- * game.numdie Number of times killed so far
- * game.thresh Next #turns threshhold (-1 if none)
- * game.trndex Index in TRNVAL of next threshhold (section 14 of database)
- * game.trnluz # points lost so far due to number of turns used
- * game.turns Tallies how many commands he's given (ignores yes/no)
+ * NUMDIE Number of times killed so far
+ * THRESH Next #turns threshhold (-1 if none)
+ * TRNDEX Index in TRNVAL of next threshhold (section 14 of database)
+ * TRNLUZ # points lost so far due to number of turns used
+ * TURNS Tallies how many commands he's given (ignores yes/no)