newspeak(object_descriptions[msg].inventory);
-}
-
-void RSPEAK(vocab_t i)
-/* Print the i-th "random" message (section 6 of database). */
+#include "dungeon.h"
+
+const char new_advent_to_ascii[] = {
+ ' ', '!', '"', '#', '$', '%', '&', '\'',
+ '(', ')', '*', '+', ',', '-', '.', '/',
+ '0', '1', '2', '3', '4', '5', '6', '7',
+ '8', '9', ':', ';', '<', '=', '>', '?',
+ '@', 'A', 'B', 'C', 'D', 'E', 'F', 'G',
+ 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O',
+ 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W',
+ 'X', 'Y', 'Z', '\0', '\0', '\0', '\0', '\0',
+};
+
+const char new_ascii_to_advent[] = {
+ 63, 63, 63, 63, 63, 63, 63, 63,
+ 63, 63, 63, 63, 63, 63, 63, 63,
+ 63, 63, 63, 63, 63, 63, 63, 63,
+ 63, 63, 63, 63, 63, 63, 63, 63,
+
+ 0, 1, 2, 3, 4, 5, 6, 7,
+ 8, 9, 10, 11, 12, 13, 14, 15,
+ 16, 17, 18, 19, 20, 21, 22, 23,
+ 24, 25, 26, 27, 28, 29, 30, 31,
+ 32, 33, 34, 35, 36, 37, 38, 39,
+ 40, 41, 42, 43, 44, 45, 46, 47,
+ 48, 49, 50, 51, 52, 53, 54, 55,
+ 56, 57, 58, 59, 60, 61, 62, 63,
+
+ 63, 63, 63, 63, 63, 63, 63, 63,
+ 63, 63, 63, 63, 63, 63, 63, 63,
+ 63, 63, 63, 63, 63, 63, 63, 63,
+ 63, 63, 63, 63, 63, 63, 63, 63,
+};
+
+char* xstrdup(const char* s)