-struct game_t game = {
- .dloc[1] = LOC_KINGHALL,
- .dloc[2] = LOC_WESTBANK,
- .dloc[3] = LOC_Y2,
- .dloc[4] = LOC_ALIKE3,
- .dloc[5] = LOC_COMPLEX,
-
- /* Sixth dwarf is special (the pirate). He always starts at his
- * chest's eventual location inside the maze. This loc is saved
- * in chloc for ref. The dead end in the other maze has its
- * loc stored in chloc2. */
- .dloc[6] = LOC_DEADEND12,
- .chloc = LOC_DEADEND12,
- .chloc2 = LOC_DEADEND13,
- .abbnum = 5,
- .clock1 = WARNTIME,
- .clock2 = FLASHTIME,
- .blklin = true
-};
-
-FILE *logfp = NULL, *rfp = NULL;
-bool oldstyle = false;
-bool editline = true;
-bool prompt = true;
-