- if (state.nromkl)\r
- printf("%6d Romulans destroyed %5d\n",\r
- state.nromkl,20*state.nromkl);\r
- if (state.nromrem)\r
- printf("%6d Romulans captured %5d\n",\r
- state.nromrem, state.nromrem);\r
- if (state.killk)\r
- printf("%6d ordinary Klingons destroyed %5d\n",\r
- state.killk, 10*state.killk);\r
- if (state.killc)\r
- printf("%6d Klingon commanders destroyed %5d\n",\r
- state.killc, 50*state.killc);\r
- if (state.nsckill)\r
- printf("%6d Super-Commander destroyed %5d\n",\r
- state.nsckill, 200*state.nsckill);\r
+ if (game.state.nromkl)\r
+ prout("%6d Romulans destroyed %5d",\r
+ game.state.nromkl,20*game.state.nromkl);\r
+ if (game.state.nromrem)\r
+ prout("%6d Romulans captured %5d",\r
+ game.state.nromrem, game.state.nromrem);\r
+ if (game.state.killk)\r
+ prout("%6d ordinary Klingons destroyed %5d",\r
+ game.state.killk, 10*game.state.killk);\r
+ if (game.state.killc)\r
+ prout("%6d Klingon commanders destroyed %5d",\r
+ game.state.killc, 50*game.state.killc);\r
+ if (game.state.nsckill)\r
+ prout("%6d Super-Commander destroyed %5d",\r
+ game.state.nsckill, 200*game.state.nsckill);\r