CLAM, COINS, DALTLC, DOOR, DPRSSN, DRAGON, DWARF, EGGS,
EMRALD, ENTER, ENTRNC, FIND, FISSUR, FOOD,
GRATE, HINT, I, INVENT, IGO, J, JADE, K, K2, KEYS, KK,
CLAM, COINS, DALTLC, DOOR, DPRSSN, DRAGON, DWARF, EGGS,
EMRALD, ENTER, ENTRNC, FIND, FISSUR, FOOD,
GRATE, HINT, I, INVENT, IGO, J, JADE, K, K2, KEYS, KK,
- KNIFE, KQ, L, LAMP, LOCK, LOOK,
+ KNIFE, L, LAMP, LOCK, LOOK,
MAGZIN, MAXDIE, MAXTRS, MESSAG, MIRROR, MXSCOR,
MAGZIN, MAXDIE, MAXTRS, MESSAG, MIRROR, MXSCOR,
- NUGGET, NUL, OBJ, OGRE, OIL, OYSTER, PEARL, PILLOW,
+ NUGGET, NUL, OGRE, OIL, OYSTER, PEARL, PILLOW,
PLANT, PLANT2, PYRAM, RESER, ROD, ROD2, RUBY, RUG, SAPPH, SAY,
SCORE, SECT, SIGN, SNAKE, SPK, STEPS, STICK,
STREAM, THROW, TK[21], TRIDNT, TROLL, TROLL2,
PLANT, PLANT2, PYRAM, RESER, ROD, ROD2, RUBY, RUG, SAPPH, SAY,
SCORE, SECT, SIGN, SNAKE, SPK, STEPS, STICK,
STREAM, THROW, TK[21], TRIDNT, TROLL, TROLL2,
- OBJ=I;
- if(OBJ > NOBJECTS)OBJ=OBJ-NOBJECTS;
- if(OBJ == STEPS && TOTING(NUGGET)) goto L2008;
- if(game.prop[OBJ] >= 0) goto L2006;
+ obj=I;
+ if(obj > NOBJECTS)obj=obj-NOBJECTS;
+ if(obj == STEPS && TOTING(NUGGET)) goto L2008;
+ if(game.prop[obj] >= 0) goto L2006;
game.tally=game.tally-1;
/* Note: There used to be a test here to see whether the player had blown it
* so badly that he could never ever see the remaining treasures, and if so
game.tally=game.tally-1;
/* Note: There used to be a test here to see whether the player had blown it
* so badly that he could never ever see the remaining treasures, and if so
* or trident, and the effects propagate. So the whole thing was flushed.
* anyone who makes such a gross blunder isn't likely to find everything
* else anyway (so goes the rationalisation). */
* or trident, and the effects propagate. So the whole thing was flushed.
* anyone who makes such a gross blunder isn't likely to find everything
* else anyway (so goes the rationalisation). */
/* Check if this loc is eligible for any hints. If been here long enough,
* branch to help section (on later page). Hints all come back here eventually
/* Check if this loc is eligible for any hints. If been here long enough,
* branch to help section (on later page). Hints all come back here eventually