- if (objects[treasure].is_treasure) {
- if (objects[treasure].inventory != 0)
- game.prop[treasure] = -1;
- game.tally = game.tally - game.prop[treasure];
- }
+ if (objects[treasure].is_treasure) {
+ if (objects[treasure].inventory != 0)
+ game.prop[treasure] = -1;
+ game.tally = game.tally - game.prop[treasure];
+ }