+ long tokens[4];
+ tokenize(input, tokens);
+ command.wd1 = tokens[0];
+ command.wd1x = tokens[1];
+ command.wd2 = tokens[2];
+ command.wd2x = tokens[3];
+
+ /* Every input, check "game.foobar" flag. If zero, nothing's
+ * going on. If pos, make neg. If neg, he skipped a word,
+ * so make it zero. */
+L2607:
+ game.foobar = (game.foobar > 0 ? -game.foobar : 0);
+ ++game.turns;
+
+ /* If a turn threshold has been met, apply penalties and tell
+ * the player about it. */
+ for (int i = 0; i < NTHRESHOLDS; ++i)
+ {
+ if (game.turns == turn_thresholds[i].threshold + 1)
+ {
+ game.trnluz += turn_thresholds[i].point_loss;
+ speak(turn_thresholds[i].message);
+ }
+ }
+
+ if (command.verb == SAY && command.wd2 > 0)
+ command.verb = 0;
+ if (command.verb == SAY) {
+ command.part = transitive;
+ goto Laction;
+ }
+ if (closecheck()) {
+ if (game.closed)
+ return true;
+ } else
+ lampcheck();
+
+ char word1[6];
+ char word2[6];
+ packed_to_token(command.wd1, word1);
+ packed_to_token(command.wd2, word2);
+ V1 = get_vocab_id(word1);
+ V2 = get_vocab_id(word2);
+ if (V1 == ENTER && (V2 == STREAM || V2 == 1000 + WATER)) {
+ if (LIQLOC(game.loc) == WATER) {
+ rspeak(FEET_WET);
+ } else {
+ rspeak(WHERE_QUERY);
+ }
+ goto L2012;
+ }
+ if (V1 == ENTER && command.wd2 > 0) {
+ command.wd1 = command.wd2;
+ command.wd1x = command.wd2x;
+ wordclear(&command.wd2);
+ } else {
+ /* FIXME: Magic numbers */
+ if (!((V1 != 1000 + WATER && V1 != 1000 + OIL) ||
+ (V2 != 1000 + PLANT && V2 != 1000 + DOOR))) {
+ if (AT(V2 - 1000))
+ command.wd2 = token_to_packed("POUR");
+ }
+ if (V1 == 1000 + CAGE && V2 == 1000 + BIRD && HERE(CAGE) && HERE(BIRD))
+ command.wd1 = token_to_packed("CATCH");
+ }
+L2620:
+ if (wordeq(command.wd1, token_to_packed("WEST"))) {
+ ++game.iwest;
+ if (game.iwest == 10)
+ rspeak(W_IS_WEST);
+ }
+ if (wordeq(command.wd1, token_to_packed("GO")) && !wordempty(command.wd2)) {
+ if (++igo == 10)
+ rspeak(GO_UNNEEDED);
+ }
+Lookup:
+ packed_to_token(command.wd1, word1);
+ defn = get_vocab_id(word1);
+ if (defn == -1) {
+ /* Gee, I don't understand. */
+ if (fallback_handler(input))
+ continue;
+ rspeak(DONT_KNOW, command.wd1, command.wd1x);
+ goto L2600;
+ }
+ kmod = MOD(defn, 1000);
+ switch (defn / 1000) {
+ case 0:
+ if (playermove(command.verb, kmod))
+ return true;
+ else
+ continue; /* back to top of main interpreter loop */
+ case 1:
+ command.part = unknown;
+ command.obj = kmod;
+ break;
+ case 2:
+ command.part = intransitive;
+ command.verb = kmod;
+ break;
+ case 3:
+ rspeak(specials[kmod].message);
+ goto L2012;
+ default:
+ BUG(VOCABULARY_TYPE_N_OVER_1000_NOT_BETWEEN_0_AND_3); // LCOV_EXCL_LINE
+ }
+
+Laction:
+ switch (action(&command)) {
+ case GO_TERMINATE:
+ return true;
+ case GO_MOVE:
+ playermove(command.verb, NUL);
+ return true;
+ case GO_TOP:
+ continue; /* back to top of main interpreter loop */
+ case GO_CLEAROBJ:
+ goto L2012;
+ case GO_CHECKHINT:
+ goto L2600;
+ case GO_CHECKFOO:
+ goto L2607;
+ case GO_LOOKUP:
+ goto Lookup;
+ case GO_WORD2:
+ /* Get second word for analysis. */
+ command.wd1 = command.wd2;
+ command.wd1x = command.wd2x;
+ wordclear(&command.wd2);
+ goto L2620;
+ case GO_UNKNOWN:
+ /* Random intransitive verbs come here. Clear obj just in case
+ * (see attack()). */
+ rspeak(DO_WHAT, command.wd1, command.wd1x);
+ command.obj = 0;
+ goto L2600;
+ case GO_DWARFWAKE:
+ /* Oh dear, he's disturbed the dwarves. */
+ rspeak(DWARVES_AWAKEN);
+ terminate(endgame);
+ default:
+ BUG(ACTION_RETURNED_PHASE_CODE_BEYOND_END_OF_SWITCH); // LCOV_EXCL_LINE
+ }
+ linenoiseFree(input);