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Cleanup leftover comments
[open-adventure.git]
/
init.c
diff --git
a/init.c
b/init.c
index aae770424558e6f21c1ada2f4099bb4f1df5d97b..cabe574a588b4557ffd329ad16cab91e6369dea8 100644
(file)
--- a/
init.c
+++ b/
init.c
@@
-5,6
+5,7
@@
#include "advent.h"
#include "database.h"
#include "advent.h"
#include "database.h"
+#include "newdb.h"
/*
* Initialisation
/*
* Initialisation
@@
-183,7
+184,7
@@
void initialise(void)
for (i=1; i<=LOCSIZ; i++) {
game.abbrev[i]=0;
for (i=1; i<=LOCSIZ; i++) {
game.abbrev[i]=0;
- if (!(
LTEXT
[i] == 0 || KEY[i] == 0)) {
+ if (!(
long_location_descriptions
[i] == 0 || KEY[i] == 0)) {
k=KEY[i];
if(MOD(labs(TRAVEL[k]),1000) == 1)COND[i]=2;
}
k=KEY[i];
if(MOD(labs(TRAVEL[k]),1000) == 1)COND[i]=2;
}
@@
-218,7
+219,7
@@
void initialise(void)
* not yet found, so we know when to close the cave. */
game.tally=0;
for (i=MINTRS; i<=MAXTRS; i++) {
* not yet found, so we know when to close the cave. */
game.tally=0;
for (i=MINTRS; i<=MAXTRS; i++) {
- if(
PTEXT[i]
!= 0)
+ if(
object_descriptions[i].inventory
!= 0)
game.prop[i]= -1;
game.tally=game.tally-game.prop[i];
}
game.prop[i]= -1;
game.tally=game.tally-game.prop[i];
}